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[Regression] Avoid confusing inventory doll with player
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1 changed files with 1 additions and 1 deletions
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@ -1180,7 +1180,7 @@ namespace MWClass
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
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// Race weight should not affect 1st-person meshes, otherwise it will change hand proportions and can break aiming.
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// Race weight should not affect 1st-person meshes, otherwise it will change hand proportions and can break aiming.
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if (ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson())
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if (ptr == MWMechanics::getPlayer() && ptr.isInCell() && MWBase::Environment::get().getWorld()->isFirstPerson())
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{
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{
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if (ref->mBase->isMale())
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if (ref->mBase->isMale())
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scale *= race->mData.mHeight.mMale;
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scale *= race->mData.mHeight.mMale;
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