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Make script literal lookup functions safer
Assert isn't really the right way to range check these, since in theory we could have a malformed compiled script. This should make it safer with zero performance overhead.
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7c46102f0c
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dee72e9430
1 changed files with 8 additions and 4 deletions
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@ -15,7 +15,8 @@ namespace Interpreter
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int Runtime::getIntegerLiteral (int index) const
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{
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assert (index>=0 && index<static_cast<int> (mCode[1]));
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if (index < 0 || index >= static_cast<int> (mCode[1]))
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throw std::out_of_range("out of range");
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const Type_Code *literalBlock = mCode + 4 + mCode[0];
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@ -24,7 +25,8 @@ namespace Interpreter
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float Runtime::getFloatLiteral (int index) const
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{
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assert (index>=0 && index<static_cast<int> (mCode[2]));
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if (index < 0 || index >= static_cast<int> (mCode[2]))
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throw std::out_of_range("out of range");
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const Type_Code *literalBlock = mCode + 4 + mCode[0] + mCode[1];
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@ -33,7 +35,8 @@ namespace Interpreter
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std::string Runtime::getStringLiteral (int index) const
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{
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assert (index>=0 && static_cast<int> (mCode[3])>0);
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if (index < 0 || static_cast<int> (mCode[3]) <= 0)
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throw std::out_of_range("out of range");
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const char *literalBlock =
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reinterpret_cast<const char *> (mCode + 4 + mCode[0] + mCode[1] + mCode[2]);
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@ -43,7 +46,8 @@ namespace Interpreter
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for (; index; --index)
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{
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offset += std::strlen (literalBlock+offset) + 1;
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assert (offset/4<static_cast<int> (mCode[3]));
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if (offset / 4 >= static_cast<int> (mCode[3]))
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throw std::out_of_range("out of range");
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}
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return literalBlock+offset;
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