The data path tells OpenMW where to find your Morrowind files. From 0.12.0 on OpenMW should be able to
The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to
pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly
pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly
(installing Morrowind under WINE is considered a proper install).
(installing Morrowind under WINE is considered a proper install).
If that does not work for you, please check if you have any leftover openmw.cfg files from versions earlier than 0.12.0. These can interfere with the configuration process, so try to remove then.
If you are running OpenMW without installing it, you still need to manually adjust the data path. Create a text file named openmw.cfg in the location of the binary and enter the following line:
data=path to your data directory
(where you replace "path to your data directory" with the actual location of your data directory)
COMMAND LINE OPTIONS
COMMAND LINE OPTIONS
Syntax: openmw <options>
Syntax: openmw <options>
Allowed options:
Allowed options:
--help print help message
--help print help message
--version print version information and quit
--version print version information and quit
--data arg (=data) set data directories (later directories have higher priority)
--data arg (=data) set data directories (later directories
--data-local arg set local data directory (highest priority)
have higher priority)
--resources arg (=resources) set resources directory
--data-local arg set local data directory (highest
--start arg (=Beshara) set initial cell
priority)
--master arg master file(s)
--fallback-archive arg (=fallback-archive)
--plugin arg plugin file(s)
set fallback BSA archives (later
--anim-verbose [=arg(=1)] (=0) output animation indices files
archives have higher priority)
--debug [=arg(=1)] (=0) debug mode
--resources arg (=resources) set resources directory
win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
functionality
--script-run arg select a file containing a list of
win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
console commands that is executed on
startup
win1252 - Western European (Latin) alphabet, used by default
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
--fs-strict [=arg(=1)] (=0) strict file system handling (no case
--fallback arg fallback values
folding)
--encoding arg (=win1252) Character encoding used in OpenMW game