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Enum renaming

This commit is contained in:
scrawl 2013-07-16 23:38:55 +02:00
parent 91e95e1404
commit dfe912dcab
2 changed files with 17 additions and 22 deletions

View file

@ -576,10 +576,10 @@ void CharacterController::update(float duration, Movement &movement)
mAnimation->play(weapgroup, Priority_Weapon, mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false, MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" start", mAttackType+" min attack", 0.0f, 0); weapSpeed, mAttackType+" start", mAttackType+" min attack", 0.0f, 0);
mUpperBodyState = UpperCharState_ChopStartToMinAttack; mUpperBodyState = UpperCharState_StartToMinAttack;
} }
} }
else if(mUpperBodyState == UpperCharState_ChopMinAttackToMaxAttack) else if(mUpperBodyState == UpperCharState_MinAttackToMaxAttack)
{ {
if(animPlaying) if(animPlaying)
{ {
@ -594,38 +594,38 @@ void CharacterController::update(float duration, Movement &movement)
MWRender::Animation::Group_UpperBody, false, MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" max attack", mAttackType+" min hit", 0, 0); weapSpeed, mAttackType+" max attack", mAttackType+" min hit", 0, 0);
} }
mUpperBodyState = UpperCharState_ChopMaxAttackToMinHit; mUpperBodyState = UpperCharState_MaxAttackToMinHit;
} }
if(mUpperBodyState == UpperCharState_EquipingWeap && !animPlaying) mUpperBodyState = UpperCharState_WeapEquiped; if(mUpperBodyState == UpperCharState_EquipingWeap && !animPlaying) mUpperBodyState = UpperCharState_WeapEquiped;
if(mUpperBodyState == UpperCharState_UnEquipingWeap && !animPlaying) mUpperBodyState = UpperCharState_Nothing; if(mUpperBodyState == UpperCharState_UnEquipingWeap && !animPlaying) mUpperBodyState = UpperCharState_Nothing;
if(animPlaying) if(animPlaying)
{ {
if(mUpperBodyState == UpperCharState_ChopStartToMinAttack && complete == 1) if(mUpperBodyState == UpperCharState_StartToMinAttack && complete == 1)
{ {
mAnimation->disable(weapgroup); mAnimation->disable(weapgroup);
mAnimation->play(weapgroup, Priority_Weapon, mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false, MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" min attack", mAttackType+" max attack",0, 0); weapSpeed, mAttackType+" min attack", mAttackType+" max attack",0, 0);
mUpperBodyState = UpperCharState_ChopMinAttackToMaxAttack; mUpperBodyState = UpperCharState_MinAttackToMaxAttack;
} }
else if(mUpperBodyState == UpperCharState_ChopMaxAttackToMinHit && complete == 1) else if(mUpperBodyState == UpperCharState_MaxAttackToMinHit && complete == 1)
{ {
mAnimation->disable(weapgroup); mAnimation->disable(weapgroup);
mAnimation->play(weapgroup, Priority_Weapon, mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false, MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" min hit", mAttackType+" hit",0, 0); weapSpeed, mAttackType+" min hit", mAttackType+" hit",0, 0);
mUpperBodyState = UpperCharState_ChopMinHitToHit; mUpperBodyState = UpperCharState_MinHitToHit;
} }
else if(mUpperBodyState == UpperCharState_ChopMinHitToHit && complete == 1) else if(mUpperBodyState == UpperCharState_MinHitToHit && complete == 1)
{ {
mAnimation->disable(weapgroup); mAnimation->disable(weapgroup);
mAnimation->play(weapgroup, Priority_Weapon, mAnimation->play(weapgroup, Priority_Weapon,
MWRender::Animation::Group_UpperBody, false, MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" large follow start", mAttackType+" large follow stop",0, 0); weapSpeed, mAttackType+" large follow start", mAttackType+" large follow stop",0, 0);
mUpperBodyState = UpperCharState_ChopLargeFollowStartToLargeFollowStop; mUpperBodyState = UpperCharState_LargeFollowStartToLargeFollowStop;
} }
else if(mUpperBodyState == UpperCharState_ChopLargeFollowStartToLargeFollowStop && complete == 1) else if(mUpperBodyState == UpperCharState_LargeFollowStartToLargeFollowStop && complete == 1)
{ {
mUpperBodyState = UpperCharState_WeapEquiped; mUpperBodyState = UpperCharState_WeapEquiped;
} }

View file

@ -100,18 +100,13 @@ enum UpperBodyCharacterState {
UpperCharState_EquipingWeap, UpperCharState_EquipingWeap,
UpperCharState_UnEquipingWeap, UpperCharState_UnEquipingWeap,
UpperCharState_WeapEquiped, UpperCharState_WeapEquiped,
UpperCharState_Slashing, UpperCharState_StartToMinAttack,
UpperCharState_ChopStartToMinAttack, UpperCharState_MinAttackToMaxAttack,
UpperCharState_ChopMinAttackToMaxAttack, UpperCharState_MaxAttackToMinHit,
UpperCharState_ChopMaxAttackToMinHit, UpperCharState_MinHitToHit,
UpperCharState_ChopMinHitToHit, UpperCharState_LargeFollowStartToLargeFollowStop,
UpperCharState_ChopLargeFollowStartToLargeFollowStop, UpperCharState_MediumFollowStartToMediumFollowStop,
UpperCharState_ChopMediumFollowStartToMediumFollowStop, UpperCharState_SmallFollowStartToSmallFollowStop,
UpperCharState_ChopSmallFollowStartToSmallFollowStop,
//UpperCharState_ChopReadyingMouseHold, //when you keep your mouse clicked to ready your weapon
//UpperCharState_ChopReadyWaiting, //when your weapon is ready and you keep mouse hold
UpperCharState_Choping,
UpperCharState_Thrusting,
UpperCharState_EquipingSpell, UpperCharState_EquipingSpell,
UpperCharState_UnEquipingSpell UpperCharState_UnEquipingSpell
}; };