Removal of duplicit enumeration and unnecessary conditions.

actorid
Miroslav Puda 12 years ago
parent bbec3680c6
commit dc17fa1636

@ -74,19 +74,19 @@ namespace MWGui
switch(mEnchanting.getCastStyle()) switch(mEnchanting.getCastStyle())
{ {
case ESM::CastingStyle_CastOnce: case ESM::Enchantment::CastOnce:
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastOnce","Cast Once")); mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastOnce","Cast Once"));
mAddEffectDialog.constantEffect=false; mAddEffectDialog.constantEffect=false;
break; break;
case ESM::CastingStyle_WhenStrikes: case ESM::Enchantment::WhenStrikes:
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastWhenStrikes", "When Strikes")); mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastWhenStrikes", "When Strikes"));
mAddEffectDialog.constantEffect=false; mAddEffectDialog.constantEffect=false;
break; break;
case ESM::CastingStyle_WhenUsed: case ESM::Enchantment::WhenUsed:
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastWhenUsed", "When Used")); mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastWhenUsed", "When Used"));
mAddEffectDialog.constantEffect=false; mAddEffectDialog.constantEffect=false;
break; break;
case ESM::CastingStyle_ConstantEffect: case ESM::Enchantment::ConstantEffect:
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastConstant", "Cast Constant")); mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastConstant", "Cast Constant"));
mAddEffectDialog.constantEffect=true; mAddEffectDialog.constantEffect=true;
break; break;

