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Merge branch 'faction'

This commit is contained in:
Marc Zinnschlag 2013-04-02 14:21:51 +02:00
commit df658d29f0
20 changed files with 180 additions and 33 deletions

View file

@ -679,14 +679,14 @@ void Record<ESM::Faction>::print()
std::cout << " Hidden: " << mData.mData.mIsHidden << std::endl;
if (mData.mData.mUnknown != -1)
std::cout << " Unknown: " << mData.mData.mUnknown << std::endl;
std::cout << " Attribute1: " << attributeLabel(mData.mData.mAttribute1)
<< " (" << mData.mData.mAttribute1 << ")" << std::endl;
std::cout << " Attribute2: " << attributeLabel(mData.mData.mAttribute2)
<< " (" << mData.mData.mAttribute2 << ")" << std::endl;
std::cout << " Attribute1: " << attributeLabel(mData.mData.mAttributes[0])
<< " (" << mData.mData.mAttributes[0] << ")" << std::endl;
std::cout << " Attribute2: " << attributeLabel(mData.mData.mAttributes[1])
<< " (" << mData.mData.mAttributes[1] << ")" << std::endl;
for (int i = 0; i != 6; i++)
if (mData.mData.mSkillID[i] != -1)
std::cout << " Skill: " << skillLabel(mData.mData.mSkillID[i])
<< " (" << mData.mData.mSkillID[i] << ")" << std::endl;
if (mData.mData.mSkills[i] != -1)
std::cout << " Skill: " << skillLabel(mData.mData.mSkills[i])
<< " (" << mData.mData.mSkills[i] << ")" << std::endl;
for (int i = 0; i != 10; i++)
if (mData.mRanks[i] != "")
{

View file

@ -347,15 +347,15 @@ namespace CSMWorld
int mIndex;
bool mMajor;
SkillsColumn (int index, bool major)
: Column<ESXRecordT> ((major ? "Major Skill #" : "Minor Skill #")+
SkillsColumn (int index, bool typePrefix = false, bool major = false)
: Column<ESXRecordT> ((typePrefix ? (major ? "Major Skill #" : "Minor Skill #") : "Skill #")+
boost::lexical_cast<std::string> (index), ColumnBase::Display_String),
mIndex (index), mMajor (major)
{}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
int skill = record.get().mData.mSkills[mIndex][mMajor ? 1 : 0];
int skill = record.get().mData.getSkill (mIndex, mMajor);
return QString::fromUtf8 (ESM::Skill::indexToId (skill).c_str());
}
@ -373,7 +373,7 @@ namespace CSMWorld
{
ESXRecordT record2 = record.get();
record2.mData.mSkills[mIndex][mMajor ? 1 : 0] = index;
record2.mData.getSkill (mIndex, mMajor) = index;
record.setModified (record2);
}
@ -409,6 +409,31 @@ namespace CSMWorld
return true;
}
};
template<typename ESXRecordT>
struct HiddenColumn : public Column<ESXRecordT>
{
HiddenColumn() : Column<ESXRecordT> ("Hidden", ColumnBase::Display_Boolean) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mData.mIsHidden!=0;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mData.mIsHidden = data.toInt();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
}
#endif

