Add some todo comments

moveref
scrawl 10 years ago
parent e0d083f702
commit dc1c52bda7

@ -73,6 +73,8 @@ bool disintegrateSlot (MWWorld::Ptr ptr, int slot, float disintegrate)
if (charge == 0) if (charge == 0)
return false; return false;
// FIXME: charge should be a float, not int so that damage < 1 per frame can be applied.
// This was also a bug in the original engine.
charge -= charge -=
std::min(disintegrate, std::min(disintegrate,
static_cast<float>(charge)); static_cast<float>(charge));
@ -522,6 +524,9 @@ namespace MWMechanics
bool wasDead = creatureStats.isDead(); bool wasDead = creatureStats.isDead();
// FIXME: effect ticks should go into separate functions so they can be used with either
// magnitude (instant effect) or magnitude*duration
// attributes // attributes
for(int i = 0;i < ESM::Attribute::Length;++i) for(int i = 0;i < ESM::Attribute::Length;++i)
{ {
@ -731,6 +736,8 @@ namespace MWMechanics
} }
// Update bound effects // Update bound effects
// Note: in vanilla MW multiple bound items of the same type can be created by different spells.
// As these extra copies are kinda useless this may or may not be important.
static std::map<int, std::string> boundItemsMap; static std::map<int, std::string> boundItemsMap;
if (boundItemsMap.empty()) if (boundItemsMap.empty())
{ {

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