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Merged pull request #1924
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commit
deb779af35
5 changed files with 14 additions and 6 deletions
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@ -120,6 +120,7 @@
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Bug #4622: Recharging enchanted items with Soul Gems does not award experience if it fails
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Bug #4628: NPC record reputation, disposition and faction rank should have unsigned char type
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Bug #4633: Sneaking stance affects speed even if the actor is not able to crouch
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Bug #4644: %Name should be available for all actors, not just for NPCs
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Feature #912: Editor: Add missing icons to UniversalId tables
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Feature #1645: Casting effects from objects
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Feature #2606: Editor: Implemented (optional) case sensitive global search
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@ -288,10 +288,17 @@ namespace MWScript
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return "None";
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}
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std::string InterpreterContext::getNPCName() const
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std::string InterpreterContext::getActorName() const
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{
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ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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return npc.mName;
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const MWWorld::Ptr& ptr = getReferenceImp();
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if (ptr.getClass().isNpc())
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{
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const ESM::NPC* npc = ptr.get<ESM::NPC>()->mBase;
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return npc->mName;
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}
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const ESM::Creature* creature = ptr.get<ESM::Creature>()->mBase;
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return creature->mName;
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}
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std::string InterpreterContext::getNPCRace() const
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@ -93,7 +93,7 @@ namespace MWScript
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virtual std::string getActionBinding(const std::string& action) const;
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virtual std::string getNPCName() const;
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virtual std::string getActorName() const;
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virtual std::string getNPCRace() const;
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@ -55,7 +55,7 @@ namespace Interpreter
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virtual std::string getActionBinding(const std::string& action) const = 0;
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virtual std::string getNPCName() const = 0;
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virtual std::string getActorName() const = 0;
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virtual std::string getNPCRace() const = 0;
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@ -138,7 +138,7 @@ namespace Interpreter{
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retval << context.getNPCRace();
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}
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else if((found = check(temp, "name", &i, &start))){
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retval << context.getNPCName();
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retval << context.getActorName();
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}
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}
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else { // In messagebox or book, not dialogue
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