View file

@ -51,16 +51,24 @@ CSMWorld::Data::Data()
mClasses.addColumn (new AttributesColumn<ESM::Class> (1));
mClasses.addColumn (new SpecialisationColumn<ESM::Class>);
for (int i=0; i<5; ++i)
mClasses.addColumn (new SkillsColumn<ESM::Class> (i, true));
mClasses.addColumn (new SkillsColumn<ESM::Class> (i, true, true));
for (int i=0; i<5; ++i)
mClasses.addColumn (new SkillsColumn<ESM::Class> (i, false));
mClasses.addColumn (new SkillsColumn<ESM::Class> (i, true, false));
mClasses.addColumn (new PlayableColumn<ESM::Class>);
mClasses.addColumn (new DescriptionColumn<ESM::Class>);
mFactions.addColumn (new StringIdColumn<ESM::Faction>);
mFactions.addColumn (new RecordStateColumn<ESM::Faction>);
mFactions.addColumn (new NameColumn<ESM::Faction>);
mFactions.addColumn (new HiddenColumn<ESM::Faction>);
for (int i=0; i<6; ++i)
mFactions.addColumn (new SkillsColumn<ESM::Faction> (i));
addModel (new IdTable (&mGlobals), UniversalId::Type_Globals, UniversalId::Type_Global);
addModel (new IdTable (&mGmsts), UniversalId::Type_Gmsts, UniversalId::Type_Gmst);
addModel (new IdTable (&mSkills), UniversalId::Type_Skills, UniversalId::Type_Skill);
addModel (new IdTable (&mClasses), UniversalId::Type_Classes, UniversalId::Type_Class);
addModel (new IdTable (&mFactions), UniversalId::Type_Factions, UniversalId::Type_Faction);
}
CSMWorld::Data::~Data()
@ -99,6 +107,16 @@ CSMWorld::IdCollection<ESM::Skill>& CSMWorld::Data::getSkills()
return mSkills;
}
const CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions() const
{
return mFactions;
}
CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions()
{
return mFactions;
}
QAbstractItemModel *CSMWorld::Data::getTableModel (const UniversalId& id)
{
std::map<UniversalId::Type, QAbstractItemModel *>::iterator iter = mModelIndex.find (id.getType());
@ -137,6 +155,7 @@ void CSMWorld::Data::loadFile (const boost::filesystem::path& path, bool base)
case ESM::REC_GMST: mGmsts.load (reader, base); break;
case ESM::REC_SKIL: mSkills.load (reader, base); break;
case ESM::REC_CLAS: mClasses.load (reader, base); break;
case ESM::REC_FACT: mFactions.load (reader, base); break;
default:

View file

@ -10,6 +10,7 @@
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadfact.hpp>
#include "idcollection.hpp"
#include "universalid.hpp"
@ -24,6 +25,7 @@ namespace CSMWorld
IdCollection<ESM::GameSetting> mGmsts;
IdCollection<ESM::Skill> mSkills;
IdCollection<ESM::Class> mClasses;
IdCollection<ESM::Faction> mFactions;
std::vector<QAbstractItemModel *> mModels;
std::map<UniversalId::Type, QAbstractItemModel *> mModelIndex;
@ -52,6 +54,10 @@ namespace CSMWorld
IdCollection<ESM::Skill>& getSkills();
const IdCollection<ESM::Faction>& getFactions() const;
IdCollection<ESM::Faction>& getFactions();
QAbstractItemModel *getTableModel (const UniversalId& id);
///< If no table model is available for \a id, an exception is thrown.
///

View file

@ -21,6 +21,7 @@ namespace
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Gmsts, "Game Settings" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Skills, "Skills" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Classes, "Classes" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Factions, "Factions" },
{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0 } // end marker
};
@ -31,6 +32,7 @@ namespace
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Gmst, "Game Setting" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Skill, "Skill" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Class, "Class" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Faction, "Faction" },
{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0 } // end marker
};

View file

@ -41,7 +41,9 @@ namespace CSMWorld
Type_Skills,
Type_Skill,
Type_Classes,
Type_Class
Type_Class,
Type_Factions,
Type_Faction
};
private:

View file

@ -94,6 +94,10 @@ void CSVDoc::View::setupWorldMenu()
connect (classes, SIGNAL (triggered()), this, SLOT (addClassesSubView()));
world->addAction (classes);
QAction *factions = new QAction (tr ("Factions"), this);
connect (factions, SIGNAL (triggered()), this, SLOT (addFactionsSubView()));
world->addAction (factions);
mVerify = new QAction (tr ("&Verify"), this);
connect (mVerify, SIGNAL (triggered()), this, SLOT (verify()));
world->addAction (mVerify);
@ -262,6 +266,11 @@ void CSVDoc::View::addClassesSubView()
addSubView (CSMWorld::UniversalId::Type_Classes);
}
void CSVDoc::View::addFactionsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Factions);
}
void CSVDoc::View::abortOperation (int type)
{
mDocument->abortOperation (type);

View file

@ -119,6 +119,8 @@ namespace CSVDoc
void addSkillsSubView();
void addClassesSubView();
void addFactionsSubView();
};
}

