mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 03:15:32 +00:00
Physics: Create actor shapes outside of BulletNifLoader
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
This commit is contained in:
parent
98329a94b4
commit
e002acdeae
8 changed files with 183 additions and 150 deletions
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@ -175,7 +175,7 @@ namespace MWWorld
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const int maxHeight = 200.f;
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OEngine::Physic::ActorTracer tracer;
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tracer.findGround(physicActor->getCollisionBody(), position, position-Ogre::Vector3(0,0,maxHeight), engine);
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tracer.findGround(physicActor, position, position-Ogre::Vector3(0,0,maxHeight), engine);
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if(tracer.mFraction >= 1.0f)
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{
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physicActor->setOnGround(false);
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@ -607,9 +607,10 @@ namespace MWWorld
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Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
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const std::string &handle = node->getName();
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const Ogre::Quaternion &rotation = node->getOrientation();
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// TODO: map to MWWorld::Ptr for faster access
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if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
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{
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//Needs to be changed
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act->setRotation(rotation);
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}
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if (OEngine::Physic::RigidBody* body = mEngine->getRigidBody(handle))
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@ -740,8 +741,9 @@ namespace MWWorld
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btCollisionObject object;
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object.setCollisionShape(&planeShape);
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// TODO: this seems to have a slight performance impact
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if (waterCollision)
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mEngine->dynamicsWorld->addCollisionObject(&object);
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mEngine->mDynamicsWorld->addCollisionObject(&object);
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// 100 points of slowfall reduce gravity by 90% (this is just a guess)
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float slowFall = 1-std::min(std::max(0.f, (effects.get(ESM::MagicEffect::SlowFall).mMagnitude / 100.f) * 0.9f), 0.9f);
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@ -751,7 +753,7 @@ namespace MWWorld
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waterlevel, slowFall, mEngine);
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if (waterCollision)
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mEngine->dynamicsWorld->removeCollisionObject(&object);
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mEngine->mDynamicsWorld->removeCollisionObject(&object);
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float heightDiff = newpos.z - oldHeight;
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@ -1847,7 +1847,7 @@ namespace MWWorld
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Ogre::Vector3 pos(ptr.getRefData().getPosition().pos);
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OEngine::Physic::ActorTracer tracer;
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// a small distance above collision object is considered "on ground"
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tracer.findGround(physactor->getCollisionBody(),
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tracer.findGround(physactor,
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pos,
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pos - Ogre::Vector3(0, 0, 1.5f), // trace a small amount down
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mPhysEngine);
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@ -304,4 +304,53 @@ void ManualBulletShapeLoader::load(const std::string &name,const std::string &gr
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OEngine::Physic::BulletShapeManager::getSingleton().create(name,group,true,this);
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}
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bool findBoundingBox (const Nif::Node* node, Ogre::Vector3& halfExtents, Ogre::Vector3& translation, Ogre::Quaternion& orientation)
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{
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if(node->hasBounds)
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{
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if (!(node->flags & Nif::NiNode::Flag_Hidden))
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{
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translation = node->boundPos;
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orientation = node->boundRot;
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halfExtents = node->boundXYZ;
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return true;
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}
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}
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const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
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if(ninode)
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{
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const Nif::NodeList &list = ninode->children;
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for(size_t i = 0;i < list.length();i++)
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{
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if(!list[i].empty())
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if (findBoundingBox(list[i].getPtr(), halfExtents, translation, orientation))
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return true;
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}
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}
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return false;
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}
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bool getBoundingBox(const std::string& nifFile, Ogre::Vector3& halfExtents, Ogre::Vector3& translation, Ogre::Quaternion& orientation)
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{
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Nif::NIFFile::ptr pnif (Nif::NIFFile::create (nifFile));
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Nif::NIFFile & nif = *pnif.get ();
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if (nif.numRoots() < 1)
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{
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return false;
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}
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Nif::Record *r = nif.getRoot(0);
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assert(r != NULL);
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Nif::Node *node = dynamic_cast<Nif::Node*>(r);
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if (node == NULL)
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{
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return false;
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}
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return findBoundingBox(node, halfExtents, translation, orientation);
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}
