mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 22:53:50 +00:00
Merge pull request #2962 from Capostrophic/nifcleanup
More NIF-related cleanup
This commit is contained in:
commit
e0655841e1
13 changed files with 180 additions and 154 deletions
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@ -59,7 +59,7 @@ add_component_dir (nif
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)
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add_component_dir (nifosg
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nifloader controller particle userdata
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nifloader controller particle matrixtransform
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)
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add_component_dir (nifbullet
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@ -4,14 +4,13 @@
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#include <osg/TexMat>
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#include <osg/Material>
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#include <osg/Texture2D>
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#include <osg/UserDataContainer>
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#include <osgParticle/Emitter>
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#include <components/nif/data.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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#include "userdata.hpp"
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#include "matrixtransform.hpp"
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namespace NifOsg
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{
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@ -119,50 +118,24 @@ void KeyframeController::operator() (osg::Node* node, osg::NodeVisitor* nv)
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{
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if (hasInput())
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{
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osg::MatrixTransform* trans = static_cast<osg::MatrixTransform*>(node);
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osg::Matrix mat = trans->getMatrix();
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NifOsg::MatrixTransform* trans = static_cast<NifOsg::MatrixTransform*>(node);
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float time = getInputValue(nv);
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NodeUserData* userdata = static_cast<NodeUserData*>(trans->getUserDataContainer()->getUserObject(0));
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Nif::Matrix3& rot = userdata->mRotationScale;
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bool setRot = false;
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if(!mRotations.empty())
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{
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mat.setRotate(mRotations.interpKey(time));
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setRot = true;
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}
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if (!mRotations.empty())
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trans->updateRotation(mRotations.interpKey(time));
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else if (!mXRotations.empty() || !mYRotations.empty() || !mZRotations.empty())
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{
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mat.setRotate(getXYZRotation(time));
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setRot = true;
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}
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else
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{
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// no rotation specified, use the previous value from the UserData
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for (int i=0;i<3;++i)
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for (int j=0;j<3;++j)
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mat(j,i) = rot.mValues[i][j]; // NB column/row major difference
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}
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trans->updateRotation(getXYZRotation(time));
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else // no rotation specified, use the previous value
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trans->applyCurrentRotation();
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if (setRot) // copy the new values back to the UserData
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for (int i=0;i<3;++i)
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for (int j=0;j<3;++j)
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rot.mValues[i][j] = mat(j,i); // NB column/row major difference
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if (!mScales.empty())
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trans->updateScale(mScales.interpKey(time));
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else // no scale specified, use the previous value
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trans->applyCurrentScale();
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float& scale = userdata->mScale;
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if(!mScales.empty())
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scale = mScales.interpKey(time);
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for (int i=0;i<3;++i)
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for (int j=0;j<3;++j)
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mat(i,j) *= scale;
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if(!mTranslations.empty())
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mat.setTrans(mTranslations.interpKey(time));
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trans->setMatrix(mat);
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if (!mTranslations.empty())
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trans->setTranslation(mTranslations.interpKey(time));
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}
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traverse(node, nv);
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@ -9,11 +9,9 @@
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/statesetupdater.hpp>
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#include <set> //UVController
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#include <set>
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// FlipController
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#include <osg/Texture2D>
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#include <osg/ref_ptr>
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#include <osg/StateSet>
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#include <osg/NodeCallback>
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@ -22,8 +20,6 @@
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namespace osg
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{
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class Node;
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class StateSet;
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class Material;
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}
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56
components/nifosg/matrixtransform.cpp
Normal file
56
components/nifosg/matrixtransform.cpp
Normal file
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@ -0,0 +1,56 @@
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#include "matrixtransform.hpp"
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namespace NifOsg
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{
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MatrixTransform::MatrixTransform()
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: osg::MatrixTransform()
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{
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}
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MatrixTransform::MatrixTransform(const Nif::Transformation &trafo)
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: osg::MatrixTransform(trafo.toMatrix())
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, mScale(trafo.scale)
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, mRotationScale(trafo.rotation)
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{
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}
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MatrixTransform::MatrixTransform(const MatrixTransform ©, const osg::CopyOp ©op)
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: osg::MatrixTransform(copy, copyop)
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, mScale(copy.mScale)
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, mRotationScale(copy.mRotationScale)
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{
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}
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void MatrixTransform::applyCurrentRotation()
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{
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for (int i = 0; i < 3; ++i)
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for (int j = 0; j < 3; ++j)
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_matrix(j,i) = mRotationScale.mValues[i][j]; // NB column/row major difference
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}
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void MatrixTransform::applyCurrentScale()
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{
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for (int i = 0; i < 3; ++i)
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for (int j = 0; j < 3; ++j)
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_matrix(i,j) *= mScale;
