Changing refdata

actorid
Jason Hooks 13 years ago
parent 1083db5582
commit e1558e8e14

@ -22,7 +22,9 @@ namespace MWWorld
{
class RefData
{
std::string mHandle;
Ogre::SceneNode* mHandle;
std::string baseNode;
MWScript::Locals mLocals; // if we find the overhead of heaving a locals
// object in the refdata of refs without a script,
@ -43,12 +45,18 @@ namespace MWWorld
public:
RefData() : mHasLocals (false), mEnabled (true), mCount (1) {}
RefData() : mHasLocals (false), mEnabled (true), mCount (1){ mHandle = 0;}
std::string getHandle()
Ogre::SceneNode* getHandle()
{
return mHandle;
}
std::string getBaseNode(){
return baseNode;
}
void setBaseNode(const std::string& node){
baseNode = node;
}
int getCount() const
{
@ -64,10 +72,6 @@ namespace MWWorld
}
}
void setHandle (const std::string& handle)
{
mHandle = handle;
}
void setCount (int count)
{

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