ModifyCommand uses a proper name of a modified nested value

sceneinput
Stanislav Bas 9 years ago
parent d038ac2da0
commit e14aedc7cd

@ -21,12 +21,17 @@ CSMWorld::ModifyCommand::ModifyCommand (QAbstractItemModel& model, const QModelI
// Replace proxy with actual model
mIndex = proxy->mapToSource (index);
mModel = proxy->sourceModel();
}
if (mIndex.parent().isValid())
{
setText ("Modify " + dynamic_cast<CSMWorld::IdTree*>(mModel)->nestedHeaderData (
mIndex.parent().column(), mIndex.column(), Qt::Horizontal, Qt::DisplayRole).toString());
}
else
{
setText ("Modify " + mModel->headerData (mIndex.column(), Qt::Horizontal, Qt::DisplayRole).toString());
}
// Remember record state before the modification
if (CSMWorld::IdTable *table = dynamic_cast<IdTable *>(mModel))

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