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}
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void MatrixTransform::updateRotation(const osg::Quat& rotation)
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{
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_matrix.setRotate(rotation);
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for (int i = 0; i < 3; ++i)
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for (int j = 0; j < 3; ++j)
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mRotationScale.mValues[i][j] = _matrix(j,i); // NB column/row major difference
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}
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void MatrixTransform::updateScale(const float scale)
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{
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mScale = scale;
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applyCurrentScale();
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}
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void MatrixTransform::setTranslation(const osg::Vec3f& translation)
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{
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_matrix.setTrans(translation);
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}
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}
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44
components/nifosg/matrixtransform.hpp
Normal file
44
components/nifosg/matrixtransform.hpp
Normal file
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@ -0,0 +1,44 @@
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#ifndef OPENMW_COMPONENTS_NIFOSG_MATRIXTRANSFORM_H
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#define OPENMW_COMPONENTS_NIFOSG_MATRIXTRANSFORM_H
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#include <components/nif/niftypes.hpp>
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#include <osg/MatrixTransform>
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namespace NifOsg
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{
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class MatrixTransform : public osg::MatrixTransform
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{
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public:
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MatrixTransform();
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MatrixTransform(const Nif::Transformation &trafo);
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MatrixTransform(const MatrixTransform ©, const osg::CopyOp ©op);
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META_Node(NifOsg, MatrixTransform)
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// Apply the current NIF rotation or scale to OSG matrix.
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void applyCurrentRotation();
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void applyCurrentScale();
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// Apply the given rotation to OSG matrix directly and update NIF rotation matrix.
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void updateRotation(const osg::Quat& rotation);
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// Update current NIF scale and apply it to OSG matrix.
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void updateScale(const float scale);
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// Apply the given translation to OSG matrix.
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void setTranslation(const osg::Vec3f& translation);
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private:
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// Hack: account for Transform differences between OSG and NIFs.
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// OSG uses a 4x4 matrix, NIF's use a 3x3 rotationScale, float scale, and vec3 position.
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// Decomposing the original components from the 4x4 matrix isn't possible, which causes
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// problems when a KeyframeController wants to change only one of these components. So
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// we store the scale and rotation components separately here.
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float mScale{0.f};
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Nif::Matrix3 mRotationScale;
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};
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}
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#endif
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@ -3,7 +3,6 @@
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#include <mutex>
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#include <osg/Matrixf>
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#include <osg/MatrixTransform>
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#include <osg/Geometry>
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#include <osg/Array>
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#include <osg/LOD>
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@ -43,8 +42,9 @@
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#include <components/sceneutil/riggeometry.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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#include "matrixtransform.hpp"
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#include "nodeindexholder.hpp"
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#include "particle.hpp"
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#include "userdata.hpp"
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namespace
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{
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@ -170,31 +170,6 @@ namespace
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namespace NifOsg
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{
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class CollisionSwitch : public osg::MatrixTransform
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{
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public:
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CollisionSwitch() : osg::MatrixTransform()
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{
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}
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CollisionSwitch(const CollisionSwitch& copy, const osg::CopyOp& copyop)
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: osg::MatrixTransform(copy, copyop)
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{
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}
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META_Node(NifOsg, CollisionSwitch)
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CollisionSwitch(const osg::Matrixf& transformations, bool enabled) : osg::MatrixTransform(transformations)
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{
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setEnabled(enabled);
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}
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void setEnabled(bool enabled)
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{
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setNodeMask(enabled ? ~0 : Loader::getIntersectionDisabledNodeMask());
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}
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};
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bool Loader::sShowMarkers = false;
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void Loader::setShowMarkers(bool show)
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@ -501,14 +476,6 @@ namespace NifOsg
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case Nif::RC_NiBillboardNode:
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dataVariance = osg::Object::DYNAMIC;
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break;
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case Nif::RC_NiCollisionSwitch:
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{
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bool enabled = nifNode->flags & Nif::NiNode::Flag_ActiveCollision;
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node = new CollisionSwitch(nifNode->trafo.toMatrix(), enabled);
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// This matrix transform must not be combined with another matrix transform.
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dataVariance = osg::Object::DYNAMIC;
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break;
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}
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default:
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// The Root node can be created as a Group if no transformation is required.
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// This takes advantage of the fact root nodes can't have additional controllers
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@ -521,7 +488,14 @@ namespace NifOsg
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break;
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}
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if (!node)
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node = new osg::MatrixTransform(nifNode->trafo.toMatrix());
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node = new NifOsg::MatrixTransform(nifNode->trafo);
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if (nifNode->recType == Nif::RC_NiCollisionSwitch && !(nifNode->flags & Nif::NiNode::Flag_ActiveCollision))
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{
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node->setNodeMask(Loader::getIntersectionDisabledNodeMask());
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// This node must not be combined with another node.
