Merge commit 'upstream/master'

actorid
Marc Zinnschlag 15 years ago
commit de6e8b4cad

@ -100,6 +100,19 @@ namespace MWSound
dir = soundDir + "/";
}
// Convert a Morrowind sound path (eg. Fx\funny.wav) to full path
// with proper slash conversion (eg. datadir/Sound/Fx/funny.wav)
std::string convertPath(const std::string &str)
{
std::string file = dir + str;
#ifndef WIN32
// Actually / path separators should work in Windows too, they
// just aren't necessary.
std::replace(file.begin(), file.end(), '\\', '/');
#endif
return file;
}
// Convert a soundId to file name, and modify the volume
// according to the sounds local volume setting, minRange and
// maxRange.
@ -113,9 +126,7 @@ namespace MWSound
// These factors are not very fine tuned.
min = snd->data.minRange * 7;
max = snd->data.maxRange * 2000;
std::string file = dir + snd->sound;
std::replace(file.begin(), file.end(), '\\', '/');
return file;
return convertPath(snd->sound);
}
// Add a sound to the list and play it
@ -266,7 +277,7 @@ namespace MWSound
{
// The range values are not tested
if(!mData) return;
mData->add(filename, ptr, "_say_sound", 1, 1, 100, 10000, false);
mData->add(mData->convertPath(filename), ptr, "_say_sound", 1, 1, 100, 10000, false);
}
bool SoundManager::sayDone (MWWorld::Ptr ptr) const

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