Merge branch 'terrainshader' into graphics

actorid
scrawl 13 years ago
commit e05faa184f

@ -53,18 +53,21 @@ namespace MWClass
// NPC stats
if (!ref->base->faction.empty())
{
// TODO research how initial rank is stored. The information in loadnpc.hpp are at
// best very unclear.
data->mNpcStats.mFactionRank[ref->base->faction] = 0;
if(ref->base->npdt52.gold != -10)
{
data->mNpcStats.mFactionRank[ref->base->faction] = (int)ref->base->npdt52.rank;
}
else
{
data->mNpcStats.mFactionRank[ref->base->faction] = (int)ref->base->npdt12.rank;
}
}
if(ref->base->npdt52.gold != -10)
{
for (int i=0; i<27; ++i)
data->mNpcStats.mSkill[i].setBase (ref->base->npdt52.skills[i]);
for (std::vector<std::string>::const_iterator iter (ref->base->spells.list.begin());
iter!=ref->base->spells.list.end(); ++iter)
data->mCreatureStats.mSpells.add (*iter);
// creature stats
data->mCreatureStats.mAttributes[0].set (ref->base->npdt52.strength);
data->mCreatureStats.mAttributes[1].set (ref->base->npdt52.intelligence);
@ -79,6 +82,11 @@ namespace MWClass
data->mCreatureStats.mDynamic[2].set (ref->base->npdt52.fatigue);
data->mCreatureStats.mLevel = ref->base->npdt52.level;
}
else
{
//TODO: do something with npdt12 maybe:p
}
// \todo add initial container content
@ -285,7 +293,7 @@ namespace MWClass
void Npc::registerSelf()
{
boost::shared_ptr<Class> instance (new Npc);
std::cout << "class npc:" << typeid (ESM::NPC).name();
registerClass (typeid (ESM::NPC).name(), instance);
}
}