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@ -61,7 +61,7 @@ CSVDoc::ViewManager::ViewManager (CSMDoc::DocumentManager& documentManager)
new CSVWorld::EnumDelegateFactory (sSpecialisations));
mDelegateFactories->add (CSMWorld::ColumnBase::Display_Attribute,
new CSVWorld::EnumDelegateFactory (sAttributes));
new CSVWorld::EnumDelegateFactory (sAttributes, true));
}
CSVDoc::ViewManager::~ViewManager()

View file

@ -92,10 +92,13 @@ void CSVWorld::EnumDelegate::paint (QPainter *painter, const QStyleOptionViewIte
CSVWorld::EnumDelegateFactory::EnumDelegateFactory() {}
CSVWorld::EnumDelegateFactory::EnumDelegateFactory (const char **names)
CSVWorld::EnumDelegateFactory::EnumDelegateFactory (const char **names, bool allowNone)
{
assert (names);
if (allowNone)
add (-1, "");
for (int i=0; names[i]; ++i)
add (i, names[i]);
}

View file

@ -47,8 +47,9 @@ namespace CSVWorld
EnumDelegateFactory();
EnumDelegateFactory (const char **names);
EnumDelegateFactory (const char **names, bool allowNone = false);
///< \param names Array of char pointer with a 0-pointer as end mark
/// \param allowNone Use value of -1 for "none selected" (empty string)
virtual CommandDelegate *makeDelegate (QUndoStack& undoStack, QObject *parent) const;
///< The ownership of the returned CommandDelegate is transferred to the caller.

View file

@ -20,6 +20,9 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
manager.add (CSMWorld::UniversalId::Type_Classes,
new CSVDoc::SubViewFactoryWithCreateFlag<TableSubView> (true));
manager.add (CSMWorld::UniversalId::Type_Factions,
new CSVDoc::SubViewFactoryWithCreateFlag<TableSubView> (true));
// manager.add (CSMWorld::UniversalId::Type_Global,
// new CSVDoc::SubViewFactoryWithCreateFlag<DialogueSubView> (true));
}

View file

@ -569,8 +569,8 @@ bool MWDialogue::Filter::hasFactionRankSkillRequirements (const MWWorld::Ptr& ac
MWMechanics::CreatureStats& stats = MWWorld::Class::get (actor).getCreatureStats (actor);
return stats.getAttribute (faction.mData.mAttribute1).getBase()>=faction.mData.mRankData[rank].mAttribute1 &&
stats.getAttribute (faction.mData.mAttribute2).getBase()>=faction.mData.mRankData[rank].mAttribute2;
return stats.getAttribute (faction.mData.mAttributes[0]).getBase()>=faction.mData.mRankData[rank].mAttribute1 &&
stats.getAttribute (faction.mData.mAttributes[1]).getBase()>=faction.mData.mRankData[rank].mAttribute2;
}
bool MWDialogue::Filter::hasFactionRankReputationRequirements (const MWWorld::Ptr& actor,

View file

@ -500,8 +500,8 @@ void StatsWindow::updateSkillArea()
text += std::string("\n\n#DDC79E#{sNextRank} ") + faction->mRanks[it->second+1];
ESM::RankData rankData = faction->mData.mRankData[it->second+1];
const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find(faction->mData.mAttribute1);
const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find(faction->mData.mAttribute2);
const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find(faction->mData.mAttributes[0]);
const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find(faction->mData.mAttributes[1]);
assert(attr1 && attr2);
text += "\n#BF9959#{" + attr1->mName + "}: " + boost::lexical_cast<std::string>(rankData.mAttribute1)
@ -511,7 +511,7 @@ void StatsWindow::updateSkillArea()
text += "\n#BF9959";
for (int i=0; i<6; ++i)
{
text += "#{"+ESM::Skill::sSkillNameIds[faction->mData.mSkillID[i]]+"}";
text += "#{"+ESM::Skill::sSkillNameIds[faction->mData.mSkills[i]]+"}";
if (i<5)
text += ", ";
}

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@ -334,7 +334,7 @@ bool MWMechanics::NpcStats::hasSkillsForRank (const std::string& factionId, int
std::vector<int> skills;
for (int i=0; i<6; ++i)
skills.push_back (static_cast<int> (getSkill (faction.mData.mSkillID[i]).getModified()));
skills.push_back (static_cast<int> (getSkill (faction.mData.mSkills[i]).getModified()));
std::sort (skills.begin(), skills.end());