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} // namespace NifBullet
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@ -108,6 +108,11 @@ private:
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bool mHasShape;
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};
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bool getBoundingBox(const std::string& nifFile, Ogre::Vector3& halfExtents, Ogre::Vector3& translation, Ogre::Quaternion& orientation);
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bool findBoundingBox(const Nif::Node* node, Ogre::Vector3& halfExtents, Ogre::Vector3& translation, Ogre::Quaternion& orientation);
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}
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#endif
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@ -16,115 +16,93 @@ namespace Physic
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{
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PhysicActor::PhysicActor(const std::string &name, const std::string &mesh, PhysicEngine *engine, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, float scale)
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: mName(name), mEngine(engine), mMesh(mesh), mBoxScaledTranslation(0,0,0), mBoxRotationInverse(0,0,0,0)
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, mBody(0), mRaycastingBody(0), mOnGround(false), mCollisionMode(true), mBoxRotation(0,0,0,0)
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, mCollisionBody(true)
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: mName(name), mEngine(engine), mMesh(mesh)
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, mBody(0), mOnGround(false), mInternalCollisionMode(true)
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, mExternalCollisionMode(true)
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, mForce(0.0f)
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, mScale(scale)
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{
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mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation);
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mRaycastingBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation, true);
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Ogre::Quaternion inverse = mBoxRotation.Inverse();
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mBoxRotationInverse = Ogre::Quaternion(inverse.w, inverse.x, inverse.y,inverse.z);
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mEngine->addRigidBody(mBody, false, mRaycastingBody,true); //Add rigid body to dynamics world, but do not add to object map
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if (!NifBullet::getBoundingBox(mMesh, mHalfExtents, mMeshTranslation, mMeshOrientation))
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{
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mHalfExtents = Ogre::Vector3(0.f);
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mMeshTranslation = Ogre::Vector3(0.f);
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mMeshOrientation = Ogre::Quaternion::IDENTITY;
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}
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mShape.reset(new btBoxShape(BtOgre::Convert::toBullet(mHalfExtents)));
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mShape->setLocalScaling(btVector3(scale,scale,scale));
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btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo
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(0,0, mShape.get());
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mBody = new RigidBody(CI, name);
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mBody->mPlaceable = false;
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setPosition(position);
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setRotation(rotation);
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mEngine->mDynamicsWorld->addRigidBody(mBody, CollisionType_Actor,
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CollisionType_Actor|CollisionType_World|CollisionType_HeightMap);
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}
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PhysicActor::~PhysicActor()
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{
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if(mBody)
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{
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mEngine->dynamicsWorld->removeRigidBody(mBody);
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mEngine->mDynamicsWorld->removeRigidBody(mBody);
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delete mBody;
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}
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if(mRaycastingBody)
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{
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mEngine->dynamicsWorld->removeRigidBody(mRaycastingBody);
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delete mRaycastingBody;
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}
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}
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}
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void PhysicActor::enableCollisionMode(bool collision)
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{
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mCollisionMode = collision;
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mInternalCollisionMode = collision;
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}
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void PhysicActor::enableCollisionBody(bool collision)
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{
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assert(mBody);
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if(collision && !mCollisionBody) enableCollisionBody();
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if(!collision && mCollisionBody) disableCollisionBody();
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mCollisionBody = collision;
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if(collision && !mExternalCollisionMode) enableCollisionBody();
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if(!collision && mExternalCollisionMode) disableCollisionBody();
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mExternalCollisionMode = collision;
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}
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void PhysicActor::setPosition(const Ogre::Vector3 &pos)
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const Ogre::Vector3& PhysicActor::getPosition() const
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{
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return mPosition;
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}
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void PhysicActor::setPosition(const Ogre::Vector3 &position)
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{
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assert(mBody);
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if(pos != getPosition())
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{
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mEngine->adjustRigidBody(mBody, pos, getRotation(), mBoxScaledTranslation, mBoxRotation);
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mEngine->adjustRigidBody(mRaycastingBody, pos, getRotation(), mBoxScaledTranslation, mBoxRotation);
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}
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mPosition = position;
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btTransform tr = mBody->getWorldTransform();
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Ogre::Quaternion meshrot = mMeshOrientation;
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Ogre::Vector3 transrot = meshrot * (mMeshTranslation * mScale);
