fix main menu placement after resolution changes

actorid
scrawl 13 years ago
parent 2ebf4721d1
commit dcf1e66456

@ -13,11 +13,20 @@ namespace MWGui
MainMenu::MainMenu(int w, int h)
: OEngine::GUI::Layout("openmw_mainmenu.layout")
, mButtonBox(0)
{
onResChange(w,h);
}
void MainMenu::onResChange(int w, int h)
{
setCoord(0,0,w,h);
int height = 64 * 3;
if (mButtonBox)
MyGUI::Gui::getInstance ().destroyWidget(mButtonBox);
mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(w/2 - 64, h/2 - height/2, 128, height), MyGUI::Align::Default);
int curH = 0;
@ -57,7 +66,6 @@ namespace MWGui
mExitGame->setImageResource ("Menu_ExitGame");
mExitGame->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::exitGame);
curH += 64;
}
void MainMenu::returnToGame(MyGUI::Widget* sender)

@ -8,6 +8,8 @@ namespace MWGui
public:
MainMenu(int w, int h);
void onResChange(int w, int h);
private:
MyGUI::Button* mReturn;
MyGUI::Button* mNewGame;

@ -639,6 +639,7 @@ void WindowManager::processChangedSettings(const Settings::CategorySettingVector
int y = Settings::Manager::getInt("resolution y", "Video");
mHud->onResChange(x, y);
mConsole->onResChange(x, y);
mMenu->onResChange(x, y);
mSettingsWindow->center();
mAlchemyWindow->center();
mScrollWindow->center();

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