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ignore final whitespace/comments
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parent
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commit
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2 changed files with 21 additions and 7 deletions
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@ -207,6 +207,7 @@
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Bug #5300: NPCs don't switch from torch to shield when starting combat
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Bug #5308: World map copying makes save loading much slower
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Bug #5313: Node properties of identical type are not applied in the correct order
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Bug #5345: Dopey Necromancy does not work due to a missing quote
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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@ -368,15 +368,28 @@ namespace Compiler
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{
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if (mIgnoreNewline)
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mErrorHandler.warning ("string contains newline character, make sure that it is intended", mLoc);
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else if (name.size() == 1 || (name.size() == 2 && name[1] == '\r'))
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{
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name.clear();
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mLoc.mLiteral.clear();
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mErrorHandler.warning ("unterminated empty string", mLoc);
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break;
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}
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else
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{
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bool allWhitespace = true;
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for (size_t i = 1; i < name.size(); i++)
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{
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//ignore comments
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if (name[i] == ';')
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break;
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else if (name[i] != '\t' && name[i] != ' ' && name[i] != '\r')
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{
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allWhitespace = false;
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break;
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}
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}
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if (allWhitespace)
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{
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name.clear();
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mLoc.mLiteral.clear();
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mErrorHandler.warning ("unterminated empty string", mLoc);
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return true;
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}
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error = true;
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mErrorHandler.error ("incomplete string or name", mLoc);
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break;
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