Fix windows build

move
scrawl 9 years ago
parent 3d6323f13a
commit dd2fbfc0a2

@ -1433,16 +1433,16 @@ namespace NifOsg
{
osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
texEnv->setScale_RGB(2.f);
texEnv->setCombine_Alpha(GL_MODULATE);
texEnv->setOperand0_Alpha(GL_SRC_ALPHA);
texEnv->setOperand1_Alpha(GL_SRC_ALPHA);
texEnv->setSource0_Alpha(GL_PREVIOUS_ARB);
texEnv->setSource1_Alpha(GL_TEXTURE);
texEnv->setCombine_RGB(GL_MODULATE);
texEnv->setOperand0_RGB(GL_SRC_COLOR);
texEnv->setOperand1_RGB(GL_SRC_COLOR);
texEnv->setSource0_RGB(GL_PREVIOUS_ARB);
texEnv->setSource1_RGB(GL_TEXTURE);
texEnv->setCombine_Alpha(osg::TexEnvCombine::MODULATE);
texEnv->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA);
texEnv->setOperand1_Alpha(osg::TexEnvCombine::SRC_ALPHA);
texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
texEnv->setSource1_Alpha(osg::TexEnvCombine::TEXTURE);
texEnv->setCombine_RGB(osg::TexEnvCombine::MODULATE);
texEnv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
texEnv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
}
else if (i == Nif::NiTexturingProperty::BumpTexture)
@ -1453,16 +1453,16 @@ namespace NifOsg
else if (i == Nif::NiTexturingProperty::DecalTexture)
{
osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
texEnv->setCombine_RGB(GL_INTERPOLATE);
texEnv->setSource0_RGB(GL_TEXTURE);
texEnv->setOperand0_RGB(GL_SRC_COLOR);
texEnv->setSource1_RGB(GL_PREVIOUS_ARB);
texEnv->setOperand1_RGB(GL_SRC_COLOR);
texEnv->setSource2_RGB(GL_TEXTURE);
texEnv->setOperand2_RGB(GL_SRC_ALPHA);
texEnv->setCombine_Alpha(GL_REPLACE);
texEnv->setSource0_Alpha(GL_PREVIOUS);
texEnv->setOperand0_Alpha(GL_SRC_ALPHA);
texEnv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
texEnv->setSource0_RGB(osg::TexEnvCombine::TEXTURE);
texEnv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
texEnv->setSource1_RGB(osg::TexEnvCombine::PREVIOUS);
texEnv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
texEnv->setSource2_RGB(osg::TexEnvCombine::TEXTURE);
texEnv->setOperand2_RGB(osg::TexEnvCombine::SRC_ALPHA);
texEnv->setCombine_Alpha(osg::TexEnvCombine::REPLACE);
texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
texEnv->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA);
stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
}

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