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Ogre::Vector3 newPosition = transrot + position;
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tr.setOrigin(BtOgre::Convert::toBullet(newPosition));
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mBody->setWorldTransform(tr);
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}
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void PhysicActor::setRotation(const Ogre::Quaternion &quat)
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void PhysicActor::setRotation (const Ogre::Quaternion& rotation)
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{
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assert(mBody);
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if(!quat.equals(getRotation(), Ogre::Radian(0))){
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mEngine->adjustRigidBody(mBody, getPosition(), quat, mBoxScaledTranslation, mBoxRotation);
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mEngine->adjustRigidBody(mRaycastingBody, getPosition(), quat, mBoxScaledTranslation, mBoxRotation);
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}
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btTransform tr = mBody->getWorldTransform();
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tr.setRotation(BtOgre::Convert::toBullet(mMeshOrientation * rotation));
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mBody->setWorldTransform(tr);
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}
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Ogre::Vector3 PhysicActor::getPosition()
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void PhysicActor::setScale(float scale)
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{
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assert(mBody);
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btVector3 vec = mBody->getWorldTransform().getOrigin();
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Ogre::Quaternion rotation = Ogre::Quaternion(mBody->getWorldTransform().getRotation().getW(), mBody->getWorldTransform().getRotation().getX(),
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mBody->getWorldTransform().getRotation().getY(), mBody->getWorldTransform().getRotation().getZ());
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Ogre::Vector3 transrot = rotation * mBoxScaledTranslation;
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Ogre::Vector3 visualPosition = Ogre::Vector3(vec.getX(), vec.getY(), vec.getZ()) - transrot;
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return visualPosition;
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}
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Ogre::Quaternion PhysicActor::getRotation()
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{
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assert(mBody);
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btQuaternion quat = mBody->getWorldTransform().getRotation();
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return Ogre::Quaternion(quat.getW(), quat.getX(), quat.getY(), quat.getZ()) * mBoxRotationInverse;
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}
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void PhysicActor::setScale(float scale){
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//We only need to change the scaled box translation, box rotations remain the same.
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assert(mBody);
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mBoxScaledTranslation = mBoxScaledTranslation / mBody->getCollisionShape()->getLocalScaling().getX();
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mBoxScaledTranslation *= scale;
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Ogre::Vector3 pos = getPosition();
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Ogre::Quaternion rot = getRotation();
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if(mBody){
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mEngine->dynamicsWorld->removeRigidBody(mBody);
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mEngine->dynamicsWorld->removeRigidBody(mRaycastingBody);
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delete mBody;
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delete mRaycastingBody;
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}
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//Create the newly scaled rigid body
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mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, pos, rot);
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mRaycastingBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, pos, rot, 0, 0, true);
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mEngine->addRigidBody(mCollisionBody ? mBody : 0, false, mRaycastingBody,true); //Add rigid body to dynamics world, but do not add to object map
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mScale = scale;
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mShape->setLocalScaling(btVector3(scale,scale,scale));
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setPosition(mPosition);
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}
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Ogre::Vector3 PhysicActor::getHalfExtents() const
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{
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if(mBody)
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{
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btBoxShape *box = static_cast<btBoxShape*>(mBody->getCollisionShape());
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if(box != NULL)
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{
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btVector3 size = box->getHalfExtentsWithMargin();
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return Ogre::Vector3(size.getX(), size.getY(), size.getZ());
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}
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}
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return Ogre::Vector3(0.0f);
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return mHalfExtents;
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}
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void PhysicActor::setInertialForce(const Ogre::Vector3 &force)
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@ -139,12 +117,16 @@ namespace Physic
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void PhysicActor::disableCollisionBody()
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{
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mEngine->dynamicsWorld->removeRigidBody(mBody);
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mEngine->mDynamicsWorld->removeRigidBody(mBody);
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mEngine->mDynamicsWorld->addRigidBody(mBody, CollisionType_Actor,
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CollisionType_Raycasting);
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}
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void PhysicActor::enableCollisionBody()
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{
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mEngine->dynamicsWorld->addRigidBody(mBody,CollisionType_Actor,CollisionType_World|CollisionType_HeightMap);
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mEngine->mDynamicsWorld->removeRigidBody(mBody);
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mEngine->mDynamicsWorld->addRigidBody(mBody, CollisionType_Actor,
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CollisionType_Actor|CollisionType_World|CollisionType_HeightMap);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -189,8 +171,8 @@ namespace Physic
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broadphase = new btDbvtBroadphase();
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// The world.