@ -39,6 +39,9 @@
#include "../mwscript/interpretercontext.hpp"
#include <components/compiler/scriptparser.hpp>
#include "../mwclass/npc.hpp"
#include "../mwmechanics/npcstats.hpp"
namespace
{
std::string toLower (const std::string& name)
@ -109,16 +112,15 @@ namespace
switch (world.getGlobalVariableType (name))
{
case 's':
return selectCompare (comp, value, world.getGlobalVariable (name).mShort);
return selectCompare (comp, world.getGlobalVariable (name).mShort, value);
case 'l':
return selectCompare (comp, value, world.getGlobalVariable (name).mLong);
return selectCompare (comp, world.getGlobalVariable (name).mLong, value);
case 'f':
return selectCompare (comp, value, world.getGlobalVariable (name).mFloat);
return selectCompare (comp, world.getGlobalVariable (name).mFloat, value);
case ' ':
@ -178,7 +180,17 @@ namespace MWDialogue
break;
case 46://Same faction
if(!selectCompare<int,int>(comp,0,select.i)) return false;
{
MWMechanics::NpcStats PCstats = MWWorld::Class::get(mEnvironment.mWorld->getPlayer().getPlayer()).getNpcStats(mEnvironment.mWorld->getPlayer().getPlayer());
MWMechanics::NpcStats NPCstats = MWWorld::Class::get(actor).getNpcStats(actor);
int sameFaction = 0;
if(!NPCstats.mFactionRank.empty())
{
std::string NPCFaction = NPCstats.mFactionRank.begin()->first;
if(PCstats.mFactionRank.find(NPCFaction) != PCstats.mFactionRank.end()) sameFaction = 1;
}
if(!selectCompare<int,int>(comp,sameFaction,select.i)) return false;
}
break;
case 48://Detected
@ -190,7 +202,6 @@ namespace MWDialogue
break;
case 50://choice
if(choice)
{
if(!selectCompare<int,int>(comp,mChoice,select.i)) return false;
@ -270,7 +281,7 @@ namespace MWDialogue
{
case '1': // function
return true; // TODO implement functions
return true; // Done elsewhere.
case '2': // global
@ -444,9 +455,6 @@ namespace MWDialogue
if (toLower (info.actor)!=MWWorld::Class::get (actor).getId (actor))
return false;
//PC Faction
if(!info.pcFaction.empty()) return false;
//NPC race
if (!info.race.empty())
{
@ -474,26 +482,37 @@ namespace MWDialogue
//NPC faction
if (!info.npcFaction.empty())
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
if (!cellRef)
return false;
if (toLower (info.npcFaction)!=toLower (cellRef->base->faction))
return false;
//check NPC rank
if(cellRef->base->npdt52.gold != -10)
//MWWorld::Class npcClass = MWWorld::Class::get(actor);
MWMechanics::NpcStats stats = MWWorld::Class::get(actor).getNpcStats(actor);
std::map<std::string,int>::iterator it = stats.mFactionRank.find(info.npcFaction);
if(it!=stats.mFactionRank.end())
{
if(cellRef->base->npdt52.rank < info.data.rank) return false;
//check rank
if(it->second < (int)info.data.rank) return false;
}
else
{
if(cellRef->base->npdt12.rank < info.data.rank) return false;
//not in the faction
return false;
}
}
// TODO check player faction
if(!info.pcFaction.empty())
{
MWMechanics::NpcStats stats = MWWorld::Class::get(mEnvironment.mWorld->getPlayer().getPlayer()).getNpcStats(mEnvironment.mWorld->getPlayer().getPlayer());
std::map<std::string,int>::iterator it = stats.mFactionRank.find(info.pcFaction);
if(it!=stats.mFactionRank.end())
{
//check rank
if(it->second < (int)info.data.PCrank) return false;
}
else
{
//not in the faction
return false;
}
}
//check gender
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
@ -658,6 +677,7 @@ namespace MWDialogue
void DialogueManager::executeScript(std::string script)
{
std::cout << script;
std::vector<Interpreter::Type_Code> code;
if(compile(script,code))
{
@ -799,4 +819,19 @@ namespace MWDialogue
mChoiceMap[question] = choice;
mIsInChoice = true;
}
std::string DialogueManager::getFaction()
{
std::string factionID("");
MWMechanics::NpcStats stats = MWWorld::Class::get(mActor).getNpcStats(mActor);
if(stats.mFactionRank.empty())
{
std::cout << "No faction for this actor!";
}
else
{
factionID = stats.mFactionRank.begin()->first;
}
return factionID;
}
}

@ -63,6 +63,9 @@ namespace MWDialogue
void askQuestion(std::string question,int choice);
///get the faction of the actor you are talking with
std::string getFaction();
//calbacks for the GUI
void keywordSelected(std::string keyword);
void goodbyeSelected();

@ -67,17 +67,8 @@ HUD::HUD(int width, int height, int fpsLevel)
getWidget(crosshair, "Crosshair");
if ( fpsLevel == 2 ){
getWidget(fpsbox, "FPSBoxAdv");
fpsbox->setVisible(true);
getWidget(fpscounter, "FPSCounterAdv");
}else if ( fpsLevel == 1 ){
getWidget(fpsbox, "FPSBox");
fpsbox->setVisible(true);
getWidget(fpscounter, "FPSCounter");
}else{
getWidget(fpscounter, "FPSCounter");
}
setFpsLevel(fpsLevel);
getWidget(trianglecounter, "TriangleCounter");
getWidget(batchcounter, "BatchCounter");
@ -95,6 +86,28 @@ HUD::HUD(int width, int height, int fpsLevel)
LocalMapBase::init(minimap, this);
}
void HUD::setFpsLevel(int level)
{
MyGUI::Widget* fps;
getWidget(fps, "FPSBoxAdv");
fps->setVisible(false);
getWidget(fps, "FPSBox");
fps->setVisible(false);
if (level == 2)
{
getWidget(fpsbox, "FPSBoxAdv");
fpsbox->setVisible(true);
getWidget(fpscounter, "FPSCounterAdv");
}
else if (level == 1)
{
getWidget(fpsbox, "FPSBox");
fpsbox->setVisible(true);
getWidget(fpscounter, "FPSCounter");
}
}
void HUD::setFPS(float fps)
{
fpscounter->setCaption(boost::lexical_cast<std::string>((int)fps));

