From df9d681a63df14357642b4370dd8de539b0d33b3 Mon Sep 17 00:00:00 2001 From: Greendogo Date: Mon, 5 Aug 2013 05:31:36 -0500 Subject: [PATCH] Update readme.txt Straightened out the command line options area. Some lines were broken up badly. --- readme.txt | 36 ++++++++++++------------------------ 1 file changed, 12 insertions(+), 24 deletions(-) diff --git a/readme.txt b/readme.txt index b9f34c1d7..d00a959a0 100644 --- a/readme.txt +++ b/readme.txt @@ -55,8 +55,7 @@ Syntax: openmw Allowed options: --help print help message --version print version information and quit - --data arg (=data) set data directories (later directories have - higher priority) + --data arg (=data) set data directories (later directories have higher priority) --data-local arg set local data directory (highest priority) --resources arg (=resources) set resources directory --start arg (=Beshara) set initial cell @@ -66,32 +65,21 @@ Allowed options: --debug [=arg(=1)] (=0) debug mode --nosound [=arg(=1)] (=0) disable all sounds --script-verbose [=arg(=1)] (=0) verbose script output - --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scri - pts) at startup + --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scripts) at startup --script-console [=arg(=1)] (=0) enable console-only script functionality - --script-run arg select a file containing a list of console - commands that is executed on startup - + --script-run arg select a file containing a list of console commands that is executed on startup --new-game [=arg(=1)] (=0) activate char gen/new game mechanics - --fs-strict [=arg(=1)] (=0) strict file system handling (no case folding - ) - --encoding arg (=win1252) Character encoding used in OpenMW game messa - ges: - - win1250 - Central and Eastern European such - as Polish, Czech, Slovak, Hungarian, Slovene - , Bosnian, Croatian, Serbian (Latin script), - Romanian and Albanian languages - - win1251 - Cyrillic alphabet such as Russian, - Bulgarian, Serbian Cyrillic and other langua - ges - - win1252 - Western European (Latin) alphabet, - used by default + --fs-strict [=arg(=1)] (=0) strict file system handling (no case folding) + --encoding arg (=win1252) Character encoding used in OpenMW game messages: + + win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages + + win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages + + win1252 - Western European (Latin) alphabet, used by default + --fallback arg fallback values - CHANGELOG 0.25.0