fixed skill level type in skill level up message

actorid
Marc Zinnschlag 12 years ago
parent e3dd3d565c
commit de4a03081c

@ -220,7 +220,7 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
std::stringstream message;
message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", ""))
% std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}")
% base;
% static_cast<int> (base);
MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), std::vector<std::string>());
if (mLevelProgress >= 10)

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