@ -12,7 +12,7 @@
namespace MWMechanics namespace MWMechanics
{ {
Enchanting::Enchanting(): Enchanting::Enchanting():
mCastStyle(ESM::CastingStyle_CastOnce) mCastStyle(ESM::Enchantment::CastOnce)
{} {}
void Enchanting::setOldItem(MWWorld::Ptr oldItem) void Enchanting::setOldItem(MWWorld::Ptr oldItem)
@ -74,7 +74,7 @@ namespace MWMechanics
MWWorld::Class::get (mEnchanter).skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 1); MWWorld::Class::get (mEnchanter).skillUsageSucceeded (mEnchanter, ESM::Skill::Enchant, 1);
} }
if(mCastStyle==ESM::CastingStyle_ConstantEffect) if(mCastStyle==ESM::Enchantment::ConstantEffect)
{ {
enchantment.mData.mCharge=0; enchantment.mData.mCharge=0;
} }
@ -102,7 +102,7 @@ namespace MWMechanics
{ {
if (itemEmpty()) if (itemEmpty())
{ {
mCastStyle = ESM::CastingStyle_WhenUsed; mCastStyle = ESM::Enchantment::WhenUsed;
return; return;
} }
@ -112,12 +112,12 @@ namespace MWMechanics
{ // Armor or Clothing { // Armor or Clothing
switch(mCastStyle) switch(mCastStyle)
{ {
case ESM::CastingStyle_WhenUsed: case ESM::Enchantment::WhenUsed:
if (powerfulSoul) if (powerfulSoul)
mCastStyle = ESM::CastingStyle_ConstantEffect; mCastStyle = ESM::Enchantment::ConstantEffect;
return; return;
default: // takes care of Constant effect too default: // takes care of Constant effect too
mCastStyle = ESM::CastingStyle_WhenUsed; mCastStyle = ESM::Enchantment::WhenUsed;
return; return;
} }
} }
@ -125,28 +125,28 @@ namespace MWMechanics
{ // Weapon { // Weapon
switch(mCastStyle) switch(mCastStyle)
{ {
case ESM::CastingStyle_WhenStrikes: case ESM::Enchantment::WhenStrikes:
mCastStyle = ESM::CastingStyle_WhenUsed; mCastStyle = ESM::Enchantment::WhenUsed;
return; return;
case ESM::CastingStyle_WhenUsed: case ESM::Enchantment::WhenUsed:
if (powerfulSoul) if (powerfulSoul)
mCastStyle = ESM::CastingStyle_ConstantEffect; mCastStyle = ESM::Enchantment::ConstantEffect;
else else
mCastStyle = ESM::CastingStyle_WhenStrikes; mCastStyle = ESM::Enchantment::WhenStrikes;
return; return;
default: // takes care of Constant effect too default: // takes care of Constant effect too
mCastStyle = ESM::CastingStyle_WhenStrikes; mCastStyle = ESM::Enchantment::WhenStrikes;
return; return;
} }
} }
else if(mObjectType == typeid(ESM::Book).name()) else if(mObjectType == typeid(ESM::Book).name())
{ // Scroll or Book { // Scroll or Book
mCastStyle = ESM::CastingStyle_CastOnce; mCastStyle = ESM::Enchantment::CastOnce;
return; return;
} }
// Fail case // Fail case
mCastStyle = ESM::CastingStyle_CastOnce; mCastStyle = ESM::Enchantment::CastOnce;
} }
/* /*
@ -184,7 +184,7 @@ namespace MWMechanics
magMax = (it->mMagnMax == 0) ? 1 : it->mMagnMax; magMax = (it->mMagnMax == 0) ? 1 : it->mMagnMax;
area = (it->mArea == 0) ? 1 : it->mArea; area = (it->mArea == 0) ? 1 : it->mArea;
if (mCastStyle == ESM::CastingStyle_ConstantEffect) if (mCastStyle == ESM::Enchantment::ConstantEffect)
{ {
magnitudeCost = (magMin + magMax) * baseCost * 2.5; magnitudeCost = (magMin + magMax) * baseCost * 2.5;
} }
@ -209,7 +209,7 @@ namespace MWMechanics
float Enchanting::getCastCost() const float Enchanting::getCastCost() const
{ {
if (mCastStyle == ESM::CastingStyle_ConstantEffect) if (mCastStyle == ESM::Enchantment::ConstantEffect)
return 0; return 0;
const float enchantCost = getEnchantPoints(); const float enchantCost = getEnchantPoints();
@ -256,16 +256,12 @@ namespace MWMechanics
} }
bool Enchanting::soulEmpty() const bool Enchanting::soulEmpty() const
{ {
if (mSoulGemPtr.isEmpty()) return mSoulGemPtr.isEmpty();
return true;
return false;
} }
bool Enchanting::itemEmpty() const bool Enchanting::itemEmpty() const
{ {
if(mOldItemPtr.isEmpty()) return mOldItemPtr.isEmpty();
return true;
return false;
} }
void Enchanting::setSelfEnchanting(bool selfEnchanting) void Enchanting::setSelfEnchanting(bool selfEnchanting)
@ -291,7 +287,7 @@ namespace MWMechanics
+ (0.125 * creatureStats.getAttribute (ESM::Attribute::Luck).getModified())); + (0.125 * creatureStats.getAttribute (ESM::Attribute::Luck).getModified()));
float chance2 = 2.5 * getEnchantPoints(); float chance2 = 2.5 * getEnchantPoints();
if(mCastStyle==ESM::CastingStyle_ConstantEffect) if(mCastStyle==ESM::Enchantment::ConstantEffect)
{ {
float constantChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fEnchantmentConstantChanceMult")->getFloat(); float constantChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fEnchantmentConstantChanceMult")->getFloat();
chance2 /= constantChance; chance2 /= constantChance;

@ -3,7 +3,6 @@
#include <string> #include <string>
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include <components/esm/effectlist.hpp> #include <components/esm/effectlist.hpp>
#include <components/esm/defs.hpp>
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
namespace MWMechanics namespace MWMechanics

@ -23,15 +23,6 @@ enum RangeType
RT_Target = 2 RT_Target = 2
}; };
// Casting style (in enchanting)
enum CastingStyle
{
CastingStyle_CastOnce = 0,
CastingStyle_WhenStrikes = 1,
CastingStyle_WhenUsed = 2,
CastingStyle_ConstantEffect = 3
};
#pragma pack(push) #pragma pack(push)
#pragma pack(1) #pragma pack(1)

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