Use base skill value when calculating rank requirements

pull/287/head
Andrei Kortunov 7 years ago
parent dca31b7ffa
commit dc0313a36f

@ -380,7 +380,7 @@ bool MWMechanics::NpcStats::hasSkillsForRank (const std::string& factionId, int
for (int i=0; i<7; ++i)
{
if (faction.mData.mSkills[i] != -1)
skills.push_back (static_cast<int> (getSkill (faction.mData.mSkills[i]).getModified()));
skills.push_back (static_cast<int> (getSkill (faction.mData.mSkills[i]).getBase()));
}
if (skills.empty())

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