diff --git a/apps/esmtool/esmtool.cpp b/apps/esmtool/esmtool.cpp index 98e18521e..eef970d37 100644 --- a/apps/esmtool/esmtool.cpp +++ b/apps/esmtool/esmtool.cpp @@ -460,7 +460,7 @@ int clone(Arguments& info) for (Stats::iterator it = stats.begin(); it != stats.end(); ++it) { name.val = it->first; - float amount = it->second; + int amount = it->second; std::cout << std::setw(digitCount) << amount << " " << name.toString() << " "; if (++i % 3 == 0) diff --git a/apps/essimporter/convertacdt.cpp b/apps/essimporter/convertacdt.cpp index 91dd8ef23..55a20ec3d 100644 --- a/apps/essimporter/convertacdt.cpp +++ b/apps/essimporter/convertacdt.cpp @@ -23,9 +23,9 @@ namespace ESSImport } for (int i=0; i<8; ++i) { - cStats.mAttributes[i].mBase = acdt.mAttributes[i][1]; - cStats.mAttributes[i].mMod = acdt.mAttributes[i][0]; - cStats.mAttributes[i].mCurrent = acdt.mAttributes[i][0]; + cStats.mAttributes[i].mBase = static_cast(acdt.mAttributes[i][1]); + cStats.mAttributes[i].mMod = static_cast(acdt.mAttributes[i][0]); + cStats.mAttributes[i].mCurrent = static_cast(acdt.mAttributes[i][0]); } cStats.mGoldPool = acdt.mGoldPool; cStats.mTalkedTo = (acdt.mFlags & TalkedToPlayer) != 0; diff --git a/apps/essimporter/converter.hpp b/apps/essimporter/converter.hpp index c23083f8e..5711e6754 100644 --- a/apps/essimporter/converter.hpp +++ b/apps/essimporter/converter.hpp @@ -553,7 +553,7 @@ public: ESM::WeatherState weather; weather.mCurrentWeather = toString(mGame.mGMDT.mCurrentWeather); weather.mNextWeather = toString(mGame.mGMDT.mNextWeather); - weather.mRemainingTransitionTime = mGame.mGMDT.mWeatherTransition/100.f*(0.015*24*3600); + weather.mRemainingTransitionTime = mGame.mGMDT.mWeatherTransition/100.f*(0.015f*24*3600); weather.mHour = mContext->mHour; weather.mWindSpeed = 0.f; weather.mTimePassed = 0.0; diff --git a/apps/openmw/engine.cpp b/apps/openmw/engine.cpp index 96cebd024..76b573941 100644 --- a/apps/openmw/engine.cpp +++ b/apps/openmw/engine.cpp @@ -191,7 +191,7 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager) , mExportFonts(false) , mNewGame (false) { - std::srand ( std::time(NULL) ); + std::srand ( static_cast(std::time(NULL)) ); MWClass::registerClasses(); Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE|SDL_INIT_GAMECONTROLLER|SDL_INIT_JOYSTICK; diff --git a/apps/openmw/mwclass/armor.cpp b/apps/openmw/mwclass/armor.cpp index 0f99d91da..686f5af61 100644 --- a/apps/openmw/mwclass/armor.cpp +++ b/apps/openmw/mwclass/armor.cpp @@ -154,9 +154,9 @@ namespace MWClass const MWWorld::Store &gmst = MWBase::Environment::get().getWorld()->getStore().get(); - float iWeight = gmst.find (typeGmst)->getInt(); + float iWeight = floor(gmst.find(typeGmst)->getFloat()); - float epsilon = 5e-4; + float epsilon = 0.0005f; if (ref->mBase->mData.mWeight == 0) return ESM::Skill::Unarmored; @@ -262,7 +262,7 @@ namespace MWClass info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) - info.remainingEnchantCharge = ptr.getCellRef().getEnchantmentCharge(); + info.remainingEnchantCharge = static_cast(ptr.getCellRef().getEnchantmentCharge()); info.text = text; diff --git a/apps/openmw/mwclass/clothing.cpp b/apps/openmw/mwclass/clothing.cpp index 0fa686dda..b387a3e9f 100644 --- a/apps/openmw/mwclass/clothing.cpp +++ b/apps/openmw/mwclass/clothing.cpp @@ -203,7 +203,7 @@ namespace MWClass info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) - info.remainingEnchantCharge = ptr.getCellRef().getEnchantmentCharge(); + info.remainingEnchantCharge = static_cast(ptr.getCellRef().getEnchantmentCharge()); info.text = text; diff --git a/apps/openmw/mwclass/creature.cpp b/apps/openmw/mwclass/creature.cpp index c59f8428c..ace4949ed 100644 --- a/apps/openmw/mwclass/creature.cpp +++ b/apps/openmw/mwclass/creature.cpp @@ -103,9 +103,9 @@ namespace MWClass data->mCreatureStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mData.mEndurance); data->mCreatureStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mData.mPersonality); data->mCreatureStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mData.mLuck); - data->mCreatureStats.setHealth (ref->mBase->mData.mHealth); - data->mCreatureStats.setMagicka (ref->mBase->mData.mMana); - data->mCreatureStats.setFatigue (ref->mBase->mData.mFatigue); + data->mCreatureStats.setHealth(static_cast(ref->mBase->mData.mHealth)); + data->mCreatureStats.setMagicka(static_cast(ref->mBase->mData.mMana)); + data->mCreatureStats.setFatigue(static_cast(ref->mBase->mData.mFatigue)); data->mCreatureStats.setLevel(ref->mBase->mData.mLevel); @@ -289,7 +289,7 @@ namespace MWClass { damage = attack[0] + ((attack[1]-attack[0])*stats.getAttackStrength()); damage *= gmst.find("fDamageStrengthBase")->getFloat() + - (stats.getAttribute(ESM::Attribute::Strength).getModified() * gmst.find("fDamageStrengthMult")->getFloat() * 0.1); + (stats.getAttribute(ESM::Attribute::Strength).getModified() * gmst.find("fDamageStrengthMult")->getFloat() * 0.1f); MWMechanics::adjustWeaponDamage(damage, weapon); MWMechanics::reduceWeaponCondition(damage, true, weapon, ptr); } @@ -376,8 +376,8 @@ namespace MWClass // Check for knockdown float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * getGmst().fKnockDownMult->getFloat(); float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() - * getGmst().iKnockDownOddsMult->getInt() * 0.01 + getGmst().iKnockDownOddsBase->getInt(); - int roll = std::rand()/ (static_cast (RAND_MAX) + 1) * 100; // [0, 99] + * getGmst().iKnockDownOddsMult->getInt() * 0.01f + getGmst().iKnockDownOddsBase->getInt(); + int roll = static_cast(std::rand() / (static_cast (RAND_MAX)+1) * 100); // [0, 99] if (ishealth && agilityTerm <= damage && knockdownTerm <= roll) { getCreatureStats(ptr).setKnockedDown(true); @@ -528,7 +528,7 @@ namespace MWClass MWMechanics::CreatureStats& stats = getCreatureStats(ptr); const GMST& gmst = getGmst(); - float walkSpeed = gmst.fMinWalkSpeedCreature->getFloat() + 0.01 * stats.getAttribute(ESM::Attribute::Speed).getModified() + float walkSpeed = gmst.fMinWalkSpeedCreature->getFloat() + 0.01f * stats.getAttribute(ESM::Attribute::Speed).getModified() * (gmst.fMaxWalkSpeedCreature->getFloat() - gmst.fMinWalkSpeedCreature->getFloat()); const MWBase::World *world = MWBase::Environment::get().getWorld(); @@ -626,7 +626,7 @@ namespace MWClass float Creature::getCapacity (const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& stats = getCreatureStats (ptr); - return stats.getAttribute(0).getModified()*5; + return static_cast(stats.getAttribute(0).getModified() * 5); } float Creature::getEncumbrance (const MWWorld::Ptr& ptr) const diff --git a/apps/openmw/mwclass/door.cpp b/apps/openmw/mwclass/door.cpp index 10b9b437d..6e1d5334d 100644 --- a/apps/openmw/mwclass/door.cpp +++ b/apps/openmw/mwclass/door.cpp @@ -167,19 +167,19 @@ namespace MWClass if (opening) { MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr, - closeSound, 0.5); - float offset = ptr.getRefData().getLocalRotation().rot[2]/ 3.14159265 * 2.0; + closeSound, 0.5f); + float offset = ptr.getRefData().getLocalRotation().rot[2]/ 3.14159265f * 2.0f; action->setSoundOffset(offset); action->setSound(openSound); } else { MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr, - openSound, 0.5); - float offset = 1.0 - ptr.getRefData().getLocalRotation().rot[2]/ 3.14159265 * 2.0; + openSound, 0.5f); + float offset = 1.0 - ptr.getRefData().getLocalRotation().rot[2]/ 3.14159265f * 2.0f; //most if not all door have closing bang somewhere in the middle of the sound, //so we divide offset by two - action->setSoundOffset(offset * 0.5); + action->setSoundOffset(offset * 0.5f); action->setSound(closeSound); } diff --git a/apps/openmw/mwclass/light.cpp b/apps/openmw/mwclass/light.cpp index 032c40237..90c708f97 100644 --- a/apps/openmw/mwclass/light.cpp +++ b/apps/openmw/mwclass/light.cpp @@ -205,7 +205,7 @@ namespace MWClass { MWWorld::LiveCellRef *ref = ptr.get(); if (ptr.getCellRef().getCharge() == -1) - return ref->mBase->mData.mTime; + return static_cast(ref->mBase->mData.mTime); else return ptr.getCellRef().getChargeFloat(); } diff --git a/apps/openmw/mwclass/npc.cpp b/apps/openmw/mwclass/npc.cpp index d06d7cfe1..c62257572 100644 --- a/apps/openmw/mwclass/npc.cpp +++ b/apps/openmw/mwclass/npc.cpp @@ -66,12 +66,12 @@ namespace double i = floor(d); d -= i; if(d < 0.5) - return i; + return static_cast(i); if(d > 0.5) - return i + 1.0; + return static_cast(i) + 1; if(is_even(i)) - return i; - return i + 1.0; + return static_cast(i); + return static_cast(i) + 1; } void autoCalculateAttributes (const ESM::NPC* npc, MWMechanics::CreatureStats& creatureStats) @@ -116,7 +116,7 @@ namespace continue; // is this a minor or major skill? - float add=0.2; + float add=0.2f; for (int k=0; k<5; ++k) { if (class_->mData.mSkills[k][0] == j) @@ -149,7 +149,7 @@ namespace || class_->mData.mAttribute[1] == ESM::Attribute::Endurance) multiplier += 1; - creatureStats.setHealth(static_cast (0.5 * (strength + endurance)) + multiplier * (creatureStats.getLevel() - 1)); + creatureStats.setHealth(floor(0.5f * (strength + endurance)) + multiplier * (creatureStats.getLevel() - 1)); } /** @@ -539,7 +539,7 @@ namespace MWClass { damage = attack[0] + ((attack[1]-attack[0])*stats.getAttackStrength()); damage *= gmst.fDamageStrengthBase->getFloat() + - (stats.getAttribute(ESM::Attribute::Strength).getModified() * gmst.fDamageStrengthMult->getFloat() * 0.1); + (stats.getAttribute(ESM::Attribute::Strength).getModified() * gmst.fDamageStrengthMult->getFloat() * 0.1f); } MWMechanics::adjustWeaponDamage(damage, weapon); MWMechanics::reduceWeaponCondition(damage, true, weapon, ptr); @@ -648,7 +648,7 @@ namespace MWClass const GMST& gmst = getGmst(); int chance = store.get().find("iVoiceHitOdds")->getInt(); - int roll = std::rand()/ (static_cast (RAND_MAX) + 1) * 100; // [0, 99] + int roll = static_cast(std::rand() / (static_cast (RAND_MAX)+1) * 100); // [0, 99] if (roll < chance) { MWBase::Environment::get().getDialogueManager()->say(ptr, "hit"); @@ -657,8 +657,8 @@ namespace MWClass // Check for knockdown float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * gmst.fKnockDownMult->getFloat(); float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() - * gmst.iKnockDownOddsMult->getInt() * 0.01 + gmst.iKnockDownOddsBase->getInt(); - roll = std::rand()/ (static_cast (RAND_MAX) + 1) * 100; // [0, 99] + * gmst.iKnockDownOddsMult->getInt() * 0.01f + gmst.iKnockDownOddsBase->getInt(); + roll = static_cast(std::rand() / (static_cast (RAND_MAX)+1) * 100); // [0, 99] if (ishealth && agilityTerm <= damage && knockdownTerm <= roll) { getCreatureStats(ptr).setKnockedDown(true); @@ -690,7 +690,7 @@ namespace MWClass float unmitigatedDamage = damage; float x = damage / (damage + getArmorRating(ptr)); damage *= std::max(gmst.fCombatArmorMinMult->getFloat(), x); - int damageDiff = unmitigatedDamage - damage; + int damageDiff = static_cast(unmitigatedDamage - damage); if (damage < 1) damage = 1; @@ -938,7 +938,7 @@ namespace MWClass gmst.fJumpEncumbranceMultiplier->getFloat() * (1.0f - Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr)); - float a = npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified(); + float a = static_cast(npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified()); float b = 0.0f; if(a > 50.0f) { @@ -1097,7 +1097,7 @@ namespace MWClass if (it == invStore.end() || it->getTypeName() != typeid(ESM::Armor).name()) { // unarmored - ratings[i] = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill); + ratings[i] = static_cast((fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill)); } else { diff --git a/apps/openmw/mwclass/weapon.cpp b/apps/openmw/mwclass/weapon.cpp index d1a44fd0e..a484ad668 100644 --- a/apps/openmw/mwclass/weapon.cpp +++ b/apps/openmw/mwclass/weapon.cpp @@ -345,7 +345,7 @@ namespace MWClass info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) - info.remainingEnchantCharge = ptr.getCellRef().getEnchantmentCharge(); + info.remainingEnchantCharge = static_cast(ptr.getCellRef().getEnchantmentCharge()); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); diff --git a/apps/openmw/mwdialogue/dialoguemanagerimp.cpp b/apps/openmw/mwdialogue/dialoguemanagerimp.cpp index 1d1f655aa..e8dcf535c 100644 --- a/apps/openmw/mwdialogue/dialoguemanagerimp.cpp +++ b/apps/openmw/mwdialogue/dialoguemanagerimp.cpp @@ -444,7 +444,7 @@ namespace MWDialogue if (mActor.getClass().isNpc()) { MWMechanics::NpcStats& npcStats = mActor.getClass().getNpcStats(mActor); - npcStats.setBaseDisposition(npcStats.getBaseDisposition() + mPermanentDispositionChange); + npcStats.setBaseDisposition(static_cast(npcStats.getBaseDisposition() + mPermanentDispositionChange)); } mPermanentDispositionChange = 0; mTemporaryDispositionChange = 0; @@ -521,7 +521,7 @@ namespace MWDialogue mPermanentDispositionChange += perm; // change temp disposition so that final disposition is between 0...100 - int curDisp = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor); + float curDisp = static_cast(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor)); if (curDisp + mTemporaryDispositionChange < 0) mTemporaryDispositionChange = -curDisp; else if (curDisp + mTemporaryDispositionChange > 100) @@ -564,7 +564,7 @@ namespace MWDialogue int DialogueManager::getTemporaryDispositionChange() const { - return mTemporaryDispositionChange; + return static_cast(mTemporaryDispositionChange); } void DialogueManager::applyDispositionChange(int delta) diff --git a/apps/openmw/mwgui/backgroundimage.cpp b/apps/openmw/mwgui/backgroundimage.cpp index 9c07c5780..ee966c189 100644 --- a/apps/openmw/mwgui/backgroundimage.cpp +++ b/apps/openmw/mwgui/backgroundimage.cpp @@ -41,8 +41,8 @@ void BackgroundImage::adjustSize() MyGUI::IntSize screenSize = getSize(); - int leftPadding = std::max(0.0, (screenSize.width - screenSize.height * mAspect) / 2); - int topPadding = std::max(0.0, (screenSize.height - screenSize.width / mAspect) / 2); + int leftPadding = std::max(0, static_cast(screenSize.width - screenSize.height * mAspect) / 2); + int topPadding = std::max(0, static_cast(screenSize.height - screenSize.width / mAspect) / 2); mChild->setCoord(leftPadding, topPadding, screenSize.width - leftPadding*2, screenSize.height - topPadding*2); } diff --git a/apps/openmw/mwgui/bookpage.cpp b/apps/openmw/mwgui/bookpage.cpp index 57e171659..9d2f52bfd 100644 --- a/apps/openmw/mwgui/bookpage.cpp +++ b/apps/openmw/mwgui/bookpage.cpp @@ -326,7 +326,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter mLine = NULL; } - void sectionBreak (float margin) + void sectionBreak (int margin) { add_partial_text(); @@ -465,7 +465,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter { MyGUI::GlyphInfo* gi = style->mFont->getGlyphInfo (stream.peek ()); if (gi) - space_width += gi->advance + gi->bearingX; + space_width += static_cast(gi->advance + gi->bearingX); stream.consume (); } @@ -475,7 +475,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter { MyGUI::GlyphInfo* gi = style->mFont->getGlyphInfo (stream.peek ()); if (gi) - word_width += gi->advance + gi->bearingX; + word_width += static_cast(gi->advance + gi->bearingX); stream.consume (); } @@ -623,15 +623,15 @@ namespace RenderXform (MyGUI::ICroppedRectangle* croppedParent, MyGUI::RenderTargetInfo const & renderTargetInfo) { - clipTop = croppedParent->_getMarginTop (); - clipLeft = croppedParent->_getMarginLeft (); - clipRight = croppedParent->getWidth () - croppedParent->_getMarginRight (); - clipBottom = croppedParent->getHeight () - croppedParent->_getMarginBottom (); + clipTop = static_cast(croppedParent->_getMarginTop()); + clipLeft = static_cast(croppedParent->_getMarginLeft ()); + clipRight = static_cast(croppedParent->getWidth () - croppedParent->_getMarginRight ()); + clipBottom = static_cast(croppedParent->getHeight() - croppedParent->_getMarginBottom()); - absoluteLeft = croppedParent->getAbsoluteLeft(); - absoluteTop = croppedParent->getAbsoluteTop(); - leftOffset = renderTargetInfo.leftOffset; - topOffset = renderTargetInfo.topOffset; + absoluteLeft = static_cast(croppedParent->getAbsoluteLeft()); + absoluteTop = static_cast(croppedParent->getAbsoluteTop()); + leftOffset = static_cast(renderTargetInfo.leftOffset); + topOffset = static_cast(renderTargetInfo.topOffset); pixScaleX = renderTargetInfo.pixScaleX; pixScaleY = renderTargetInfo.pixScaleY; @@ -1136,7 +1136,7 @@ public: MyGUI::Colour colour = isActive ? (this_->mItemActive ? run.mStyle->mActiveColour: run.mStyle->mHotColour) : run.mStyle->mNormalColour; - glyphStream.reset (section.mRect.left + line.mRect.left + run.mLeft, line.mRect.top, colour); + glyphStream.reset(static_cast(section.mRect.left + line.mRect.left + run.mLeft), static_cast(line.mRect.top), colour); Utf8Stream stream (run.mRange); @@ -1164,7 +1164,7 @@ public: RenderXform renderXform (mCroppedParent, textFormat.mRenderItem->getRenderTarget()->getInfo()); - GlyphStream glyphStream (textFormat.mFont, mCoord.left, mCoord.top-mViewTop, + GlyphStream glyphStream(textFormat.mFont, static_cast(mCoord.left), static_cast(mCoord.top - mViewTop), -1 /*mNode->getNodeDepth()*/, vertices, renderXform); int visit_top = (std::max) (mViewTop, mViewTop + int (renderXform.clipTop )); diff --git a/apps/openmw/mwgui/bookpage.hpp b/apps/openmw/mwgui/bookpage.hpp index 458cf2a19..c7340ec7c 100644 --- a/apps/openmw/mwgui/bookpage.hpp +++ b/apps/openmw/mwgui/bookpage.hpp @@ -71,7 +71,7 @@ namespace MWGui /// to begin when additional text is inserted. Pagination attempts to keep /// sections together on a single page. The margin parameter adds additional