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dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
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dynamicsWorld->setGravity(btVector3(0,0,-10));
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mDynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
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mDynamicsWorld->setGravity(btVector3(0,0,-10));
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if(BulletShapeManager::getSingletonPtr() == NULL)
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{
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@ -208,10 +190,10 @@ namespace Physic
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if(!isDebugCreated)
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{
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Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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mDebugDrawer = new BtOgre::DebugDrawer(node, dynamicsWorld);
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dynamicsWorld->setDebugDrawer(mDebugDrawer);
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mDebugDrawer = new BtOgre::DebugDrawer(node, mDynamicsWorld);
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mDynamicsWorld->setDebugDrawer(mDebugDrawer);
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isDebugCreated = true;
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dynamicsWorld->debugDrawWorld();
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mDynamicsWorld->debugDrawWorld();
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}
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}
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@ -241,7 +223,7 @@ namespace Physic
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HeightFieldContainer::iterator hf_it = mHeightFieldMap.begin();
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for (; hf_it != mHeightFieldMap.end(); ++hf_it)
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{
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dynamicsWorld->removeRigidBody(hf_it->second.mBody);
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mDynamicsWorld->removeRigidBody(hf_it->second.mBody);
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delete hf_it->second.mShape;
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delete hf_it->second.mBody;
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}
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@ -251,7 +233,7 @@ namespace Physic
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{
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if (rb_it->second != NULL)
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{
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dynamicsWorld->removeRigidBody(rb_it->second);
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mDynamicsWorld->removeRigidBody(rb_it->second);
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delete rb_it->second;
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rb_it->second = NULL;
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@ -262,7 +244,7 @@ namespace Physic
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{
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if (rb_it->second != NULL)
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{
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dynamicsWorld->removeRigidBody(rb_it->second);
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mDynamicsWorld->removeRigidBody(rb_it->second);
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delete rb_it->second;
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rb_it->second = NULL;
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@ -281,7 +263,7 @@ namespace Physic
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delete mDebugDrawer;
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delete dynamicsWorld;
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delete mDynamicsWorld;
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delete solver;
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delete collisionConfiguration;
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delete dispatcher;
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@ -331,7 +313,7 @@ namespace Physic
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mHeightFieldMap [name] = hf;