@ -78,6 +78,7 @@ namespace MWGui
void setPlayerPos(const float x, const float y);
void setBottomLeftVisibility(bool hmsVisible, bool weapVisible, bool spellVisible);
void setBottomRightVisibility(bool effectBoxVisible, bool minimapVisible);
void setFpsLevel(const int level);
MyGUI::ProgressPtr health, magicka, stamina;
MyGUI::Widget *weapBox, *spellBox;

@ -15,6 +15,8 @@
#include "journalwindow.hpp"
#include "charactercreation.hpp"
#include <components/settings/settings.hpp>
#include <assert.h>
#include <iostream>
#include <iterator>
@ -472,3 +474,11 @@ void WindowManager::toggleFogOfWar()
map->toggleFogOfWar();
hud->toggleFogOfWar();
}
int WindowManager::toggleFps()
{
showFPSLevel = (showFPSLevel+1)%3;
hud->setFpsLevel(showFPSLevel);
Settings::Manager::setInt("fps", "HUD", showFPSLevel);
return showFPSLevel;
}

@ -159,6 +159,9 @@ namespace MWGui
void toggleFogOfWar();
int toggleFps();
///< toggle fps display @return resulting fps level
void setInteriorMapTexture(const int x, const int y);
///< set the index of the map texture that should be used (for interiors)

@ -68,6 +68,8 @@ namespace MWInput
A_ToggleWeapon,
A_ToggleSpell,
A_ToggleFps, // Toggle FPS display (this is temporary)
A_LAST // Marker for the last item
};
@ -88,6 +90,11 @@ namespace MWInput
/* InputImpl Methods */
void toggleFps()
{
windows.toggleFps();
}
void toggleSpell()
{
DrawState state = player.getDrawState();
@ -235,6 +242,8 @@ namespace MWInput
"Draw Weapon");
disp->funcs.bind(A_ToggleSpell,boost::bind(&InputImpl::toggleSpell,this),
"Ready hands");
disp->funcs.bind(A_ToggleFps, boost::bind(&InputImpl::toggleFps, this),
"Toggle FPS display");
// Add the exit listener
ogre.getRoot()->addFrameListener(&exit);
@ -281,6 +290,7 @@ namespace MWInput
disp->bind(A_ToggleWalk, KC_C);
disp->bind(A_ToggleWeapon,KC_F);
disp->bind(A_ToggleSpell,KC_R);
disp->bind(A_ToggleFps, KC_F10);
// Key bindings for polled keys
// NOTE: These keys are constantly being polled. Only add keys that must be checked each frame.

@ -1,6 +1,8 @@
#ifndef GAME_MWMECHANICS_DRAWSTATE_H
#define GAME_MWMECHANICS_DRAWSTATE_H
#undef DrawState
enum DrawState
{
DrawState_Weapon = 0,

