Fix disabled door markers appearing on the map (Fixes #3348)

pull/35/head
MiroslavR 9 years ago
parent 3925f1fe81
commit ddbfe0c944

@ -163,7 +163,6 @@ namespace MWGui
, mInterior(false)
, mLocalMap(NULL)
, mCompass(NULL)
, mPrefix()
, mChanged(true)
, mFogOfWarToggled(true)
, mFogOfWarEnabled(fogOfWarEnabled)
@ -174,6 +173,7 @@ namespace MWGui
, mMarkerUpdateTimer(0.0f)
, mLastDirectionX(0.0f)
, mLastDirectionY(0.0f)
, mNeedDoorMarkersUpdate(false)
{
mCustomMarkers.eventMarkersChanged += MyGUI::newDelegate(this, &LocalMapBase::updateCustomMarkers);
}
@ -368,12 +368,6 @@ namespace MWGui
applyFogOfWar();
// clear all previous door markers
for (std::vector<MyGUI::Widget*>::iterator it = mDoorMarkerWidgets.begin(); it != mDoorMarkerWidgets.end(); ++it)
MyGUI::Gui::getInstance().destroyWidget(*it);
mDoorMarkerWidgets.clear();
// Update the map textures
TextureVector textures;
for (int mx=0; mx<mNumCells; ++mx)
@ -399,60 +393,9 @@ namespace MWGui
}
mMapTextures.swap(textures);
MWBase::World* world = MWBase::Environment::get().getWorld();
// Retrieve the door markers we want to show
std::vector<MWBase::World::DoorMarker> doors;
if (interior)
{
MWWorld::CellStore* cell = world->getInterior (mPrefix);
world->getDoorMarkers(cell, doors);
}
else
{
for (int dX=-mCellDistance; dX<=mCellDistance; ++dX)
{
for (int dY=-mCellDistance; dY<=mCellDistance; ++dY)
{
MWWorld::CellStore* cell = world->getExterior (mCurX+dX, mCurY+dY);
world->getDoorMarkers(cell, doors);
}
}
}
// Create a widget for each marker
int counter = 0;
for (std::vector<MWBase::World::DoorMarker>::iterator it = doors.begin(); it != doors.end(); ++it)
{
MWBase::World::DoorMarker marker = *it;
std::vector<std::string> destNotes;
CustomMarkerCollection::RangeType markers = mCustomMarkers.getMarkers(marker.dest);
for (CustomMarkerCollection::ContainerType::const_iterator it = markers.first; it != markers.second; ++it)
destNotes.push_back(it->second.mNote);
MarkerUserData data (mLocalMapRender);
data.notes = destNotes;
data.caption = marker.name;
MyGUI::IntPoint widgetPos = getMarkerPosition(marker.x, marker.y, data);
MyGUI::IntCoord widgetCoord(widgetPos.left - 4,
widgetPos.top - 4,
8, 8);
++counter;
MarkerWidget* markerWidget = mLocalMap->createWidget<MarkerWidget>("MarkerButton",
widgetCoord, MyGUI::Align::Default);
markerWidget->setNormalColour(MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal}")));
markerWidget->setHoverColour(MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal_over}")));
markerWidget->setDepth(Local_MarkerLayer);
markerWidget->setNeedMouseFocus(true);
// Used by tooltips to not show the tooltip if marker is hidden by fog of war
markerWidget->setUserString("ToolTipType", "MapMarker");
markerWidget->setUserData(data);
doorMarkerCreated(markerWidget);
mDoorMarkerWidgets.push_back(markerWidget);
}
// Delay the door markers update until scripts have been given a chance to run.
// If we don't do this, door markers that should be disabled will still appear on the map.
mNeedDoorMarkersUpdate = true;
updateMagicMarkers();
updateCustomMarkers();
@ -565,6 +508,12 @@ namespace MWGui
void LocalMapBase::onFrame(float dt)
{
if (mNeedDoorMarkersUpdate)
{
updateDoorMarkers();
mNeedDoorMarkersUpdate = false;
}
mMarkerUpdateTimer += dt;
if (mMarkerUpdateTimer >= 0.25)
@ -574,6 +523,69 @@ namespace MWGui
}
}
void LocalMapBase::updateDoorMarkers()
{
// clear all previous door markers
for (std::vector<MyGUI::Widget*>::iterator it = mDoorMarkerWidgets.begin(); it != mDoorMarkerWidgets.end(); ++it)
MyGUI::Gui::getInstance().destroyWidget(*it);
mDoorMarkerWidgets.clear();
MWBase::World* world = MWBase::Environment::get().getWorld();
// Retrieve the door markers we want to show
std::vector<MWBase::World::DoorMarker> doors;
if (mInterior)
{
MWWorld::CellStore* cell = world->getInterior (mPrefix);
world->getDoorMarkers(cell, doors);
}
else
{
for (int dX=-mCellDistance; dX<=mCellDistance; ++dX)
{
for (int dY=-mCellDistance; dY<=mCellDistance; ++dY)
{
MWWorld::CellStore* cell = world->getExterior (mCurX+dX, mCurY+dY);
world->getDoorMarkers(cell, doors);
}
}
}
// Create a widget for each marker
int counter = 0;
for (std::vector<MWBase::World::DoorMarker>::iterator it = doors.begin(); it != doors.end(); ++it)
{
MWBase::World::DoorMarker marker = *it;
std::vector<std::string> destNotes;
CustomMarkerCollection::RangeType markers = mCustomMarkers.getMarkers(marker.dest);
for (CustomMarkerCollection::ContainerType::const_iterator it = markers.first; it != markers.second; ++it)
destNotes.push_back(it->second.mNote);
MarkerUserData data (mLocalMapRender);
data.notes = destNotes;
data.caption = marker.name;
MyGUI::IntPoint widgetPos = getMarkerPosition(marker.x, marker.y, data);
MyGUI::IntCoord widgetCoord(widgetPos.left - 4,
widgetPos.top - 4,
8, 8);
++counter;
MarkerWidget* markerWidget = mLocalMap->createWidget<MarkerWidget>("MarkerButton",
widgetCoord, MyGUI::Align::Default);
markerWidget->setNormalColour(MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal}")));
markerWidget->setHoverColour(MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal_over}")));
markerWidget->setDepth(Local_MarkerLayer);
markerWidget->setNeedMouseFocus(true);
// Used by tooltips to not show the tooltip if marker is hidden by fog of war
markerWidget->setUserString("ToolTipType", "MapMarker");
markerWidget->setUserData(data);
doorMarkerCreated(markerWidget);
mDoorMarkerWidgets.push_back(markerWidget);
}
}
void LocalMapBase::updateMagicMarkers()
{
// clear all previous markers

@ -155,6 +155,10 @@ namespace MWGui
float mLastDirectionX;
float mLastDirectionY;
private:
void updateDoorMarkers();
bool mNeedDoorMarkersUpdate;
};
class EditNoteDialog : public MWGui::WindowModal

Loading…
Cancel
Save