space /// before the next line of text. - virtual void sectionBreak (float margin = 0) = 0; + virtual void sectionBreak (int margin = 0) = 0; /// Changes the alignment for the current section of text. virtual void setSectionAlignment (Alignment sectionAlignment) = 0; diff --git a/apps/openmw/mwgui/companionwindow.cpp b/apps/openmw/mwgui/companionwindow.cpp index 8f709ec8d..fe47437ca 100644 --- a/apps/openmw/mwgui/companionwindow.cpp +++ b/apps/openmw/mwgui/companionwindow.cpp @@ -129,7 +129,7 @@ void CompanionWindow::updateEncumbranceBar() return; float capacity = mPtr.getClass().getCapacity(mPtr); float encumbrance = mPtr.getClass().getEncumbrance(mPtr); - mEncumbranceBar->setValue(encumbrance, capacity); + mEncumbranceBar->setValue(static_cast(encumbrance), static_cast(capacity)); if (mModel && mModel->hasProfit(mPtr)) { diff --git a/apps/openmw/mwgui/controllers.cpp b/apps/openmw/mwgui/controllers.cpp index ad804997a..72f2eb7f3 100644 --- a/apps/openmw/mwgui/controllers.cpp +++ b/apps/openmw/mwgui/controllers.cpp @@ -9,8 +9,8 @@ namespace MWGui { ControllerRepeatEvent::ControllerRepeatEvent() : - mInit(0.5), - mStep(0.1), + mInit(0.5f), + mStep(0.1f), mEnabled(true), mTimeLeft(0) { diff --git a/apps/openmw/mwgui/dialogue.cpp b/apps/openmw/mwgui/dialogue.cpp index eee86c6d2..3bc4292e3 100644 --- a/apps/openmw/mwgui/dialogue.cpp +++ b/apps/openmw/mwgui/dialogue.cpp @@ -549,7 +549,7 @@ namespace MWGui size_t range = book->getSize().second - viewHeight; mScrollBar->setScrollRange(range); mScrollBar->setScrollPosition(range-1); - mScrollBar->setTrackSize(viewHeight / static_cast(book->getSize().second) * mScrollBar->getLineSize()); + mScrollBar->setTrackSize(static_cast(viewHeight / static_cast(book->getSize().second) * mScrollBar->getLineSize())); onScrollbarMoved(mScrollBar, range-1); } else @@ -637,14 +637,14 @@ namespace MWGui if (dispositionVisible && !dispositionWasVisible) { mDispositionBar->setVisible(true); - float offset = mDispositionBar->getHeight()+5; + int offset = mDispositionBar->getHeight()+5; mTopicsList->setCoord(mTopicsList->getCoord() + MyGUI::IntCoord(0,offset,0,-offset)); mTopicsList->adjustSize(); } else if (!dispositionVisible && dispositionWasVisible) { mDispositionBar->setVisible(false); - float offset = mDispositionBar->getHeight()+5; + int offset = mDispositionBar->getHeight()+5; mTopicsList->setCoord(mTopicsList->getCoord() - MyGUI::IntCoord(0,offset,0,-offset)); mTopicsList->adjustSize(); } diff --git a/apps/openmw/mwgui/hud.cpp b/apps/openmw/mwgui/hud.cpp index a4e67e9b1..97a113527 100644 --- a/apps/openmw/mwgui/hud.cpp +++ b/apps/openmw/mwgui/hud.cpp @@ -262,7 +262,7 @@ namespace MWGui void HUD::setDrowningTimeLeft(float time, float maxTime) { - size_t progress = time/maxTime*200.0; + size_t progress = static_cast(time / maxTime * 200); mDrowning->setProgressPosition(progress); bool isDrowning = (progress == 0); @@ -631,7 +631,7 @@ namespace MWGui mEnemyHealth->setProgressRange(100); // Health is usually cast to int before displaying. Actors die whenever they are < 1 health. // Therefore any value < 1 should show as an empty health bar. We do the same in statswindow :) - mEnemyHealth->setProgressPosition(int(stats.getHealth().getCurrent()) / stats.getHealth().getModified() * 100); + mEnemyHealth->setProgressPosition(static_cast(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100)); static const float fNPCHealthBarFade = MWBase::Environment::get().getWorld()->getStore().get().find("fNPCHealthBarFade")->getFloat(); if (fNPCHealthBarFade > 0.f) diff --git a/apps/openmw/mwgui/inventorywindow.cpp b/apps/openmw/mwgui/inventorywindow.cpp index b0adddffa..a6722319d 100644 --- a/apps/openmw/mwgui/inventorywindow.cpp +++ b/apps/openmw/mwgui/inventorywindow.cpp @@ -101,7 +101,7 @@ namespace MWGui void InventoryWindow::adjustPanes() { const float aspect = 0.5; // fixed aspect ratio for the avatar image - float leftPaneWidth = (mMainWidget->getSize().height-44-mArmorRating->getHeight()) * aspect; + int leftPaneWidth = static_cast(mMainWidget->getSize().height - 44 - mArmorRating->getHeight()) * aspect); mLeftPane->setSize( leftPaneWidth, mMainWidget->getSize().height-44 ); mRightPane->setCoord( mLeftPane->getPosition().left + leftPaneWidth + 4, mRightPane->getPosition().top, @@ -153,10 +153,10 @@ namespace MWGui } MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); - MyGUI::IntPoint pos (Settings::Manager::getFloat(setting + " x", "Windows") * viewSize.width, - Settings::Manager::getFloat(setting + " y", "Windows") * viewSize.height); - MyGUI::IntSize size (Settings::Manager::getFloat(setting + " w", "Windows") * viewSize.width, - Settings::Manager::getFloat(setting + " h", "Windows") * viewSize.height); + MyGUI::IntPoint pos(static_cast(Settings::Manager::getFloat(setting + " x", "Windows") * viewSize.width), + static_cast(Settings::Manager::getFloat(setting + " y", "Windows") * viewSize.height)); + MyGUI::IntSize size(static_cast(Settings::Manager::getFloat(setting + " w", "Windows") * viewSize.width), + static_cast(Settings::Manager::getFloat(setting + " h", "Windows") * viewSize.height)); if (size.width != mMainWidget->getWidth() || size.height != mMainWidget->getHeight()) mPreviewResize = true; @@ -519,7 +519,7 @@ namespace MWGui float capacity = player.getClass().getCapacity(player); float encumbrance = player.getClass().getEncumbrance(player); mTradeModel->adjustEncumbrance(encumbrance); - mEncumbranceBar->setValue(encumbrance, capacity); + mEncumbranceBar->setValue(static_cast(encumbrance), static_cast(capacity)); } void InventoryWindow::onFrame() diff --git a/apps/openmw/mwgui/itemview.cpp b/apps/openmw/mwgui/itemview.cpp index e30f6e7a8..aade232d2 100644 --- a/apps/openmw/mwgui/itemview.cpp +++ b/apps/openmw/mwgui/itemview.cpp @@ -141,10 +141,10 @@ void ItemView::onSelectedBackground(MyGUI::Widget *sender) void ItemView::onMouseWheel(MyGUI::Widget *_sender, int _rel) { - if (mScrollView->getViewOffset().left + _rel*0.3 > 0) + if (mScrollView->getViewOffset().left + _rel*0.3f > 0) mScrollView->setViewOffset(MyGUI::IntPoint(0, 0)); else - mScrollView->setViewOffset(MyGUI::IntPoint(mScrollView->getViewOffset().left + _rel*0.3, 0)); + mScrollView->setViewOffset(MyGUI::IntPoint(static_cast(mScrollView->getViewOffset().left + _rel*0.3f), 0)); } void ItemView::setSize(const MyGUI::IntSize &_value) diff --git a/apps/openmw/mwgui/jailscreen.cpp b/apps/openmw/mwgui/jailscreen.cpp index 58873c566..728c46023 100644 --- a/apps/openmw/mwgui/jailscreen.cpp +++ b/apps/openmw/mwgui/jailscreen.cpp @@ -17,7 +17,7 @@ namespace MWGui { JailScreen::JailScreen() : WindowBase("openmw_jail_screen.layout"), - mTimeAdvancer(0.01), + mTimeAdvancer(0.01f), mDays(1), mFadeTimeRemaining(0) { @@ -66,7 +66,7 @@ namespace MWGui void JailScreen::onJailProgressChanged(int cur, int /*total*/) { mProgressBar->setScrollPosition(0); - mProgressBar->setTrackSize(cur / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize()); + mProgressBar->setTrackSize(static_cast(cur / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize())); } void JailScreen::onJailFinished() @@ -83,7 +83,7 @@ namespace MWGui std::set skills; for (int day=0; day (RAND_MAX) + 1) * ESM::Skill::Length; + int skill = static_cast(std::rand() / (static_cast (RAND_MAX)+1) * ESM::Skill::Length); skills.insert(skill); MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill); diff --git a/apps/openmw/mwgui/loadingscreen.cpp b/apps/openmw/mwgui/loadingscreen.cpp index 9e3343c78..f920acf1a 100644 --- a/apps/openmw/mwgui/loadingscreen.cpp +++ b/apps/openmw/mwgui/loadingscreen.cpp @@ -33,8 +33,8 @@ namespace MWGui : mSceneMgr(sceneMgr) , mWindow(rw) , WindowBase("openmw_loading_screen.layout") - , mLastRenderTime(0.f) - , mLastWallpaperChangeTime(0.f) + , mLastRenderTime(0) + , mLastWallpaperChangeTime(0) , mProgress(0) , mVSyncWasEnabled(false) { @@ -173,7 +173,7 @@ namespace MWGui return; mProgress = value; mProgressBar->setScrollPosition(0); - mProgressBar->setTrackSize(value / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize()); + mProgressBar->setTrackSize(static_cast(value / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize())); draw(); } @@ -182,7 +182,7 @@ namespace MWGui mProgressBar->setScrollPosition(0); size_t value = mProgress + increase; mProgress = value; - mProgressBar->setTrackSize(value / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize()); + mProgressBar->setTrackSize(static_cast(value / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize())); draw(); } @@ -193,7 +193,7 @@ namespace MWGui time = (time-2)*-1; mProgressBar->setTrackSize(50); - mProgressBar->setScrollPosition(time * (mProgressBar->getScrollRange()-1)); + mProgressBar->setScrollPosition(static_cast(time * (mProgressBar->getScrollRange() - 