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@ -1,5 +1,7 @@
#include "loadclas.hpp"
#include <stdexcept>
#include "esmreader.hpp"
#include "esmwriter.hpp"
@ -18,6 +20,23 @@ const char *Class::sGmstSpecializationIds[3] = {
"sSpecializationStealth"
};
int& Class::CLDTstruct::getSkill (int index, bool major)
{
if (index<0 || index>=5)
throw std::logic_error ("skill index out of range");
return mSkills[index][major ? 1 : 0];
}
int Class::CLDTstruct::getSkill (int index, bool major) const
{
if (index<0 || index>=5)
throw std::logic_error ("skill index out of range");
return mSkills[index][major ? 1 : 0];
}
void Class::load(ESMReader &esm)
{
mName = esm.getHNString("FNAM");

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@ -58,6 +58,12 @@ struct Class
// I have no idea how to autocalculate these items...
int mCalc;
int& getSkill (int index, bool major);
///< Throws an exception for invalid values of \a index.
int getSkill (int index, bool major) const;
///< Throws an exception for invalid values of \a index.
}; // 60 bytes
std::string mId, mName, mDescription;

View file

@ -1,10 +1,27 @@
#include "loadfact.hpp"
#include <stdexcept>
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
int& Faction::FADTstruct::getSkill (int index, bool ignored)
{
if (index<0 || index>=6)
throw std::logic_error ("skill index out of range");
return mSkills[index];
}
int Faction::FADTstruct::getSkill (int index, bool ignored) const
{
if (index<0 || index>=6)
throw std::logic_error ("skill index out of range");
return mSkills[index];
}
void Faction::load(ESMReader &esm)
{
@ -33,7 +50,7 @@ void Faction::load(ESMReader &esm)
void Faction::save(ESMWriter &esm)
{
esm.writeHNCString("FNAM", mName);
for (int i = 0; i < 10; i++)
{
if (mRanks[i].empty())
@ -43,7 +60,7 @@ void Faction::save(ESMWriter &esm)
}
esm.writeHNT("FADT", mData, 240);
for (std::vector<Reaction>::iterator it = mReactions.begin(); it != mReactions.end(); ++it)
{
esm.writeHNString("ANAM", it->mFaction);
@ -51,4 +68,25 @@ void Faction::save(ESMWriter &esm)
}
}
void Faction::blank()
{
mName.clear();
mData.mAttributes[0] = mData.mAttributes[1] = 0;
mData.mUnknown = -1;
mData.mIsHidden = 0;
for (int i=0; i<10; ++i)
{
mData.mRankData[i].mAttribute1 = mData.mRankData[i].mAttribute2 = 0;
mData.mRankData[i].mSkill1 = mData.mRankData[i].mSkill2 = 0;
mData.mRankData[i].mFactReaction = 0;
mRanks[i].clear();
}
for (int i=0; i<6; ++i)
mData.mSkills[i] = 0;
mReactions.clear();
}
}

View file

@ -34,13 +34,19 @@ struct Faction
struct FADTstruct
{
// Which attributes we like
int mAttribute1, mAttribute2;
int mAttributes[2];
RankData mRankData[10];
int mSkillID[6]; // IDs of skills this faction require
int mSkills[6]; // IDs of skills this faction require
int mUnknown; // Always -1?
int mIsHidden; // 1 - hidden from player
int& getSkill (int index, bool ignored = false);
///< Throws an exception for invalid values of \a index.
int getSkill (int index, bool ignored = false) const;
///< Throws an exception for invalid values of \a index.
}; // 240 bytes
FADTstruct mData;
@ -58,6 +64,9 @@ struct Faction
void load(ESMReader &esm);
void save(ESMWriter &esm);
void blank();
///< Set record to default state (does not touch the ID/index).
};
}
#endif

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@ -127,15 +127,18 @@ void Skill::save(ESMWriter &esm)
{
std::ostringstream stream;
stream << "#";
if (index!=-1)
{
stream << "#";
if (index<10)
stream << "0";
if (index<10)
stream << "0";
stream << index;
stream << index;
if (index>=0 && index<Length)
stream << sSkillNameIds[index].substr (6);
if (index>=0 && index<Length)
stream << sSkillNameIds[index].substr (6);
}
return stream.str();
}