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@ -625,7 +625,7 @@ namespace MWGui
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void DialogueWindow::onFrame(float dt)
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void DialogueWindow::onFrame(float dt)
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{
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{
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checkReferenceAvailable();
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checkReferenceAvailable();
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if(mPtr.getTypeName() == typeid(ESM::NPC).name())
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if(!mPtr.isEmpty() && mPtr.getTypeName() == typeid(ESM::NPC).name())
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{
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{
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int disp = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr);
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int disp = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr);
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mDispositionBar->setProgressRange(100);
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mDispositionBar->setProgressRange(100);
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