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dynamicsWorld->addRigidBody(body,CollisionType_HeightMap|CollisionType_Raycasting,
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mDynamicsWorld->addRigidBody(body,CollisionType_HeightMap,
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CollisionType_World|CollisionType_Actor|CollisionType_Raycasting);
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}
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@ -343,7 +325,7 @@ namespace Physic
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HeightField hf = mHeightFieldMap [name];
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dynamicsWorld->removeRigidBody(hf.mBody);
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mDynamicsWorld->removeRigidBody(hf.mBody);
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delete hf.mShape;
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delete hf.mBody;
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@ -367,7 +349,6 @@ namespace Physic
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{
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std::string sid = (boost::format("%07.3f") % scale).str();
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std::string outputstring = mesh + sid;
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//std::cout << "The string" << outputstring << "\n";
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//get the shape from the .nif
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mShapeLoader->load(outputstring,"General");
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@ -419,7 +400,7 @@ namespace Physic
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}
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void PhysicEngine::addRigidBody(RigidBody* body, bool addToMap, RigidBody* raycastingBody,bool actor)
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void PhysicEngine::addRigidBody(RigidBody* body, bool addToMap, RigidBody* raycastingBody)
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{
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if(!body && !raycastingBody)
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return; // nothing to do
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@ -427,12 +408,11 @@ namespace Physic
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const std::string& name = (body ? body->mName : raycastingBody->mName);
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if (body){
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if(actor) dynamicsWorld->addRigidBody(body,CollisionType_Actor,CollisionType_World|CollisionType_HeightMap);
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else dynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_Actor|CollisionType_HeightMap);
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mDynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_Actor|CollisionType_HeightMap);
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}
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if (raycastingBody)
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dynamicsWorld->addRigidBody(raycastingBody,CollisionType_Raycasting,CollisionType_Raycasting|CollisionType_World);
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mDynamicsWorld->addRigidBody(raycastingBody,CollisionType_Raycasting,CollisionType_Raycasting);
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if(addToMap){
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removeRigidBody(name);
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@ -453,7 +433,7 @@ namespace Physic
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RigidBody* body = it->second;
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if(body != NULL)
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{
|
||||
dynamicsWorld->removeRigidBody(body);
|
||||
mDynamicsWorld->removeRigidBody(body);
|
||||
}
|
||||
}
|
||||
it = mRaycastingObjectMap.find(name);
|
||||
|
@ -462,7 +442,7 @@ namespace Physic
|
|||
RigidBody* body = it->second;
|
||||
if(body != NULL)
|
||||
{
|
||||
dynamicsWorld->removeRigidBody(body);
|
||||
mDynamicsWorld->removeRigidBody(body);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -605,7 +585,7 @@ namespace Physic
|
|||
if (!body) // fall back to raycasting body if there is no collision body
|
||||
