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More queue handling adjustments

This commit is contained in:
Capostrophic 2019-05-26 19:23:42 +03:00
parent c975dab7c3
commit e095d51999

View file

@ -769,7 +769,10 @@ namespace MWSound
for(SoundBufferRefPair &snd : snditer->second)
mOutput->finishSound(snd.first);
}
SaySoundMap::iterator sayiter = mActiveSaySounds.find(ptr);
SaySoundMap::iterator sayiter = mSaySoundsQueue.find(ptr);
if(sayiter != mSaySoundsQueue.end())
mOutput->finishStream(sayiter->second);
sayiter = mActiveSaySounds.find(ptr);
if(sayiter != mActiveSaySounds.end())
mOutput->finishStream(sayiter->second);
}
@ -785,6 +788,12 @@ namespace MWSound
}
}
for(SaySoundMap::value_type &snd : mSaySoundsQueue)
{
if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell)
mOutput->finishStream(snd.second);
}
for(SaySoundMap::value_type &snd : mActiveSaySounds)
{
if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell)
@ -1086,7 +1095,7 @@ namespace MWSound
}
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
while (sayiter != mActiveSaySounds.end())
while(sayiter != mActiveSaySounds.end())
{
MWWorld::ConstPtr ptr = sayiter->first;
Stream *sound = sayiter->second;