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use linear filtering for the cubemap

This commit is contained in:
Miloslav Číž 2017-11-16 22:43:41 +01:00
parent fc507c66f7
commit ddbf6c162f

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@ -744,6 +744,9 @@ namespace MWRender
osg::ref_ptr<osg::TextureCubeMap> cubeTexture (new osg::TextureCubeMap);
cubeTexture->setResizeNonPowerOfTwoHint(false);
cubeTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
cubeTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
cubeTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);