body = getRigidBody(name, true);
|
||||
ContactTestResultCallback callback;
|
||||
dynamicsWorld->contactTest(body, callback);
|
||||
mDynamicsWorld->contactTest(body, callback);
|
||||
return callback.mResult;
|
||||
}
|
||||
|
||||
|
@ -615,8 +595,9 @@ namespace Physic
|
|||
btCollisionObject *object)
|
||||
{
|
||||
DeepestNotMeContactTestResultCallback callback(filter, origin);
|
||||
callback.m_collisionFilterGroup = 0xff;
|
||||
callback.m_collisionFilterMask = CollisionType_World | CollisionType_HeightMap | CollisionType_Actor;
|
||||
dynamicsWorld->contactTest(object, callback);
|
||||
mDynamicsWorld->contactTest(object, callback);
|
||||
return std::make_pair(callback.mObject, callback.mContactPoint);
|
||||
}
|
||||
|
||||
|
@ -624,7 +605,7 @@ namespace Physic
|
|||
void PhysicEngine::stepSimulation(double deltaT)
|
||||
{
|
||||
// This seems to be needed for character controller objects
|
||||
dynamicsWorld->stepSimulation(deltaT,10, 1/60.0);
|
||||
mDynamicsWorld->stepSimulation(deltaT,10, 1/60.0);
|
||||
if(isDebugCreated)
|
||||
{
|
||||
mDebugDrawer->step();
|
||||
|
@ -684,14 +665,15 @@ namespace Physic
|
|||
float d = -1;
|
||||
|
||||
btCollisionWorld::ClosestRayResultCallback resultCallback1(from, to);
|
||||
resultCallback1.m_collisionFilterGroup = 0xff;
|
||||
if(raycastingObjectOnly)
|
||||
resultCallback1.m_collisionFilterMask = CollisionType_Raycasting;
|
||||
resultCallback1.m_collisionFilterMask = CollisionType_Raycasting|CollisionType_Actor;
|
||||
else
|
||||
resultCallback1.m_collisionFilterMask = CollisionType_World;
|
||||
|
||||
if(!ignoreHeightMap)
|
||||
resultCallback1.m_collisionFilterMask = resultCallback1.m_collisionFilterMask | CollisionType_HeightMap;
|
||||
dynamicsWorld->rayTest(from, to, resultCallback1);
|
||||
mDynamicsWorld->rayTest(from, to, resultCallback1);
|
||||
if (resultCallback1.hasHit())
|
||||
{
|
||||
name = static_cast<const RigidBody&>(*resultCallback1.m_collisionObject).mName;
|
||||
|
@ -724,6 +706,7 @@ namespace Physic
|
|||
std::pair<bool, float> PhysicEngine::sphereCast (float radius, btVector3& from, btVector3& to)
|
||||
{
|
||||
OurClosestConvexResultCallback callback(from, to);
|
||||
callback.m_collisionFilterGroup = 0xff;
|
||||
callback.m_collisionFilterMask = OEngine::Physic::CollisionType_World|OEngine::Physic::CollisionType_HeightMap;
|
||||
|
||||
btSphereShape shape(radius);
|
||||
|
@ -732,7 +715,7 @@ namespace Physic
|
|||
btTransform from_ (btrot, from);
|
||||
btTransform to_ (btrot, to);
|
||||
|
||||
dynamicsWorld->convexSweepTest(&shape, from_, to_, callback);
|
||||
mDynamicsWorld->convexSweepTest(&shape, from_, to_, callback);
|
||||
|
||||
if (callback.hasHit())
|
||||
return std::make_pair(true, callback.m_closestHitFraction);
|
||||
|
@ -743,8 +726,9 @@ namespace Physic
|
|||
std::vector< std::pair<float, std::string> > PhysicEngine::rayTest2(btVector3& from, btVector3& to)
|
||||
{
|
||||
MyRayResultCallback resultCallback1;
|
||||
resultCallback1.m_collisionFilterMask = CollisionType_Raycasting;
|
||||
dynamicsWorld->rayTest(from, to, resultCallback1);
|
||||
resultCallback1.m_collisionFilterGroup = 0xff;
|
||||
resultCallback1.m_collisionFilterMask = CollisionType_Raycasting|CollisionType_Actor;
|
||||
mDynamicsWorld->rayTest(from, to, resultCallback1);
|
||||
std::vector< std::pair<float, const btCollisionObject*> > results = resultCallback1.results;
|
||||
|
||||
std::vector< std::pair<float, std::string> > results2;
|
||||
|
|
|
@ -76,6 +76,9 @@ namespace Physic
|
|||
RigidBody(btRigidBody::btRigidBodyConstructionInfo& CI,std::string name);
|
||||
virtual ~RigidBody();
|
||||
std::string mName;
|
||||
|
||||
// Hack: placeable objects (that can be picked up by the player) have different collision behaviour.
|
||||
// This variable needs to be passed to BulletNifLoader.
|
||||
bool mPlaceable;
|
||||
};
|
||||
|
||||
|
@ -92,13 +95,6 @@ namespace Physic
|
|||
|
||||
void setPosition(const Ogre::Vector3 &pos);
|
||||
|
||||
/**
|
||||
* This adjusts the rotation of a PhysicActor
|
||||
* If we have any problems with this (getting stuck in pmove) we should change it
|
||||
* from setting the visual orientation to setting the orientation of the rigid body directly.
|
||||
*/
|
||||
void setRotation(const Ogre::Quaternion &quat);
|
||||
|
||||
/**
|
||||
* Sets the collisionMode for this actor. If disabled, the actor can fly and clip geometry.