@ -39,6 +39,8 @@ THE SOFTWARE.
#include <components/settings/settings.hpp>
#include "renderingmanager.hpp"
#undef far
namespace Ogre
{
//---------------------------------------------------------------------
@ -538,7 +540,6 @@ namespace Ogre
params->setNamedAutoConstant("viewProjMatrix", GpuProgramParameters::ACT_VIEWPROJ_MATRIX);
params->setNamedAutoConstant("lodMorph", GpuProgramParameters::ACT_CUSTOM,
Terrain::LOD_MORPH_CUSTOM_PARAM);
params->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
if (prof->isShadowingEnabled(tt, terrain))
{
@ -574,7 +575,7 @@ namespace Ogre
{
params->setNamedAutoConstant("lightPosObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
params->setNamedAutoConstant("lightDiffuseColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
if (prof->getNumberOfLightsSupported() > 1)
if (i > 0)
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
//params->setNamedAutoConstant("lightSpecularColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_SPECULAR_COLOUR, i);
}
@ -584,6 +585,7 @@ namespace Ogre
params->setNamedAutoConstant("eyePosObjSpace", GpuProgramParameters::ACT_CAMERA_POSITION_OBJECT_SPACE);
params->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
params->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
if (prof->isShadowingEnabled(tt, terrain))
{
@ -811,11 +813,11 @@ namespace Ogre
outStream <<
"out float4 oPos : POSITION,\n"
"out float4 oPosObj : COLOR \n";
"out float4 oPosObj : TEXCOORD0 \n";
uint texCoordSet = 0;
uint texCoordSet = 1;
outStream <<
", out float4 oUVMisc : TEXCOORD" << texCoordSet++ <<" // xy = uv, z = camDepth\n";
", out float4 oUVMisc : COLOR0 // xy = uv, z = camDepth\n";
// layer UV's premultiplied, packed as xy/zw
uint numUVSets = numLayers / 2;
@ -835,14 +837,6 @@ namespace Ogre
outStream << ", out float2 lodInfo : TEXCOORD" << texCoordSet++ << "\n";
}
bool fog = terrain->getSceneManager()->getFogMode() != FOG_NONE && tt != RENDER_COMPOSITE_MAP;
if (fog)
{
outStream <<
", uniform float4 fogParams\n";
//", out float fogVal : COLOR\n";
}
if (prof->isShadowingEnabled(tt, terrain))
{
texCoordSet = generateVpDynamicShadowsParams(texCoordSet, prof, terrain, tt, outStream);
@ -938,11 +932,11 @@ namespace Ogre
outStream <<
"void main_fp(\n"
"float4 position : COLOR,\n";
"float4 position : TEXCOORD0,\n";
uint texCoordSet = 0;
uint texCoordSet = 1;
outStream <<
"float4 uvMisc : TEXCOORD" << texCoordSet++ << ",\n";
"float4 uvMisc : COLOR0,\n";
// UV's premultiplied, packed as xy/zw
uint maxLayers = prof->getMaxLayers(terrain);
@ -969,8 +963,8 @@ namespace Ogre
if (fog)
{
outStream <<
"uniform float4 fogParams, \n"
"uniform float3 fogColour, \n";
//"float fogVal : COLOR,\n";
}
uint currentSamplerIdx = 0;
@ -989,7 +983,7 @@ namespace Ogre
//"uniform float3 lightSpecularColour"<<i<<",\n"
;
if (prof->getNumberOfLightsSupported() > 1)
if (i > 0)