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dataVariance = osg::Object::DYNAMIC;
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}
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node->setDataVariance(dataVariance);
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@ -549,14 +523,11 @@ namespace NifOsg
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if (!rootNode)
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rootNode = node;
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// UserData used for a variety of features:
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// The original NIF record index is used for a variety of features:
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// - finding the correct emitter node for a particle system
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// - establishing connections to the animated collision shapes, which are handled in a separate loader
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// - finding a random child NiNode in NiBspArrayController
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// - storing the previous 3x3 rotation and scale values for when a KeyframeController wants to
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// change only certain elements of the 4x4 transform
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node->getOrCreateUserDataContainer()->addUserObject(
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new NodeUserData(nifNode->recIndex, nifNode->trafo.scale, nifNode->trafo.rotation));
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node->getOrCreateUserDataContainer()->addUserObject(new NodeIndexHolder(nifNode->recIndex));
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for (Nif::ExtraPtr e = nifNode->extra; !e.empty(); e = e->next)
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{
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|
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35
components/nifosg/nodeindexholder.hpp
Normal file
35
components/nifosg/nodeindexholder.hpp
Normal file
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@ -0,0 +1,35 @@
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#ifndef OPENMW_COMPONENTS_NIFOSG_NODEINDEXHOLDER_H
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#define OPENMW_COMPONENTS_NIFOSG_NODEINDEXHOLDER_H
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#include <osg/Object>
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namespace NifOsg
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{
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class NodeIndexHolder : public osg::Object
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{
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public:
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NodeIndexHolder() = default;
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NodeIndexHolder(int index)
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: mIndex(index)
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{
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}
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NodeIndexHolder(const NodeIndexHolder& copy, const osg::CopyOp& copyop)
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: Object(copy, copyop)
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, mIndex(copy.mIndex)
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{
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}
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META_Object(NifOsg, NodeIndexHolder)
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int getIndex() const { return mIndex; }
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private:
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// NIF record index
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int mIndex{0};
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};
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}
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#endif
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@ -11,7 +11,7 @@
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#include <components/nif/controlled.hpp>
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#include <components/nif/data.hpp>
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#include "userdata.hpp"
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#include "nodeindexholder.hpp"
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namespace NifOsg
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{
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|
@ -383,8 +383,8 @@ void FindGroupByRecIndex::applyNode(osg::Node &searchNode)
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{
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if (searchNode.getUserDataContainer() && searchNode.getUserDataContainer()->getNumUserObjects())
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{
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NodeUserData* holder = dynamic_cast<NodeUserData*>(searchNode.getUserDataContainer()->getUserObject(0));
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if (holder && holder->mIndex == mRecIndex)
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NodeIndexHolder* holder = dynamic_cast<NodeIndexHolder*>(searchNode.getUserDataContainer()->getUserObject(0));
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if (holder && holder->getIndex() == mRecIndex)
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{
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osg::Group* group = searchNode.asGroup();
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if (!group)
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|
|
|
@ -1,48 +0,0 @@
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#ifndef OPENMW_COMPONENTS_NIFOSG_USERDATA_H
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#define OPENMW_COMPONENTS_NIFOSG_USERDATA_H
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#include <components/nif/niftypes.hpp>
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#include <osg/Object>
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namespace NifOsg
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{
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// Note if you are copying a scene graph with this user data you should use the DEEP_COPY_USERDATA copyop.
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class NodeUserData : public osg::Object
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{
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public:
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NodeUserData(int index, float scale, const Nif::Matrix3& rotationScale)
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: mIndex(index), mScale(scale), mRotationScale(rotationScale)
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{
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}
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NodeUserData()
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: mIndex(0), mScale(0)
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{
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}
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NodeUserData(const NodeUserData& copy, const osg::CopyOp& copyop)
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: Object(copy, copyop)
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, mIndex(copy.mIndex)
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, mScale(copy.mScale)
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, mRotationScale(copy.mRotationScale)
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{
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}
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META_Object(NifOsg, NodeUserData)
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// NIF record index
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int mIndex;
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// Hack: account for Transform differences between OSG and NIFs.
|
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// OSG uses a 4x4 matrix, NIF's use a 3x3 rotationScale, float scale, and vec3 position.
|
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// Decomposing the original components from the 4x4 matrix isn't possible, which causes
|
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// problems when a KeyframeController wants to change only one of these components. So
|
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// we store the scale and rotation components separately here.