|
||||
*/
|
||||
|
@ -111,26 +107,18 @@ namespace Physic
|
|||
|
||||
bool getCollisionMode() const
|
||||
{
|
||||
return mCollisionMode;
|
||||
return mInternalCollisionMode;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This returns the visual position of the PhysicActor (used to position a scenenode).
|
||||
* Note - this is different from the position of the contained mBody.
|
||||
*/
|
||||
Ogre::Vector3 getPosition();
|
||||
|
||||
/**
|
||||
* Returns the visual orientation of the PhysicActor
|
||||
*/
|
||||
Ogre::Quaternion getRotation();
|
||||
|
||||
/**
|
||||
* Sets the scale of the PhysicActor
|
||||
*/
|
||||
void setScale(float scale);
|
||||
|
||||
void setRotation (const Ogre::Quaternion& rotation);
|
||||
|
||||
const Ogre::Vector3& getPosition() const;
|
||||
|
||||
/**
|
||||
* Returns the half extents for this PhysiActor
|
||||
*/
|
||||
|
@ -153,7 +141,7 @@ namespace Physic
|
|||
|
||||
bool getOnGround() const
|
||||
{
|
||||
return mCollisionMode && mOnGround;
|
||||
return mInternalCollisionMode && mOnGround;
|
||||
}
|
||||
|
||||
btCollisionObject *getCollisionBody() const
|
||||
|
@ -165,17 +153,21 @@ namespace Physic
|
|||
void disableCollisionBody();
|
||||
void enableCollisionBody();
|
||||
|
||||
OEngine::Physic::RigidBody* mBody;
|
||||
OEngine::Physic::RigidBody* mRaycastingBody;
|
||||
boost::shared_ptr<btCollisionShape> mShape;
|
||||
|
||||
Ogre::Vector3 mBoxScaledTranslation;
|
||||
Ogre::Quaternion mBoxRotation;
|
||||
Ogre::Quaternion mBoxRotationInverse;
|
||||
OEngine::Physic::RigidBody* mBody;
|
||||
|
||||
Ogre::Quaternion mMeshOrientation;
|
||||
Ogre::Vector3 mMeshTranslation;
|
||||
Ogre::Vector3 mHalfExtents;
|
||||
|
||||
float mScale;
|
||||
Ogre::Vector3 mPosition;
|
||||
|
||||
Ogre::Vector3 mForce;
|
||||
bool mOnGround;
|
||||
bool mCollisionMode;
|
||||
bool mCollisionBody;
|
||||
bool mInternalCollisionMode;
|
||||
bool mExternalCollisionMode;
|
||||
|
||||
std::string mMesh;
|
||||
std::string mName;
|
||||
|
@ -242,7 +234,7 @@ namespace Physic
|
|||
/**
|
||||
* Add a RigidBody to the simulation
|
||||
*/
|
||||
void addRigidBody(RigidBody* body, bool addToMap = true, RigidBody* raycastingBody = NULL,bool actor = false);
|
||||
void addRigidBody(RigidBody* body, bool addToMap = true, RigidBody* raycastingBody = NULL);
|
||||
|
||||
/**
|
||||
* Remove a RigidBody from the simulation. It does not delete it, and does not remove it from the RigidBodyMap.
|
||||
|
@ -335,7 +327,7 @@ namespace Physic
|
|||
btDefaultCollisionConfiguration* collisionConfiguration;
|
||||
btSequentialImpulseConstraintSolver* solver;
|
||||
btCollisionDispatcher* dispatcher;
|
||||
btDiscreteDynamicsWorld* dynamicsWorld;
|
||||
btDiscreteDynamicsWorld* mDynamicsWorld;
|
||||
|
||||
//the NIF file loader.