1))); draw(); } diff --git a/apps/openmw/mwgui/mapwindow.cpp b/apps/openmw/mwgui/mapwindow.cpp index 13e2e3904..271e43d29 100644 --- a/apps/openmw/mwgui/mapwindow.cpp +++ b/apps/openmw/mwgui/mapwindow.cpp @@ -244,14 +244,14 @@ namespace MWGui // Image space is -Y up, cells are Y up nY = 1 - (worldY - cellSize * cellY) / cellSize; - float cellDx = cellX - mCurX; - float cellDy = cellY - mCurY; + float cellDx = static_cast(cellX - mCurX); + float cellDy = static_cast(cellY - mCurY); markerPos.cellX = cellX; markerPos.cellY = cellY; - widgetPos = MyGUI::IntPoint(nX * mMapWidgetSize + (1+cellDx) * mMapWidgetSize, - nY * mMapWidgetSize - (cellDy-1) * mMapWidgetSize); + widgetPos = MyGUI::IntPoint(static_cast(nX * mMapWidgetSize + (1 + cellDx) * mMapWidgetSize), + static_cast(nY * mMapWidgetSize - (cellDy-1) * mMapWidgetSize)); } else { @@ -263,8 +263,8 @@ namespace MWGui markerPos.cellY = cellY; // Image space is -Y up, cells are Y up - widgetPos = MyGUI::IntPoint(nX * mMapWidgetSize + (1+(cellX-mCurX)) * mMapWidgetSize, - nY * mMapWidgetSize + (1-(cellY-mCurY)) * mMapWidgetSize); + widgetPos = MyGUI::IntPoint(static_cast(nX * mMapWidgetSize + (1 + (cellX - mCurX)) * mMapWidgetSize), + static_cast(nY * mMapWidgetSize + (1-(cellY-mCurY)) * mMapWidgetSize)); } markerPos.nX = nX; @@ -309,8 +309,8 @@ namespace MWGui markerWidget->setUserString("ToolTipType", "Layout"); markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine"); markerWidget->setUserString("Caption_TextOneLine", MyGUI::TextIterator::toTagsString(marker.mNote)); - markerWidget->setNormalColour(MyGUI::Colour(1.0,0.3,0.3)); - markerWidget->setHoverColour(MyGUI::Colour(1.0,0.5,0.5)); + markerWidget->setNormalColour(MyGUI::Colour(1.0f, 0.3f, 0.3f)); + markerWidget->setHoverColour(MyGUI::Colour(1.0f, 0.5f, 0.5f)); markerWidget->setUserData(marker); markerWidget->setNeedMouseFocus(true); customMarkerCreated(markerWidget); @@ -424,7 +424,7 @@ namespace MWGui void LocalMapBase::setPlayerPos(int cellX, int cellY, const float nx, const float ny) { - MyGUI::IntPoint pos(mMapWidgetSize+nx*mMapWidgetSize-16, mMapWidgetSize+ny*mMapWidgetSize-16); + MyGUI::IntPoint pos(static_cast(mMapWidgetSize + nx*mMapWidgetSize - 16), static_cast(mMapWidgetSize + ny*mMapWidgetSize - 16)); pos.left += (cellX - mCurX) * mMapWidgetSize; pos.top -= (cellY - mCurY) * mMapWidgetSize; @@ -435,7 +435,7 @@ namespace MWGui mCompass->setPosition(pos); MyGUI::IntPoint middle (pos.left+16, pos.top+16); MyGUI::IntCoord viewsize = mLocalMap->getCoord(); - MyGUI::IntPoint viewOffset(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top); + MyGUI::IntPoint viewOffset((viewsize.width / 2) - middle.left, (viewsize.height / 2) - middle.top); mLocalMap->setViewOffset(viewOffset); } } @@ -668,7 +668,7 @@ namespace MWGui else { worldPos.x = (x + nX) * cellSize; - worldPos.y = (y + (1.0-nY)) * cellSize; + worldPos.y = (y + (1.0f-nY)) * cellSize; } mEditingMarker.mWorldX = worldPos.x; @@ -737,8 +737,8 @@ namespace MWGui int markerSize = 12; int offset = mGlobalMapRender->getCellSize()/2 - markerSize/2; MyGUI::IntCoord widgetCoord( - worldX * mGlobalMapRender->getWidth()+offset, - worldY * mGlobalMapRender->getHeight()+offset, + static_cast(worldX * mGlobalMapRender->getWidth()+offset), + static_cast(worldY * mGlobalMapRender->getHeight() + offset), markerSize, markerSize); MyGUI::Widget* markerWidget = mGlobalMap->createWidget("MarkerButton", @@ -833,11 +833,11 @@ namespace MWGui worldX *= mGlobalMapRender->getWidth(); worldY *= mGlobalMapRender->getHeight(); - mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(worldX - 16, worldY - 16)); + mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(static_cast(worldX - 16), static_cast(worldY - 16))); // set the view offset so that player is in the center MyGUI::IntSize viewsize = mGlobalMap->getSize(); - MyGUI::IntPoint viewoffs(0.5*viewsize.width - worldX, 0.5*viewsize.height - worldY); + MyGUI::IntPoint viewoffs((viewsize.width / 2) - worldX, (viewsize.height / 2) - worldY); mGlobalMap->setViewOffset(viewoffs); } } @@ -854,11 +854,11 @@ namespace MWGui x *= mGlobalMapRender->getWidth(); y *= mGlobalMapRender->getHeight(); - mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(x - 16, y - 16)); + mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(static_cast(x - 16), static_cast(y - 16))); // set the view offset so that player is in the center MyGUI::IntSize viewsize = mGlobalMap->getSize(); - MyGUI::IntPoint viewoffs(0.5*viewsize.width - x, 0.5*viewsize.height - y); + MyGUI::IntPoint viewoffs((viewsize.width / 2) - x, (viewsize.height / 2) - y); mGlobalMap->setViewOffset(viewoffs); } diff --git a/apps/openmw/mwgui/merchantrepair.cpp b/apps/openmw/mwgui/merchantrepair.cpp index 907c664b1..4407bf927 100644 --- a/apps/openmw/mwgui/merchantrepair.cpp +++ b/apps/openmw/mwgui/merchantrepair.cpp @@ -59,11 +59,11 @@ void MerchantRepair::startRepair(const MWWorld::Ptr &actor) float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get() .find("fRepairMult")->getFloat(); - float p = std::max(1, basePrice); - float r = std::max(1, static_cast(maxDurability / p)); + float p = static_cast(std::max(1, basePrice)); + float r = static_cast(std::max(1, static_cast(maxDurability / p))); - int x = ((maxDurability - durability) / r); - x = (fRepairMult * x); + int x = static_cast((maxDurability - durability) / r); + x = static_cast(fRepairMult * x); int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true); @@ -105,10 +105,10 @@ void MerchantRepair::startRepair(const MWWorld::Ptr &actor) void MerchantRepair::onMouseWheel(MyGUI::Widget* _sender, int _rel) { - if (mList->getViewOffset().top + _rel*0.3 > 0) + if (mList->getViewOffset().top + _rel*0.3f > 0) mList->setViewOffset(MyGUI::IntPoint(0, 0)); else - mList->setViewOffset(MyGUI::IntPoint(0, mList->getViewOffset().top + _rel*0.3)); + mList->setViewOffset(MyGUI::IntPoint(0, static_cast(mList->getViewOffset().top + _rel*0.3f))); } void MerchantRepair::open() diff --git a/apps/openmw/mwgui/messagebox.cpp b/apps/openmw/mwgui/messagebox.cpp index cdbcf784d..b7c67e68b 100644 --- a/apps/openmw/mwgui/messagebox.cpp +++ b/apps/openmw/mwgui/messagebox.cpp @@ -70,7 +70,7 @@ namespace MWGui it = mMessageBoxes.begin(); while(it != mMessageBoxes.end()) { - (*it)->update(height); + (*it)->update(static_cast(height)); height += (*it)->getHeight(); ++it; } diff --git a/apps/openmw/mwgui/race.cpp b/apps/openmw/mwgui/race.cpp index b03bf758a..97dbfbafc 100644 --- a/apps/openmw/mwgui/race.cpp +++ b/apps/openmw/mwgui/race.cpp @@ -203,7 +203,7 @@ namespace MWGui void RaceDialog::onHeadRotate(MyGUI::ScrollBar* scroll, size_t _position) { - float angle = (float(_position) / (scroll->getScrollRange()-1) - 0.5) * 3.14 * 2; + float angle = (float(_position) / (scroll->getScrollRange()-1) - 0.5f) * 3.14f * 2; mPreview->update (angle); mPreviewDirty = true; mCurrentAngle = angle; @@ -404,7 +404,7 @@ namespace MWGui skillWidget = mSkillList->createWidget("MW_StatNameValue", coord1, MyGUI::Align::Default, std::string("Skill") + MyGUI::utility::toString(i)); skillWidget->setSkillNumber(skillId); - skillWidget->setSkillValue(Widgets::MWSkill::SkillValue(race->mData.mBonus[i].mBonus)); + skillWidget->setSkillValue(Widgets::MWSkill::SkillValue(static_cast(race->mData.mBonus[i].mBonus))); ToolTips::createSkillToolTip(skillWidget, skillId); diff --git a/apps/openmw/mwgui/recharge.cpp b/apps/openmw/mwgui/recharge.cpp index 2c854a8f5..1af31373c 100644 --- a/apps/openmw/mwgui/recharge.cpp +++ b/apps/openmw/mwgui/recharge.cpp @@ -119,7 +119,7 @@ void Recharge::updateView() Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default); - chargeWidget->setValue(iter->getCellRef().getEnchantmentCharge(), enchantment->mData.mCharge); + chargeWidget->setValue(static_cast(iter->getCellRef().getEnchantmentCharge()), enchantment->mData.mCharge); chargeWidget->setNeedMouseFocus(false); currentY += 32 + 4; @@ -149,11 +149,11 @@ void Recharge::onItemClicked(MyGUI::Widget *sender) MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player); - float luckTerm = 0.1 * stats.getAttribute(ESM::Attribute::Luck).getModified(); + float luckTerm = 0.1f * stats.getAttribute(ESM::Attribute::Luck).getModified(); if (luckTerm < 1|| luckTerm > 10) luckTerm = 1; - float intelligenceTerm = 0.2 * stats.getAttribute(ESM::Attribute::Intelligence).getModified(); + float intelligenceTerm = 0.2f * stats.getAttribute(ESM::Attribute::Intelligence).getModified(); if (intelligenceTerm > 20) intelligenceTerm = 20; @@ -161,7 +161,7 @@ void Recharge::onItemClicked(MyGUI::Widget *sender) intelligenceTerm = 1; float x = (npcStats.getSkill(ESM::Skill::Enchant).getModified() + intelligenceTerm + luckTerm) * stats.getFatigueTerm(); - int roll = std::rand()/ (static_cast (RAND_MAX) + 1) * 100; // [0, 99] + int roll = static_cast(std::rand() / (static_cast (RAND_MAX)+1) * 100); // [0, 99] if (roll < x) { std::string soul = gem.getCellRef().getSoul(); @@ -197,10 +197,10 @@ void Recharge::onItemClicked(MyGUI::Widget *sender) void Recharge::onMouseWheel(MyGUI::Widget* _sender, int _rel) { - if (mView->getViewOffset().top + _rel*0.3 > 0) + if (mView->getViewOffset().top + _rel*0.3f > 0) mView->setViewOffset(MyGUI::IntPoint(0, 0)); else - mView->setViewOffset(MyGUI::IntPoint(0, mView->getViewOffset().top + _rel*0.3)); + mView->setViewOffset(MyGUI::IntPoint(0, static_cast(mView->getViewOffset().top + _rel*0.3f))); } } diff --git a/apps/openmw/mwgui/review.cpp b/apps/openmw/mwgui/review.cpp index 1bcd2d31a..47c7cef21 100644 --- a/apps/openmw/mwgui/review.cpp +++ b/apps/openmw/mwgui/review.cpp @@ -146,21 +146,21 @@ namespace MWGui void ReviewDialog::setHealth(const MWMechanics::DynamicStat& value) { - mHealth->setValue(value.getCurrent(), value.getModified()); + mHealth->setValue(static_cast(value.getCurrent()), static_cast(value.getModified())); std::string valStr = MyGUI::utility::toString(value.getCurrent()) + "/" + MyGUI::utility::toString(value.getModified()); mHealth->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr); } void ReviewDialog::setMagicka(const MWMechanics::DynamicStat& value) { - mMagicka->setValue(value.getCurrent(), value.getModified()); + mMagicka->setValue(static_cast(value.getCurrent()), static_cast(value.getModified())); std::string valStr = MyGUI::utility::toString(value.getCurrent()) + "/" + MyGUI::utility::toString(value.getModified()); mMagicka->setUserString("Caption_HealthDescription", "#{sIntDesc}\n" + valStr); } void ReviewDialog::setFatigue(const MWMechanics::DynamicStat& value) { - mFatigue->setValue(value.getCurrent(), value.getModified()); + mFatigue->setValue(static_cast(value.getCurrent()), static_cast(value.getModified())); std::string valStr = MyGUI::utility::toString(value.getCurrent()) + "/" + MyGUI::utility::toString(value.getModified()); mFatigue->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr); } @@ -180,7 +180,7 @@ namespace MWGui MyGUI::TextBox* widget = mSkillWidgetMap[skillId]; if (widget) { - float modified = value.getModified(), base = value.getBase(); + float modified = static_cast(value.getModified()), base = static_cast(value.getBase()); std::string text = MyGUI::utility::toString(std::floor(modified)); std::string state = "normal"; if (modified > base) @@ -376,7 +376,7 @@ namespace MWGui if (mSkillView->getViewOffset().top + _rel*0.3 > 0) mSkillView->setViewOffset(MyGUI::IntPoint(0, 0)); else - mSkillView->setViewOffset(MyGUI::IntPoint(0, mSkillView->getViewOffset().top + _rel*0.3)); + mSkillView->setViewOffset(MyGUI::IntPoint(0, static_cast(mSkillView->getViewOffset().top + _rel*0.3))); } } diff --git a/apps/openmw/mwgui/settingswindow.cpp b/apps/openmw/mwgui/settingswindow.cpp index 301e9de7e..5bb82bc69 100644 --- a/apps/openmw/mwgui/settingswindow.cpp +++ b/apps/openmw/mwgui/settingswindow.cpp @@ -152,7 +152,7 @@ namespace MWGui } else { - int value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current)); + int value = Settings::Manager::getInt(getSettingName(current), getSettingCategory(current)); scroll->setScrollPosition(value); } scroll->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition); @@ -557,10 +557,10 @@ namespace MWGui void SettingsWindow::onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel) { - if (mControlsBox->getViewOffset().top + _rel*0.3 > 0) + if (mControlsBox->getViewOffset().top + _rel*0.3f > 0) mControlsBox->setViewOffset(MyGUI::IntPoint(0, 0)); else - mControlsBox->setViewOffset(MyGUI::IntPoint(0, mControlsBox->getViewOffset().top + _rel*0.3)); + mControlsBox->setViewOffset(MyGUI::IntPoint(0, static_cast(mControlsBox->getViewOffset().top + _rel*0.3f))); } void SettingsWindow::onResetDefaultBindings(MyGUI::Widget* _sender) diff --git a/apps/openmw/mwgui/spellbuyingwindow.cpp b/apps/openmw/mwgui/spellbuyingwindow.cpp index 54094b606..57b02940e 100644 --- a/apps/openmw/mwgui/spellbuyingwindow.cpp +++ b/apps/openmw/mwgui/spellbuyingwindow.cpp @@ -46,7 +46,7 @@ namespace MWGui MWBase::Environment::get().getWorld()->getStore(); const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get().find(spellId); - int price = spell->mData.mCost*store.get().find("fSpellValueMult")->getFloat(); + int price = static_cast(spell->mData.mCost*store.get().find("fSpellValueMult")->getFloat()); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); @@ -187,7 +187,7 @@ namespace MWGui if (mSpellsView->getViewOffset().top + _rel*0.3 > 0) mSpellsView->setViewOffset(MyGUI::IntPoint(0, 0)); else - mSpellsView->setViewOffset(MyGUI::IntPoint(0, mSpellsView->getViewOffset().top + _rel*0.3)); + mSpellsView->setViewOffset(MyGUI::IntPoint(0, static_cast(mSpellsView->getViewOffset().top + _rel*0.3f))); } } diff --git a/apps/openmw/mwgui/spellcreationdialog.cpp b/apps/openmw/mwgui/spellcreationdialog.cpp index 2757b7cae..c744d3ed6 100644 --- a/apps/openmw/mwgui/spellcreationdialog.cpp +++ b/apps/openmw/mwgui/spellcreationdialog.cpp @@ -440,14 +440,14 @@ namespace MWGui for (std::vector::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it) { - float x = 0.5 * (it->mMagnMin + it->mMagnMax); + float x = 0.5f * (it->mMagnMin + it->mMagnMax); const ESM::MagicEffect* effect = store.get().find(it->mEffectID); - x *= 0.1 * effect->mData.mBaseCost; + x *= 0.1f * effect->mData.mBaseCost; x *= 1 + it->mDuration; - x += 0.05 * std::max(1, it->mArea) * effect->mData.mBaseCost; + x += 0.05f * std::max(1, it->mArea) * effect->mData.mBaseCost; float fEffectCostMult = store.get().find("fEffectCostMult")->getFloat(); @@ -471,7 +471,7 @@ namespace MWGui float fSpellMakingValueMult = store.get().find("fSpellMakingValueMult")->getFloat(); - int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,int(y) * fSpellMakingValueMult,true); + int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, static_cast(y * fSpellMakingValueMult),true); mPriceLabel->setCaption(MyGUI::utility::toString(int(price))); diff --git a/apps/openmw/mwgui/spellicons.cpp b/apps/openmw/mwgui/spellicons.cpp index 20c6f3ba8..c597cfaeb 100644 --- a/apps/openmw/mwgui/spellicons.cpp +++ b/apps/openmw/mwgui/spellicons.cpp @@ -30,7 +30,7 @@ namespace MWGui { MagicEffectInfo newEffectSource; newEffectSource.mKey = key; - newEffectSource.mMagnitude = magnitude; + newEffectSource.mMagnitude = static_cast(magnitude); newEffectSource.mPermanent = mIsPermanent; newEffectSource.mRemainingTime = remainingTime; newEffectSource.mSource = sourceName; diff --git a/apps/openmw/mwgui/spellmodel.cpp b/apps/openmw/mwgui/spellmodel.cpp index 4713720cd..91512a011 100644 --- a/apps/openmw/mwgui/spellmodel.cpp +++ b/apps/openmw/mwgui/spellmodel.cpp @@ -103,7 +103,7 @@ namespace MWGui && item.getClass().canBeEquipped(item, mActor).first == 0) continue; - int castCost = MWMechanics::getEffectiveEnchantmentCastCost(enchant->mData.mCost, mActor); + int castCost = MWMechanics::getEffectiveEnchantmentCastCost(static_cast(enchant->mData.mCost), mActor); std::string cost = boost::lexical_cast(castCost); int currentCharge = int(item.getCellRef().getEnchantmentCharge()); diff --git a/apps/openmw/mwgui/spellview.cpp b/apps/openmw/mwgui/spellview.cpp index 1c17a11f6..668b239bc 100644 --- a/apps/openmw/mwgui/spellview.cpp +++ b/apps/openmw/mwgui/spellview.cpp @@ -236,10 +236,10 @@ namespace MWGui void SpellView::onMouseWheel(MyGUI::Widget* _sender, int _rel) { - if (mScrollView->getViewOffset().top + _rel*0.3 > 0) + if (mScrollView->getViewOffset().top + _rel*0.3f > 0) mScrollView->setViewOffset(MyGUI::IntPoint(0, 0)); else - mScrollView->setViewOffset(MyGUI::IntPoint(0, mScrollView->getViewOffset().top + _rel*0.3)); + mScrollView->setViewOffset(MyGUI::IntPoint(0, static_cast(mScrollView->getViewOffset().top + _rel*0.3f))); } } diff --git a/apps/openmw/mwgui/statswindow.cpp b/apps/openmw/mwgui/statswindow.cpp index 2a22f4239..cb1bf6f37 100644 --- a/apps/openmw/mwgui/statswindow.cpp +++ b/apps/openmw/mwgui/statswindow.cpp @@ -80,13 +80,13 @@ namespace MWGui if (mSkillView->getViewOffset().top + _rel*0.3 > 0) mSkillView->setViewOffset(MyGUI::IntPoint(0, 0)); else - mSkillView->setViewOffset(MyGUI::IntPoint(0, mSkillView->getViewOffset().top + _rel*0.3)); + mSkillView->setViewOffset(MyGUI::IntPoint(0, static_cast(mSkillView->getViewOffset().top + _rel*0.3))); } void StatsWindow::onWindowResize(MyGUI::Window* window) { - mLeftPane->setCoord( MyGUI::IntCoord(0, 0, 0.44*window->getSize().width, window->getSize().height) ); - mRightPane->setCoord( MyGUI::IntCoord(0.44*window->getSize().width, 0, 0.56*window->getSize().width, window->getSize().height) ); + mLeftPane->setCoord( MyGUI::IntCoord(0, 