Merge remote branch 'scrawl/weather'

actorid
Marc Zinnschlag 13 years ago
commit de41e1118a

@ -12,7 +12,8 @@ using namespace Ogre;
OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mSingleObjectQuery(0), mActiveQuery(0),
mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false), mTestResult(false),
mQuerySingleObjectRequested(false), mWasVisible(false), mObjectWasVisible(false), mDoQuery2(false)
mQuerySingleObjectRequested(false), mWasVisible(false), mObjectWasVisible(false), mDoQuery2(false),
mBBNode(0)
{
mRendering = renderer;
mSunNode = sunNode;
@ -52,7 +53,8 @@ OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNod
matQueryVisible->setCullingMode(CULL_NONE);
matQueryVisible->setManualCullingMode(MANUAL_CULL_NONE);
mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode();
if (sunNode)
mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode();
mObjectNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
mBBNodeReal = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
@ -182,10 +184,13 @@ void OcclusionQuery::update(float duration)
if (dist==0) dist = 10000000;
dist -= 1000; // bias
dist /= 1000.f;
mBBNode->setPosition(mSunNode->getPosition() * dist);
mBBNode->setScale(dist, dist, dist);
mBBNodeReal->setPosition(mBBNode->_getDerivedPosition());
mBBNodeReal->setScale(mBBNode->getScale());
if (mBBNode)
{
mBBNode->setPosition(mSunNode->getPosition() * dist);
mBBNode->setScale(dist, dist, dist);
mBBNodeReal->setPosition(mBBNode->_getDerivedPosition());
mBBNodeReal->setScale(mBBNode->getScale());
}
// Stop occlusion queries until we get their information
// (may not happen on the same frame they are requested in)
@ -245,6 +250,13 @@ bool OcclusionQuery::occlusionTestPending()
return (mQuerySingleObjectRequested || mQuerySingleObjectStarted);
}
void OcclusionQuery::setSunNode(Ogre::SceneNode* node)
{
mSunNode = node;
if (!mBBNode)
mBBNode = node->getParentSceneNode()->createChildSceneNode();
}
bool OcclusionQuery::getTestResult()
{
assert( !occlusionTestPending()

@ -53,6 +53,8 @@ namespace MWRender
float getSunVisibility() const {return mSunVisibility;};
void setSunNode(Ogre::SceneNode* node);
private:
Ogre::HardwareOcclusionQuery* mSunTotalAreaQuery;
Ogre::HardwareOcclusionQuery* mSunVisibleAreaQuery;

@ -201,6 +201,8 @@ void RenderingManager::skyEnable ()
{
if(mSkyManager)
mSkyManager->enable();
mOcclusionQuery->setSunNode(mSkyManager->getSunNode());
}
void RenderingManager::skyDisable ()

@ -325,14 +325,17 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
, mSunEnabled(true)
, mMasserEnabled(true)
, mSecundaEnabled(true)
, mCreated(false)
{
mViewport = pCamera->getViewport();
mSceneMgr = pMwRoot->getCreator();
mRootNode = pCamera->getParentSceneNode()->createChildSceneNode();
mRootNode->pitch(Degree(-90)); // convert MW to ogre coordinates
mRootNode->setInheritOrientation(false);
}
void SkyManager::create()
{
/// \todo preload all the textures and meshes that are used for sky rendering
// Create overlay used for thunderstorm
@ -533,7 +536,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
" uniform float4 emissive \n"
") \n"
"{ \n"
" uv += float2(1,0) * time * speed * 0.003; \n" // Scroll in x direction
" uv += float2(0,1) * time * speed * 0.003; \n" // Scroll in y direction
" float4 tex = lerp(tex2D(texture, uv), tex2D(secondTexture, uv), transitionFactor); \n"
" oColor = color * float4(emissive.xyz,1) * tex * float4(1,1,1,opacity); \n"
"}";
@ -562,6 +565,8 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
mCloudMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mCloudMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("");
mCreated = true;
}
SkyManager::~SkyManager()
@ -574,11 +579,13 @@ SkyManager::~SkyManager()
int SkyManager::getMasserPhase() const
{
if (!mCreated) return 0;
return mMasser->getPhaseInt();
}
int SkyManager::getSecundaPhase() const
{
if (!mCreated) return 0;
return mSecunda->getPhaseInt();
}
@ -631,6 +638,9 @@ void SkyManager::update(float duration)
void SkyManager::enable()
{
if (!mCreated)
create();
mRootNode->setVisible(true);
mEnabled = true;
}
@ -654,6 +664,7 @@ void SkyManager::setCloudsOpacity(float opacity)
void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
{
if (!mCreated) return;
if (mClouds != weather.mCloudTexture)
{
mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("textures\\"+weather.mCloudTexture);
@ -750,17 +761,20 @@ void SkyManager::sunDisable()
void SkyManager::setSunDirection(const Vector3& direction)
{
if (!mCreated) return;
mSun->setPosition(direction);
mSunGlare->setPosition(direction);
}
void SkyManager::setMasserDirection(const Vector3& direction)
{
if (!mCreated) return;
mMasser->setPosition(direction);
}
void SkyManager::setSecundaDirection(const Vector3& direction)
{
if (!mCreated) return;
mSecunda->setPosition(direction);
}
@ -786,6 +800,7 @@ void SkyManager::secundaDisable()
void SkyManager::setThunder(const float factor)
{
if (!mCreated) return;
if (factor > 0.f)
{
mThunderOverlay->show();
@ -818,5 +833,6 @@ void SkyManager::setDate(int day, int month)
Ogre::SceneNode* SkyManager::getSunNode()
{
if (!mCreated) return 0;
return mSun->getNode();
}

@ -112,6 +112,9 @@ namespace MWRender
void update(float duration);
void create();
///< no need to call this, automatically done on first enable()
void enable();
void disable();
@ -164,8 +167,10 @@ namespace MWRender
void setGlare(const float glare);
Ogre::Vector3 getRealSunPos();
private:
bool mCreated;
MWWorld::Environment* mEnvironment;
float mHour;
int mDay;

@ -146,10 +146,10 @@ namespace MWWorld
mRendering->skySetDate (mGlobalVariables->getInt ("day"),
mGlobalVariables->getInt ("month"));
mRendering->getSkyManager()->enable();
mRendering->skyEnable();
}
else
mRendering->getSkyManager()->disable();
mRendering->skyDisable();
}
World::World (OEngine::Render::OgreRenderer& renderer,

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