outStream <<
"uniform float4 lightAttenuation"<<i<<",\n";
@ -1067,7 +1061,6 @@ namespace Ogre
" float4 outputCol;\n"
" float shadow = 1.0;\n"
" float2 uv = uvMisc.xy;\n"
" float fogVal = position.w; \n"
// base colour
" outputCol = float4(0,0,0,1);\n";
@ -1159,7 +1152,7 @@ namespace Ogre
outStream << " float3 halfAngle"<<i<<" = normalize(lightDir"<<i<<" + eyeDir);\n"
" float4 litRes"<<i<<" = lit(dot(normalize(lightDir"<<i<<"), normal), dot(halfAngle"<<i<<", normal), scaleBiasSpecular.z);\n";
if (prof->getNumberOfLightsSupported() > 1)
if (i > 0)
outStream <<
// pre-multiply light color with attenuation factor
"d = length( lightDir"<<i<<" ); \n"
@ -1271,24 +1264,7 @@ namespace Ogre
outStream <<
" // pass cam depth\n"
" oUVMisc.z = oPos.z;\n";
bool fog = terrain->getSceneManager()->getFogMode() != FOG_NONE && tt != RENDER_COMPOSITE_MAP;
if (fog)
{
if (terrain->getSceneManager()->getFogMode() == FOG_LINEAR)
{
outStream <<
" float fogVal = saturate((oPos.z - fogParams.y) * fogParams.w);\n";
}
else
{
outStream <<
" float fogVal = saturate(1 / (exp(oPos.z * fogParams.x)));\n";
}
outStream <<
" oPosObj.w = fogVal; \n";
}
" oPosObj.w = oPos.z;\n";
if (prof->isShadowingEnabled(tt, terrain))
generateVpDynamicShadows(prof, terrain, tt, outStream);
@ -1373,6 +1349,16 @@ namespace Ogre
bool fog = terrain->getSceneManager()->getFogMode() != FOG_NONE && tt != RENDER_COMPOSITE_MAP;
if (fog)
{
if (terrain->getSceneManager()->getFogMode() == FOG_LINEAR)
{
outStream <<
" float fogVal = saturate((position.w - fogParams.y) * fogParams.w);\n";
}
else
{
outStream <<
" float fogVal = saturate(1 / (exp(position.w * fogParams.x)));\n";
}
outStream << " outputCol.rgb = lerp(outputCol.rgb, fogColour, fogVal);\n";
}
@ -1380,7 +1366,7 @@ namespace Ogre
outStream << " oColor = outputCol;\n";
if (MWRender::RenderingManager::useMRT()) outStream <<
" oColor1 = float4(uvMisc.z / far, 0, 0, 1); \n";
" oColor1 = float4(position.w / far, 0, 0, 1); \n";
outStream
<< "}\n";
@ -1589,7 +1575,7 @@ namespace Ogre
{
uint numTextures = prof->getReceiveDynamicShadowsPSSM()->getSplitCount();
outStream <<
" float camDepth = uvMisc.z;\n";
" float camDepth = position.w;\n";
if (prof->getReceiveDynamicShadowsDepth())
{
@ -1633,8 +1619,8 @@ namespace Ogre
outStream <<
" float fadeRange = shadowFar_fadeStart.x - shadowFar_fadeStart.y; \n"
" float fade = 1-((uvMisc.z - shadowFar_fadeStart.y) / fadeRange); \n"
" rtshadow = (uvMisc.z > shadowFar_fadeStart.x) ? 1 : ((uvMisc.z > shadowFar_fadeStart.y) ? 1-((1-rtshadow)*fade) : rtshadow); \n"
" float fade = 1-((position.w - shadowFar_fadeStart.y) / fadeRange); \n"
" rtshadow = (position.w > shadowFar_fadeStart.x) ? 1 : ((position.w > shadowFar_fadeStart.y) ? 1-((1-rtshadow)*fade) : rtshadow); \n"
" rtshadow = (1-(1-rtshadow)*0.6); \n" // make the shadow a little less intensive
" shadow = min(shadow, rtshadow);\n";