|
||||
// Note for a cleaner solution it would be possible to write a custom Transform node
|
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float mScale;
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Nif::Matrix3 mRotationScale;
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};
|
||||
|
||||
}
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||||
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#endif
|
|
@ -64,7 +64,7 @@ namespace SceneUtil
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for (const osg::ref_ptr<osg::Node>& node : mToCopy)
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{
|
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if (node->getNumParents() > 1)
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Log(Debug::Error) << "Error CopyRigVisitor: node has multiple parents";
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Log(Debug::Error) << "Error CopyRigVisitor: node has " << node->getNumParents() << " parents";
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while (node->getNumParents())
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node->getParent(0)->removeChild(node);
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||||
|
||||
|
|
|
@ -6,8 +6,6 @@
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#include <osgParticle/ParticleSystemUpdater>
|
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#include <osgParticle/Emitter>
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|
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#include <components/nifosg/userdata.hpp>
|
||||
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#include <components/sceneutil/morphgeometry.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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|
@ -22,15 +20,6 @@ namespace SceneUtil
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|||
| osg::CopyOp::DEEP_COPY_USERDATA);
|
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}
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||||
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osg::Object* CopyOp::operator ()(const osg::Object* node) const
|
||||
{
|
||||
// We should copy node transformations when we copy node
|
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if (dynamic_cast<const NifOsg::NodeUserData*>(node))
|
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return static_cast<NifOsg::NodeUserData*>(node->clone(*this));
|
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|
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return osg::CopyOp::operator()(node);
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}
|
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|
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osg::Node* CopyOp::operator ()(const osg::Node* node) const
|
||||
{
|
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if (const osgParticle::ParticleProcessor* processor = dynamic_cast<const osgParticle::ParticleProcessor*>(node))
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|
|
|
@ -30,8 +30,6 @@ namespace SceneUtil
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|||
virtual osg::Node* operator() (const osg::Node* node) const;
|
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virtual osg::Drawable* operator() (const osg::Drawable* drawable) const;
|
||||
|
||||
virtual osg::Object* operator ()(const osg::Object* node) const;
|
||||
|
||||
private:
|
||||
// maps new pointers to their old pointers
|
||||
// a little messy, but I think this should be the most efficient way
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||||
|
|
|
@ -3,6 +3,8 @@
|
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#include <osgDB/ObjectWrapper>
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||||
#include <osgDB/Registry>
|
||||
|
||||
#include <components/nifosg/matrixtransform.hpp>
|
||||
|
||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||
#include <components/sceneutil/skeleton.hpp>
|
||||
#include <components/sceneutil/riggeometry.hpp>
|
||||
|
@ -74,6 +76,15 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class MatrixTransformSerializer : public osgDB::ObjectWrapper
|
||||
{
|
||||
public:
|
||||
MatrixTransformSerializer()
|
||||
: osgDB::ObjectWrapper(createInstanceFunc<NifOsg::MatrixTransform>, "NifOsg::MatrixTransform", "osg::Object osg::Node osg::Transform osg::MatrixTransform NifOsg::MatrixTransform")
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
osgDB::ObjectWrapper* makeDummySerializer(const std::string& classname)
|
||||
{
|
||||
return new osgDB::ObjectWrapper(createInstanceFunc<osg::DummyObject>, classname, "osg::Object");
|
||||
|
@ -100,6 +111,7 @@ void registerSerializers()
|
|||
mgr->addWrapper(new MorphGeometrySerializer);
|
||||
mgr->addWrapper(new LightManagerSerializer);
|
||||
mgr->addWrapper(new CameraRelativeTransformSerializer);
|
||||
mgr->addWrapper(new MatrixTransformSerializer);
|
||||
|
||||
// Don't serialize Geometry data as we are more interested in the overall structure rather than tons of vertex data that would make the file large and hard to read.
|
||||
mgr->removeWrapper(mgr->findWrapper("osg::Geometry"));
|
||||
|
@ -118,7 +130,6 @@ void registerSerializers()
|
|||
"SceneUtil::StateSetUpdater",
|
||||
"SceneUtil::DisableLight",
|
||||
"SceneUtil::MWShadowTechnique",
|
||||
"NifOsg::NodeUserData",
|
||||
"NifOsg::FlipController",
|
||||
"NifOsg::KeyframeController",
|
||||
"NifOsg::TextKeyMapHolder",
|
||||
|
@ -131,7 +142,8 @@ void registerSerializers()
|
|||
"NifOsg::StaticBoundingBoxCallback",
|
||||
"NifOsg::GeomMorpherController",
|
||||
"NifOsg::UpdateMorphGeometry",
|
||||
"NifOsg::CollisionSwitch",
|
||||
"NifOsg::UVController",
|
||||
"NifOsg::NodeIndexHolder",
|
||||
"osgMyGUI::Drawable",
|
||||
"osg::DrawCallback",
|
||||
"osgOQ::ClearQueriesCallback",
|
||||
|
|
Loading…
Reference in a new issue