Fix some typos and accidental commit

actorid
scrawl 11 years ago
parent 9b31bbc00b
commit de64c57179

@ -835,7 +835,6 @@ void Record<ESM::CreatureLevList>::print()
{ {
std::cout << " Chance for None: " << (int)mData.mChanceNone << std::endl; std::cout << " Chance for None: " << (int)mData.mChanceNone << std::endl;
std::cout << " Flags: " << creatureListFlags(mData.mFlags) << std::endl; std::cout << " Flags: " << creatureListFlags(mData.mFlags) << std::endl;
std::cout << " Chance none: " << mData.mChanceNone << std::endl;
std::cout << " Number of items: " << mData.mList.size() << std::endl; std::cout << " Number of items: " << mData.mList.size() << std::endl;
std::vector<ESM::LeveledListBase::LevelItem>::iterator iit; std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++) for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++)
@ -848,7 +847,6 @@ void Record<ESM::ItemLevList>::print()
{ {
std::cout << " Chance for None: " << (int)mData.mChanceNone << std::endl; std::cout << " Chance for None: " << (int)mData.mChanceNone << std::endl;
std::cout << " Flags: " << itemListFlags(mData.mFlags) << std::endl; std::cout << " Flags: " << itemListFlags(mData.mFlags) << std::endl;
std::cout << " Chance none: " << mData.mChanceNone << std::endl;
std::cout << " Number of items: " << mData.mList.size() << std::endl; std::cout << " Number of items: " << mData.mList.size() << std::endl;
std::vector<ESM::LeveledListBase::LevelItem>::iterator iit; std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++) for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++)
@ -960,7 +958,7 @@ void Record<ESM::MagicEffect>::print()
std::cout << " RGB Color: " << "(" std::cout << " RGB Color: " << "("
<< mData.mData.mRed << "," << mData.mData.mRed << ","
<< mData.mData.mGreen << "," << mData.mData.mGreen << ","
<< mData.mData.mGreen << ")" << std::endl; << mData.mData.mBlue << ")" << std::endl;
} }
template<> template<>

@ -860,7 +860,6 @@ void CharacterController::update(float duration)
bool onground = world->isOnGround(mPtr); bool onground = world->isOnGround(mPtr);
bool inwater = world->isSwimming(mPtr); bool inwater = world->isSwimming(mPtr);
bool isrunning = cls.getStance(mPtr, MWWorld::Class::Run); bool isrunning = cls.getStance(mPtr, MWWorld::Class::Run);
isrunning = true;
bool sneak = cls.getStance(mPtr, MWWorld::Class::Sneak); bool sneak = cls.getStance(mPtr, MWWorld::Class::Sneak);
bool flying = world->isFlying(mPtr); bool flying = world->isFlying(mPtr);
Ogre::Vector3 vec = cls.getMovementVector(mPtr); Ogre::Vector3 vec = cls.getMovementVector(mPtr);

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