|
||||
BulletShapeLoader* mShapeLoader;
|
||||
|
|
|
@ -65,12 +65,13 @@ void ActorTracer::doTrace(btCollisionObject *actor, const Ogre::Vector3 &start,
|
|||
to.setOrigin(btend);
|
||||
|
||||
ClosestNotMeConvexResultCallback newTraceCallback(actor, btstart-btend, btScalar(0.0));
|
||||
newTraceCallback.m_collisionFilterGroup = CollisionType_Actor;
|
||||
newTraceCallback.m_collisionFilterMask = CollisionType_World | CollisionType_HeightMap |
|
||||
CollisionType_Actor;
|
||||
|
||||
btCollisionShape *shape = actor->getCollisionShape();
|
||||
assert(shape->isConvex());
|
||||
enginePass->dynamicsWorld->convexSweepTest(static_cast<btConvexShape*>(shape),
|
||||
enginePass->mDynamicsWorld->convexSweepTest(static_cast<btConvexShape*>(shape),
|
||||
from, to, newTraceCallback);
|
||||
|
||||
// Copy the hit data over to our trace results struct:
|
||||
|
@ -89,27 +90,26 @@ void ActorTracer::doTrace(btCollisionObject *actor, const Ogre::Vector3 &start,
|
|||
}
|
||||
}
|
||||
|
||||
void ActorTracer::findGround(btCollisionObject *actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end, const PhysicEngine *enginePass)
|
||||
void ActorTracer::findGround(const OEngine::Physic::PhysicActor* actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end, const PhysicEngine *enginePass)
|
||||
{
|
||||
const btVector3 btstart(start.x, start.y, start.z+1.0f);
|
||||
const btVector3 btend(end.x, end.y, end.z+1.0f);
|
||||
|
||||
const btTransform &trans = actor->getWorldTransform();
|
||||
const btTransform &trans = actor->getCollisionBody()->getWorldTransform();
|
||||
btTransform from(trans.getBasis(), btstart);
|
||||
btTransform to(trans.getBasis(), btend);
|
||||
|
||||
ClosestNotMeConvexResultCallback newTraceCallback(actor, btstart-btend, btScalar(0.0));
|
||||
ClosestNotMeConvexResultCallback newTraceCallback(actor->getCollisionBody(), btstart-btend, btScalar(0.0));
|
||||
newTraceCallback.m_collisionFilterGroup = CollisionType_Actor;
|
||||
newTraceCallback.m_collisionFilterMask = CollisionType_World | CollisionType_HeightMap |
|
||||
CollisionType_Actor;
|
||||
|
||||
const btBoxShape *shape = dynamic_cast<btBoxShape*>(actor->getCollisionShape());
|
||||
assert(shape);
|
||||
btVector3 halfExtents(actor->getHalfExtents().x, actor->getHalfExtents().y, actor->getHalfExtents().z);
|
||||
|
||||
btVector3 halfExtents = shape->getHalfExtentsWithMargin();
|
||||
halfExtents[2] = 1.0f;
|
||||
btBoxShape box(halfExtents);
|
||||
btBoxShape base(halfExtents);
|
||||
|
||||
enginePass->dynamicsWorld->convexSweepTest(&box, from, to, newTraceCallback);
|
||||
enginePass->mDynamicsWorld->convexSweepTest(&base, from, to, newTraceCallback);
|
||||
if(newTraceCallback.hasHit())
|
||||
{
|
||||
const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld;
|
||||
|
|
|
@ -12,6 +12,7 @@ namespace OEngine
|
|||
namespace Physic
|
||||
{
|
||||
class PhysicEngine;
|
||||
class PhysicActor;
|
||||
|
||||
struct ActorTracer
|
||||
{
|
||||
|
@ -22,7 +23,7 @@ namespace Physic
|
|||
|
||||
void doTrace(btCollisionObject *actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end,
|
||||
const PhysicEngine *enginePass);
|
||||
void findGround(btCollisionObject *actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end,
|
||||
void findGround(const OEngine::Physic::PhysicActor* actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end,
|
||||
const PhysicEngine *enginePass);
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue