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correcting a bug: player orientation wasn't stored correctly, and objects orientation wasn't properly retrived.
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parent
372308b49a
commit
e1882dce32
1 changed files with 10 additions and 5 deletions
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@ -273,16 +273,21 @@ bool RenderingManager::rotateObject( const MWWorld::Ptr &ptr, Ogre::Vector3 &rot
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Ogre::Quaternion xr(Ogre::Radian(rot.x), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion yr(Ogre::Radian(rot.y), Ogre::Vector3::UNIT_Y);
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Ogre::Quaternion zr(Ogre::Radian(rot.z), Ogre::Vector3::UNIT_Z);
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Ogre::Quaternion newo = adjust ? (xr * yr * zr) * ptr.getRefData().getBaseNode()->getOrientation() : xr * yr * zr;
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rot.x = newo.x;
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rot.y = newo.y;
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rot.z = newo.z;
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Ogre::Quaternion xref(Ogre::Radian(ptr.getRefData().getPosition().rot[0]), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion yref(Ogre::Radian(ptr.getRefData().getPosition().rot[1]), Ogre::Vector3::UNIT_Y);
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Ogre::Quaternion zref(Ogre::Radian(ptr.getRefData().getPosition().rot[2]), Ogre::Vector3::UNIT_Z);
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Ogre::Quaternion newo = adjust ? (xr * yr * zr) * (xref*yref*zref) : xr * yr * zr;
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rot.x = newo.getPitch().valueRadians();// newo.x;Ogre::Quaternion::
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rot.y = newo.getYaw().valueRadians();//newo.y;
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rot.z = newo.getRoll().valueRadians(); //newo.z;
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ptr.getRefData().getBaseNode()->setOrientation(newo);
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}
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else if(isPlayer)
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{
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rot.x = mPlayer->getPitch();
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rot.z = mPlayer->getYaw();
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rot.z = -mPlayer->getYaw();
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}
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else if (adjust)
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{
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