0, static_cast(0.44*window->getSize().width), window->getSize().height) ); + mRightPane->setCoord( MyGUI::IntCoord(static_cast(0.44*window->getSize().width), 0, static_cast(0.56*window->getSize().width), window->getSize().height) ); // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mSkillView->setVisibleVScroll(false); mSkillView->setCanvasSize (mSkillView->getWidth(), mSkillView->getCanvasSize().height); diff --git a/apps/openmw/mwgui/tooltips.cpp b/apps/openmw/mwgui/tooltips.cpp index 2c10004a6..4e03b788a 100644 --- a/apps/openmw/mwgui/tooltips.cpp +++ b/apps/openmw/mwgui/tooltips.cpp @@ -308,7 +308,7 @@ namespace MWGui void ToolTips::position(MyGUI::IntPoint& position, MyGUI::IntSize size, MyGUI::IntSize viewportSize) { position += MyGUI::IntPoint(0, 32) - - MyGUI::IntPoint((MyGUI::InputManager::getInstance().getMousePosition().left / float(viewportSize.width) * size.width), 0); + - MyGUI::IntPoint(static_cast(MyGUI::InputManager::getInstance().getMousePosition().left / float(viewportSize.width) * size.width), 0); if ((position.left + size.width) > viewportSize.width) { @@ -413,7 +413,7 @@ namespace MWGui { MyGUI::ImageBox* icon = mDynamicToolTipBox->createWidget("MarkerButton", MyGUI::IntCoord(padding.left, totalSize.height+padding.top, 8, 8), MyGUI::Align::Default); - icon->setColour(MyGUI::Colour(1.0,0.3,0.3)); + icon->setColour(MyGUI::Colour(1.0f, 0.3f, 0.3f)); MyGUI::EditBox* edit = mDynamicToolTipBox->createWidget("SandText", MyGUI::IntCoord(padding.left+8+4, totalSize.height+padding.top, 300-padding.left-8-4, 300-totalSize.height), MyGUI::Align::Default); diff --git a/apps/openmw/mwgui/tradewindow.cpp b/apps/openmw/mwgui/tradewindow.cpp index 40cf3e9bf..5015ef456 100644 --- a/apps/openmw/mwgui/tradewindow.cpp +++ b/apps/openmw/mwgui/tradewindow.cpp @@ -34,18 +34,21 @@ namespace int getEffectiveValue (MWWorld::Ptr item, int count) { - int price = item.getClass().getValue(item) * count; + float price = item.getClass().getValue(item); if (item.getClass().hasItemHealth(item)) - price *= (static_cast(item.getClass().getItemHealth(item)) / item.getClass().getItemMaxHealth(item)); - return price; + { + price *= item.getClass().getItemHealth(item); + price /= item.getClass().getItemMaxHealth(item); + } + return static_cast(price * count); } } namespace MWGui { - const float TradeWindow::sBalanceChangeInitialPause = 0.5; - const float TradeWindow::sBalanceChangeInterval = 0.1; + const float TradeWindow::sBalanceChangeInitialPause = 0.5f; + const float TradeWindow::sBalanceChangeInterval = 0.1f; TradeWindow::TradeWindow() : WindowBase("openmw_trade_window.layout") @@ -340,16 +343,16 @@ namespace MWGui else d = int(100 * (b - a) / a); - float clampedDisposition = std::max(0,std::min(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr) - + MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()),100)); + float clampedDisposition = std::max(0,std::min(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr) + + MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange(),100)); const MWMechanics::CreatureStats &sellerStats = mPtr.getClass().getCreatureStats(mPtr); const MWMechanics::CreatureStats &playerStats = player.getClass().getCreatureStats(player); - float a1 = player.getClass().getSkill(player, ESM::Skill::Mercantile); + float a1 = static_cast(player.getClass().getSkill(player, ESM::Skill::Mercantile)); float b1 = 0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(); float c1 = 0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(); - float d1 = mPtr.getClass().getSkill(mPtr, ESM::Skill::Mercantile); + float d1 = static_cast(mPtr.getClass().getSkill(mPtr, ESM::Skill::Mercantile)); float e1 = 0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(); float f1 = 0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(); @@ -379,9 +382,9 @@ namespace MWGui int finalPrice = std::abs(mCurrentBalance); int initialMerchantOffer = std::abs(mCurrentMerchantOffer); if (!buying && (finalPrice > initialMerchantOffer) && finalPrice > 0) - skillGain = int(100 * (finalPrice - initialMerchantOffer) / float(finalPrice)); + skillGain = floor(100 * (finalPrice - initialMerchantOffer) / float(finalPrice)); else if (buying && (finalPrice < initialMerchantOffer) && initialMerchantOffer > 0) - skillGain = int(100 * (initialMerchantOffer - finalPrice) / float(initialMerchantOffer)); + skillGain = floor(100 * (initialMerchantOffer - finalPrice) / float(initialMerchantOffer)); player.getClass().skillUsageSucceeded(player, ESM::Skill::Mercantile, 0, skillGain); } diff --git a/apps/openmw/mwgui/trainingwindow.cpp b/apps/openmw/mwgui/trainingwindow.cpp index 5a5f61115..6376ced57 100644 --- a/apps/openmw/mwgui/trainingwindow.cpp +++ b/apps/openmw/mwgui/trainingwindow.cpp @@ -40,7 +40,7 @@ namespace MWGui TrainingWindow::TrainingWindow() : WindowBase("openmw_trainingwindow.layout") , mFadeTimeRemaining(0) - , mTimeAdvancer(0.05) + , mTimeAdvancer(0.05f) { getWidget(mTrainingOptions, "TrainingOptions"); getWidget(mCancelButton, "CancelButton"); diff --git a/apps/openmw/mwgui/travelwindow.cpp b/apps/openmw/mwgui/travelwindow.cpp index 50e08223e..6a45e6026 100644 --- a/apps/openmw/mwgui/travelwindow.cpp +++ b/apps/openmw/mwgui/travelwindow.cpp @@ -66,13 +66,13 @@ namespace MWGui if(interior) { - price = gmst.find("fMagesGuildTravel")->getFloat(); + price = gmst.find("fMagesGuildTravel")->getInt(); } else { ESM::Position PlayerPos = player.getRefData().getPosition(); float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) ); - price = d/gmst.find("fTravelMult")->getFloat(); + price = static_cast(d / gmst.find("fTravelMult")->getFloat()); } price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); @@ -209,10 +209,10 @@ namespace MWGui void TravelWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel) { - if (mDestinationsView->getViewOffset().top + _rel*0.3 > 0) + if (mDestinationsView->getViewOffset().top + _rel*0.3f > 0) mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0)); else - mDestinationsView->setViewOffset(MyGUI::IntPoint(0, mDestinationsView->getViewOffset().top + _rel*0.3)); + mDestinationsView->setViewOffset(MyGUI::IntPoint(0, static_cast(mDestinationsView->getViewOffset().top + _rel*0.3f))); } } diff --git a/apps/openmw/mwgui/videowidget.cpp b/apps/openmw/mwgui/videowidget.cpp index 046070841..f865de377 100644 --- a/apps/openmw/mwgui/videowidget.cpp +++ b/apps/openmw/mwgui/videowidget.cpp @@ -58,8 +58,8 @@ void VideoWidget::autoResize(bool stretch) { double imageaspect = static_cast(getVideoWidth())/getVideoHeight(); - int leftPadding = std::max(0.0, (screenSize.width - screenSize.height * imageaspect) / 2); - int topPadding = std::max(0.0, (screenSize.height - screenSize.width / imageaspect) / 2); + int leftPadding = std::max(0, static_cast(screenSize.width - screenSize.height * imageaspect) / 2); + int topPadding = std::max(0, static_cast(screenSize.height - screenSize.width / imageaspect) / 2); setCoord(leftPadding, topPadding, screenSize.width - leftPadding*2, screenSize.height - topPadding*2); diff --git a/apps/openmw/mwgui/waitdialog.cpp b/apps/openmw/mwgui/waitdialog.cpp index ad873a7c3..b73ab38f2 100644 --- a/apps/openmw/mwgui/waitdialog.cpp +++ b/apps/openmw/mwgui/waitdialog.cpp @@ -49,7 +49,7 @@ namespace MWGui WaitDialog::WaitDialog() : WindowBase("openmw_wait_dialog.layout") , mProgressBar() - , mTimeAdvancer(0.05) + , mTimeAdvancer(0.05f) , mSleeping(false) , mHours(1) , mManualHours(1) @@ -104,7 +104,7 @@ namespace MWGui mHourSlider->setScrollPosition (0); std::string month = MWBase::Environment::get().getWorld ()->getMonthName(); - int hour = MWBase::Environment::get().getWorld ()->getTimeStamp ().getHour (); + int hour = static_cast(MWBase::Environment::get().getWorld()->getTimeStamp().getHour()); bool pm = hour >= 12; if (hour >= 13) hour -= 12; if (hour == 0) hour = 12; @@ -135,8 +135,8 @@ namespace MWGui MWBase::Environment::get().getStateManager()->quickSave("Autosave"); MWBase::World* world = MWBase::Environment::get().getWorld(); - MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.2); - mFadeTimeRemaining = 0.4; + MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.2f); + mFadeTimeRemaining = 0.4f; setVisible(false); mHours = hoursToWait; @@ -153,7 +153,7 @@ namespace MWGui if (!region->mSleepList.empty()) { float fSleepRandMod = world->getStore().get().find("fSleepRandMod")->getFloat(); - int x = std::rand()/ (static_cast (RAND_MAX) + 1) * hoursToWait; // [0, hoursRested] + int x = static_cast(std::rand() / (static_cast (RAND_MAX)+1) * hoursToWait); // [0, hoursRested] float y = fSleepRandMod * hoursToWait; if (x > y) { @@ -251,7 +251,7 @@ namespace MWGui void WaitDialog::stopWaiting () { - MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2); + MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2f); mProgressBar.setVisible (false); MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Rest); MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_RestBed); diff --git a/apps/openmw/mwgui/widgets.cpp b/apps/openmw/mwgui/widgets.cpp index 79c0f93f0..718624a16 100644 --- a/apps/openmw/mwgui/widgets.cpp +++ b/apps/openmw/mwgui/widgets.cpp @@ -540,8 +540,8 @@ namespace MWGui MWScrollBar::MWScrollBar() : mEnableRepeat(true) - , mRepeatTriggerTime(0.5) - , mRepeatStepTime(0.1) + , mRepeatTriggerTime(0.5f) + , mRepeatStepTime(0.1f) , mIsIncreasing(true) { } diff --git a/apps/openmw/mwgui/windowmanagerimp.cpp b/apps/openmw/mwgui/windowmanagerimp.cpp index d8074a5d8..815f342a4 100644 --- a/apps/openmw/mwgui/windowmanagerimp.cpp +++ b/apps/openmw/mwgui/windowmanagerimp.cpp @@ -1103,10 +1103,10 @@ namespace MWGui for (std::map::iterator it = mTrackedWindows.begin(); it != mTrackedWindows.end(); ++it) { - MyGUI::IntPoint pos (Settings::Manager::getFloat(it->second + " x", "Windows") * x, - Settings::Manager::getFloat(it->second+ " y", "Windows") * y); - MyGUI::IntSize size (Settings::Manager::getFloat(it->second + " w", "Windows") * x, - Settings::Manager::getFloat(it->second + " h", "Windows") * y); + MyGUI::IntPoint pos(static_cast(Settings::Manager::getFloat(it->second + " x", "Windows") * x), + static_cast( Settings::Manager::getFloat(it->second+ " y", "Windows") * y)); + MyGUI::IntSize size(static_cast(Settings::Manager::getFloat(it->second + " w", "Windows") * x), + static_cast(Settings::Manager::getFloat(it->second + " h", "Windows") * y)); it->first->setPosition(pos); it->first->setSize(size); } @@ -1221,7 +1221,7 @@ namespace MWGui .find(item.getClass().getEnchantment(item)); int chargePercent = (item.getCellRef().getEnchantmentCharge() == -1) ? 100 - : (item.getCellRef().getEnchantmentCharge() / static_cast(ench->mData.mCharge) * 100); + : static_cast(item.getCellRef().getEnchantmentCharge() / static_cast(ench->mData.mCharge) * 100); mHud->setSelectedEnchantItem(item, chargePercent); mSpellWindow->setTitle(item.getClass().getName(item)); } @@ -1229,7 +1229,7 @@ namespace MWGui void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item) { int durabilityPercent = - (item.getClass().getItemHealth(item) / static_cast(item.getClass().getItemMaxHealth(item)) * 100); + static_cast(item.getClass().getItemHealth(item) / static_cast(item.getClass().getItemMaxHealth(item)) * 100); mHud->setSelectedWeapon(item, durabilityPercent); mInventoryWindow->setTitle(item.getClass().getName(item)); } @@ -1262,8 +1262,8 @@ namespace MWGui void WindowManager::getMousePosition(float &x, float &y) { const MyGUI::IntPoint& pos = MyGUI::InputManager::getInstance().getMousePosition(); - x = pos.left; - y = pos.top; + x = static_cast(pos.left); + y = static_cast(pos.top); const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize(); x /= viewSize.width; y /= viewSize.height; @@ -1569,10 +1569,10 @@ namespace MWGui void WindowManager::trackWindow(OEngine::GUI::Layout *layout, const std::string &name) { MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); - MyGUI::IntPoint pos (Settings::Manager::getFloat(name + " x", "Windows") * viewSize.width, - Settings::Manager::getFloat(name + " y", "Windows") * viewSize.height); - MyGUI::IntSize size (Settings::Manager::getFloat(name + " w", "Windows") * viewSize.width, - Settings::Manager::getFloat(name + " h", "Windows") * viewSize.height); + MyGUI::IntPoint pos(static_cast(Settings::Manager::getFloat(name + " x", "Windows") * viewSize.width), + static_cast(Settings::Manager::getFloat(name + " y", "Windows") * viewSize.height)); + MyGUI::IntSize size (static_cast(Settings::Manager::getFloat(name + " w", "Windows") * viewSize.width), + static_cast(Settings::Manager::getFloat(name + " h", "Windows") * viewSize.height)); layout->mMainWidget->setPosition(pos); layout->mMainWidget->setSize(size); diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index e84e2c5b3..829ea1482 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -377,7 +377,7 @@ namespace MWInput //cursor is if( !is_relative && was_relative != is_relative ) { - mInputManager->warpMouse(mMouseX, mMouseY); + mInputManager->warpMouse(static_cast(mMouseX), static_cast(mMouseY)); } } @@ -415,13 +415,13 @@ namespace MWInput // game mode does not move the position of the GUI cursor mMouseX += xAxis * dt * 1500.0f; mMouseY += yAxis * dt * 1500.0f; - mMouseWheel -= zAxis * dt * 1500.0f; + mMouseWheel -= static_cast(zAxis * dt * 1500.0f); mMouseX = std::max(0.f, std::min(mMouseX, float(viewSize.width))); mMouseY = std::max(0.f, std::min(mMouseY, float(viewSize.height))); - MyGUI::InputManager::getInstance().injectMouseMove( mMouseX, mMouseY, mMouseWheel); - mInputManager->warpMouse(mMouseX, mMouseY); + MyGUI::InputManager::getInstance().injectMouseMove(static_cast(mMouseX), static_cast(mMouseY), mMouseWheel); + mInputManager->warpMouse(static_cast(mMouseX), static_cast(mMouseY)); } if (mMouseLookEnabled) { @@ -703,7 +703,7 @@ namespace MWInput if (id == SDL_BUTTON_LEFT || id == SDL_BUTTON_RIGHT) // MyGUI only uses these mouse events { guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode(); - guiMode = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id)) && guiMode; + guiMode = MyGUI::InputManager::getInstance().injectMousePress(static_cast(mMouseX), static_cast(mMouseY), sdlButtonToMyGUI(id)) && guiMode; if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0) { MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType(false); @@ -730,7 +730,7 @@ namespace MWInput mInputBinder->mouseReleased (arg, id); } else { bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode(); - guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id)) && guiMode; + guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(static_cast(mMouseX), static_cast(mMouseY), sdlButtonToMyGUI(id)) && guiMode; if(mInputBinder->detectingBindingState()) return; // don't allow same mouseup to bind as initiated bind @@ -752,8 +752,8 @@ namespace MWInput // We keep track of our own mouse position, so that moving the mouse while in // game mode does not move the position of the GUI cursor - mMouseX = arg.x; - mMouseY = arg.y; + mMouseX = static_cast(arg.x); + mMouseY = static_cast(arg.y); mMouseX = std::max(0.f, std::min(mMouseX, float(viewSize.width))); mMouseY = std::max(0.f, std::min(mMouseY, float(viewSize.height))); @@ -767,8 +767,8 @@ namespace MWInput { resetIdleTime(); - double x = arg.xrel * mCameraSensitivity * (1.0f/256.f); - double y = arg.yrel * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier; + float x = arg.xrel * mCameraSensitivity * (1.0f/256.f); + float y = arg.yrel * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier; float rot[3]; rot[0] = -y; @@ -784,10 +784,10 @@ namespace MWInput if (arg.zrel && mControlSwitch["playerviewswitch"] && mControlSwitch["playercontrols"]) //Check to make sure you are allowed to zoomout and there is a change { - MWBase::Environment::get().getWorld()->changeVanityModeScale(arg.zrel); + MWBase::Environment::get().getWorld()->changeVanityModeScale(static_cast(arg.zrel)); if (Settings::Manager::getBool("allow third person zoom", "Input")) - MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true); + MWBase::Environment::get().getWorld()->setCameraDistance(static_cast(arg.zrel), true, true); } } } @@ -802,7 +802,8 @@ namespace MWInput guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode(); if(!mInputBinder->detectingBindingState()) { - guiMode = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode; + guiMode = MyGUI::InputManager::getInstance().injectMousePress(static_cast(mMouseX), static_cast(mMouseY), + sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode; if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0) { MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType(false); @@ -833,7 +834,7 @@ namespace MWInput else if(arg.button == SDL_CONTROLLER_BUTTON_A || arg.button == SDL_CONTROLLER_BUTTON_B) { bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode(); - guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode; + guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(static_cast(mMouseX), static_cast(mMouseY), sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode; if(mInputBinder->detectingBindingState()) return; // don't allow same mouseup to bind as initiated bind @@ -1236,10 +1237,7 @@ namespace MWInput bool controlExists = mInputBinder->getChannel(i)->getControlsCount () != 0; if (!controlExists) { - int inital; - if (defaultButtonBindings.find(i) != defaultButtonBindings.end()) - inital = 0.0f; - else inital = 0.5f; + float inital = (defaultButtonBindings.find(i) != defaultButtonBindings.end()) ? 