@ -21,11 +21,6 @@ mwmp::Cell::Cell(MWWorld::CellStore* cellStore)
std::map<std::string, DedicatedActor *> dedicatedActors;
}
mwmp::Cell::~Cell()
{
void Cell::updateLocal(bool forceUpdate)
if (localActors.empty()) return;
@ -13,7 +13,6 @@ namespace mwmp
public:
Cell(MWWorld::CellStore* cellStore);
~Cell();
void updateLocal(bool forceUpdate);
void updateDedicated(float dt);