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Merge branch 'fix_navmesh_update' into 'master'

Fix navmesh update on opening/closing door

See merge request OpenMW/openmw!995

(cherry picked from commit 9123db3a5954dd082f501151cba0a08bfe3ff908)

c7c0d11c Trigger navmesh update when any navigator object has been updated
This commit is contained in:
psi29a 2021-07-05 07:30:32 +00:00
parent 109a7c3daf
commit dfacaa3711
2 changed files with 12 additions and 14 deletions

View file

@ -1223,7 +1223,7 @@ namespace MWWorld
if (movePhysics)
{
if (const auto object = mPhysics->getObject(ptr))
updateNavigatorObject(object);
updateNavigatorObject(*object);
}
}
@ -1282,7 +1282,7 @@ namespace MWWorld
if (mPhysics->getActor(ptr))
mNavigator->addAgent(getPathfindingHalfExtents(ptr));
else if (const auto object = mPhysics->getObject(ptr))
mShouldUpdateNavigator = updateNavigatorObject(object) || mShouldUpdateNavigator;
updateNavigatorObject(*object);
}
void World::rotateObjectImp(const Ptr& ptr, const osg::Vec3f& rot, MWBase::RotationFlags flags)
@ -1331,7 +1331,7 @@ namespace MWWorld
mWorldScene->updateObjectRotation(ptr, order);
if (const auto object = mPhysics->getObject(ptr))
updateNavigatorObject(object);
updateNavigatorObject(*object);
}
}
@ -1423,7 +1423,7 @@ namespace MWWorld
mPhysics->updateRotation(ptr);
if (const auto object = mPhysics->getObject(ptr))
updateNavigatorObject(object);
updateNavigatorObject(*object);
}
}
@ -1543,14 +1543,11 @@ namespace MWWorld
void World::updateNavigator()
{
mPhysics->forEachAnimatedObject([&] (const MWPhysics::Object* object)
{
mShouldUpdateNavigator = updateNavigatorObject(object) || mShouldUpdateNavigator;
});
mPhysics->forEachAnimatedObject([&] (const MWPhysics::Object* object) { updateNavigatorObject(*object); });
for (const auto& door : mDoorStates)
if (const auto object = mPhysics->getObject(door.first))
mShouldUpdateNavigator = updateNavigatorObject(object) || mShouldUpdateNavigator;
updateNavigatorObject(*object);
if (mShouldUpdateNavigator)
{
@ -1559,13 +1556,14 @@ namespace MWWorld
}
}
bool World::updateNavigatorObject(const MWPhysics::Object* object)
void World::updateNavigatorObject(const MWPhysics::Object& object)
{
const DetourNavigator::ObjectShapes shapes {
*object->getShapeInstance()->getCollisionShape(),
object->getShapeInstance()->getAvoidCollisionShape()
*object.getShapeInstance()->getCollisionShape(),
object.getShapeInstance()->getAvoidCollisionShape()
};
return mNavigator->updateObject(DetourNavigator::ObjectId(object), shapes, object->getTransform());
mShouldUpdateNavigator = mNavigator->updateObject(DetourNavigator::ObjectId(&object), shapes, object.getTransform())
|| mShouldUpdateNavigator;
}
const MWPhysics::RayCastingInterface* World::getRayCasting() const

View file

@ -156,7 +156,7 @@ namespace MWWorld
void updateNavigator();
bool updateNavigatorObject(const MWPhysics::Object* object);
void updateNavigatorObject(const MWPhysics::Object& object);
void ensureNeededRecords();