@ -24,7 +24,10 @@ op 0x20007: PlayAnim, explicit reference
op 0x20008: LoopAnim
op 0x20009: LoopAnim, explicit reference
op 0x2000a: Choice
opcodes 0x2000b-0x3ffff unused
op 0x2000b: PCRaiseRank
op 0x2000c: PCLowerRank
op x20000d: PCJoinFaction
opcodes 0x2000e-0x3ffff unused
Segment 4:
(not implemented yet)
@ -135,4 +138,6 @@ op 0x2000149: RemoveSpell
op 0x200014a: RemoveSpell, explicit reference
op 0x200014b: GetSpell
op 0x200014c: GetSpell, explicit reference
opcodes 0x200014d-0x3ffffff unused
op 0x200014d: ModDisposition
op 0x200014e: ModDisposition, explicit reference
opcodes 0x200014f-0x3ffffff unused

@ -8,6 +8,8 @@
#include <components/interpreter/opcodes.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
@ -15,6 +17,8 @@
#include "interpretercontext.hpp"
#include "ref.hpp"
#include "../mwdialogue/dialoguemanager.hpp"
namespace MWScript
{
namespace Stats
@ -319,6 +323,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string id = runtime.getStringLiteral (runtime[0].mInteger);
@ -339,6 +344,113 @@ namespace MWScript
}
};
class OpPCJoinFaction : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
std::string factionID = "";
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
if(arg0==0)
{
factionID = context.getEnvironment().mDialogueManager->getFaction();
}
else
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
if(factionID != "")
{
MWWorld::Ptr player = context.getEnvironment().mWorld->getPlayer().getPlayer();
if(MWWorld::Class::get(player).getNpcStats(player).mFactionRank.find(factionID) == MWWorld::Class::get(player).getNpcStats(player).mFactionRank.end())
{
MWWorld::Class::get(player).getNpcStats(player).mFactionRank[factionID] = 0;
}
}
}
};
class OpPCRaiseRank : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
std::string factionID = "";
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
if(arg0==0)
{
factionID = context.getEnvironment().mDialogueManager->getFaction();
}
else
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
if(factionID != "")
{
MWWorld::Ptr player = context.getEnvironment().mWorld->getPlayer().getPlayer();
if(MWWorld::Class::get(player).getNpcStats(player).mFactionRank.find(factionID) == MWWorld::Class::get(player).getNpcStats(player).mFactionRank.end())
{
MWWorld::Class::get(player).getNpcStats(player).mFactionRank[factionID] = 0;
}
else
{
MWWorld::Class::get(player).getNpcStats(player).mFactionRank[factionID] = MWWorld::Class::get(player).getNpcStats(player).mFactionRank[factionID] +1;
}
}
}
};
class OpPCLowerRank : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
std::string factionID = "";
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
if(arg0==0)
{
factionID = context.getEnvironment().mDialogueManager->getFaction();
}
else
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
if(factionID != "")
{
MWWorld::Ptr player = context.getEnvironment().mWorld->getPlayer().getPlayer();
if(MWWorld::Class::get(player).getNpcStats(player).mFactionRank.find(factionID) != MWWorld::Class::get(player).getNpcStats(player).mFactionRank.end())
{
MWWorld::Class::get(player).getNpcStats(player).mFactionRank[factionID] = MWWorld::Class::get(player).getNpcStats(player).mFactionRank[factionID] -1;
}
}
}
};
template<class R>
class OpModDisposition : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
// Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
/// \todo modify disposition towards the player
}
};
const int numberOfAttributes = 8;
const int opcodeGetAttribute = 0x2000027;
@ -377,6 +489,12 @@ namespace MWScript
const int opcodeGetSpell = 0x200014b;
const int opcodeGetSpellExplicit = 0x200014c;
const int opcodePCRaiseRank = 0x2000b;
const int opcodePCLowerRank = 0x2000c;
const int opcodePCJoinFaction = 0x2000d;
const int opcodeModDisposition = 0x200014d;
const int opcodeModDispositionExplicit = 0x200014e;
void registerExtensions (Compiler::Extensions& extensions)
{
static const char *attributes[numberOfAttributes] =
@ -452,6 +570,12 @@ namespace MWScript
extensions.registerInstruction ("removespell", "c", opcodeRemoveSpell,
opcodeRemoveSpellExplicit);
extensions.registerFunction ("getspell", 'l', "c", opcodeGetSpell, opcodeGetSpellExplicit);
extensions.registerInstruction("pcraiserank","/S",opcodePCRaiseRank);
extensions.registerInstruction("pclowerrank","/S",opcodePCLowerRank);
extensions.registerInstruction("pcjoinfaction","/S",opcodePCJoinFaction);
extensions.registerInstruction("moddisposition","l",opcodeModDisposition,
opcodeModDispositionExplicit);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -515,6 +639,12 @@ namespace MWScript
new OpRemoveSpell<ExplicitRef>);
interpreter.installSegment5 (opcodeGetSpell, new OpGetSpell<ImplicitRef>);
interpreter.installSegment5 (opcodeGetSpellExplicit, new OpGetSpell<ExplicitRef>);
interpreter.installSegment3(opcodePCRaiseRank,new OpPCRaiseRank);
interpreter.installSegment3(opcodePCLowerRank,new OpPCLowerRank);
interpreter.installSegment3(opcodePCJoinFaction,new OpPCJoinFaction);
interpreter.installSegment5(opcodeModDisposition,new OpModDisposition<ImplicitRef>);
interpreter.installSegment5(opcodeModDispositionExplicit,new OpModDisposition<ExplicitRef>);
}
}
}

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