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@ -835,7 +835,6 @@ void Record<ESM::CreatureLevList>::print()
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{
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std::cout << " Chance for None: " << (int)mData.mChanceNone << std::endl;
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std::cout << " Flags: " << creatureListFlags(mData.mFlags) << std::endl;
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std::cout << " Chance none: " << mData.mChanceNone << std::endl;
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std::cout << " Number of items: " << mData.mList.size() << std::endl;
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std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
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for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++)
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@ -848,7 +847,6 @@ void Record<ESM::ItemLevList>::print()
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{
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std::cout << " Chance for None: " << (int)mData.mChanceNone << std::endl;
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std::cout << " Flags: " << itemListFlags(mData.mFlags) << std::endl;
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std::cout << " Chance none: " << mData.mChanceNone << std::endl;
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std::cout << " Number of items: " << mData.mList.size() << std::endl;
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std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
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for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++)
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@ -960,7 +958,7 @@ void Record<ESM::MagicEffect>::print()
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std::cout << " RGB Color: " << "("
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<< mData.mData.mRed << ","
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<< mData.mData.mGreen << ","
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<< mData.mData.mGreen << ")" << std::endl;
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<< mData.mData.mBlue << ")" << std::endl;
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}
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template<>
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