0.0f : 0.5f; control = new ICS::Control(boost::lexical_cast(i), false, true, inital, ICS::ICS_MAX, ICS::ICS_MAX); mInputBinder->addControl(control); control->attachChannel(mInputBinder->getChannel(i), ICS::Channel::DIRECT); diff --git a/apps/openmw/mwmechanics/disease.hpp b/apps/openmw/mwmechanics/disease.hpp index a973c0e35..2f7d65dfd 100644 --- a/apps/openmw/mwmechanics/disease.hpp +++ b/apps/openmw/mwmechanics/disease.hpp @@ -37,19 +37,19 @@ namespace MWMechanics float resist = 0.f; if (spells.hasCorprusEffect(spell)) - resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude() + resist = 1.f - 0.01f * (actorEffects.get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude() - actorEffects.get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude()); else if (spell->mData.mType == ESM::Spell::ST_Disease) - resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCommonDisease).getMagnitude() + resist = 1.f - 0.01f * (actorEffects.get(ESM::MagicEffect::ResistCommonDisease).getMagnitude() - actorEffects.get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude()); else if (spell->mData.mType == ESM::Spell::ST_Blight) - resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistBlightDisease).getMagnitude() + resist = 1.f - 0.01f * (actorEffects.get(ESM::MagicEffect::ResistBlightDisease).getMagnitude() - actorEffects.get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude()); else continue; - int x = fDiseaseXferChance * 100 * resist; - float roll = std::rand()/ (static_cast (RAND_MAX) + 1) * 10000; // [0, 9999] + int x = static_cast(fDiseaseXferChance * 100 * resist); + float roll = static_cast(std::rand() / (static_cast (RAND_MAX)+1) * 10000); // [0, 9999] if (roll < x) { diff --git a/apps/openmw/mwmechanics/levelledlist.hpp b/apps/openmw/mwmechanics/levelledlist.hpp index db13c1a45..cd1276038 100644 --- a/apps/openmw/mwmechanics/levelledlist.hpp +++ b/apps/openmw/mwmechanics/levelledlist.hpp @@ -22,7 +22,7 @@ namespace MWMechanics failChance += levItem->mChanceNone; - int random = std::rand()/ (static_cast (RAND_MAX) + 1) * 100; // [0, 99] + int random = static_cast(static_cast(std::rand() / (static_cast (RAND_MAX)+1) * 100)); // [0, 99] if (random < failChance) return std::string(); diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index 4e4a1a8a6..5633ce3b7 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -556,7 +556,7 @@ namespace MWMechanics int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr) { const MWMechanics::NpcStats& npcSkill = ptr.getClass().getNpcStats(ptr); - float x = npcSkill.getBaseDisposition(); + float x = static_cast(npcSkill.getBaseDisposition()); MWWorld::LiveCellRef* npc = ptr.get(); MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr(); @@ -583,7 +583,7 @@ namespace MWMechanics if (!playerStats.getExpelled(npcFaction)) { // faction reaction towards itself. yes, that exists - reaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, npcFaction); + reaction = static_cast(MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, npcFaction)); rank = playerStats.getFactionRanks().find(npcFaction)->second; } @@ -597,7 +597,7 @@ namespace MWMechanics int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction); if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction) - reaction = itReaction; + reaction = static_cast(itReaction); } } else @@ -643,17 +643,17 @@ namespace MWMechanics // otherwise one would get different prices when exiting and re-entering the dialogue window... int clampedDisposition = std::max(0, std::min(getDerivedDisposition(ptr) + MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange(),100)); - float a = std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100); + float a = static_cast(std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100)); float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f); float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f); - float d = std::min(sellerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100); + float d = static_cast(std::min(sellerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100)); float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f); float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f); float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm(); float npcTerm = (d + e + f) * sellerStats.getFatigueTerm(); - float buyTerm = 0.01 * (100 - 0.5 * (pcTerm - npcTerm)); - float sellTerm = 0.01 * (50 - 0.5 * (npcTerm - pcTerm)); + float buyTerm = 0.01f * (100 - 0.5f * (pcTerm - npcTerm)); + float sellTerm = 0.01f * (50 - 0.5f * (npcTerm - pcTerm)); float x; if(buying) x = buyTerm; @@ -704,7 +704,7 @@ namespace MWMechanics int currentDisposition = std::min(100, std::max(0, int(getDerivedDisposition(npc) + currentTemporaryDispositionDelta))); - float d = 1 - 0.02 * abs(currentDisposition - 50); + float d = 1 - 0.02f * abs(currentDisposition - 50); float target1 = d * (playerRating1 - npcRating1 + 50); float target2 = d * (playerRating2 - npcRating2 + 50); @@ -715,8 +715,8 @@ namespace MWMechanics float target3 = d * (playerRating3 - npcRating3 + 50) + bribeMod; - float iPerMinChance = gmst.find("iPerMinChance")->getInt(); - float iPerMinChange = gmst.find("iPerMinChange")->getInt(); + float iPerMinChance = floor(gmst.find("iPerMinChance")->getFloat()); + float iPerMinChange = floor(gmst.find("iPerMinChange")->getFloat()); float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat(); float fPerTempMult = gmst.find("fPerTempMult")->getFloat(); @@ -729,7 +729,7 @@ namespace MWMechanics { target1 = std::max(iPerMinChance, target1); success = (roll <= target1); - float c = int(fPerDieRollMult * (target1 - roll)); + float c = floor(fPerDieRollMult * (target1 - roll)); x = success ? std::max(iPerMinChange, c) : c; } else if (type == PT_Intimidate) @@ -740,13 +740,13 @@ namespace MWMechanics float r; if (roll != target2) - r = int(target2 - roll); + r = floor(target2 - roll); else r = 1; if (roll <= target2) { - float s = int(r * fPerDieRollMult * fPerTempMult); + float s = floor(r * fPerDieRollMult * fPerTempMult); int flee = npcStats.getAiSetting(MWMechanics::CreatureStats::AI_Flee).getBase(); int fight = npcStats.getAiSetting(MWMechanics::CreatureStats::AI_Fight).getBase(); @@ -756,7 +756,7 @@ namespace MWMechanics std::max(0, std::min(100, fight + int(std::min(-iPerMinChange, -s))))); } - float c = -std::abs(int(r * fPerDieRollMult)); + float c = -std::abs(floor(r * fPerDieRollMult)); if (success) { if (std::abs(c) < iPerMinChange) @@ -766,13 +766,13 @@ namespace MWMechanics } else { - x = -int(c * fPerTempMult); + x = -floor(c * fPerTempMult); y = c; } } else { - x = int(c * fPerTempMult); + x = floor(c * fPerTempMult); y = c; } } @@ -781,7 +781,7 @@ namespace MWMechanics target1 = std::max(iPerMinChance, target1); success = (roll <= target1); - float c = std::abs(int(target1 - roll)); + float c = std::abs(floor(target1 - roll)); if (success) { @@ -793,7 +793,7 @@ namespace MWMechanics npcStats.setAiSetting (CreatureStats::AI_Fight, std::max(0, std::min(100, fight + std::max(int(iPerMinChange), int(s))))); } - x = int(-c * fPerDieRollMult); + x = floor(-c * fPerDieRollMult); if (success && std::abs(x) < iPerMinChange) x = -iPerMinChange; @@ -802,7 +802,7 @@ namespace MWMechanics { target3 = std::max(iPerMinChance, target3); success = (roll <= target3); - float c = int((target3 - roll) * fPerDieRollMult); + float c = floor((target3 - roll) * fPerDieRollMult); x = success ? std::max(iPerMinChange, c) : c; } @@ -812,11 +812,11 @@ namespace MWMechanics float cappedDispositionChange = tempChange; if (currentDisposition + tempChange > 100.f) - cappedDispositionChange = 100 - currentDisposition; + cappedDispositionChange = static_cast(100 - currentDisposition); if (currentDisposition + tempChange < 0.f) - cappedDispositionChange = -currentDisposition; + cappedDispositionChange = static_cast(-currentDisposition); - permChange = int(cappedDispositionChange / fPerTempMult); + permChange = floor(cappedDispositionChange / fPerTempMult); if (type == PT_Intimidate) { permChange = success ? -int(cappedDispositionChange/ fPerTempMult) : y; @@ -1104,7 +1104,7 @@ namespace MWMechanics if (type == OT_Trespassing || type == OT_SleepingInOwnedBed) { arg = store.find("iCrimeTresspass")->getInt(); - disp = dispVictim = store.find("iDispTresspass")->getInt(); + disp = dispVictim = store.find("iDispTresspass")->getFloat(); } else if (type == OT_Pickpocket) { @@ -1114,18 +1114,18 @@ namespace MWMechanics else if (type == OT_Assault) { arg = store.find("iCrimeAttack")->getInt(); - disp = store.find("iDispAttackMod")->getInt(); + disp = store.find("iDispAttackMod")->getFloat(); dispVictim = store.find("fDispAttacking")->getFloat(); } else if (type == OT_Murder) { arg = store.find("iCrimeKilling")->getInt(); - disp = dispVictim = store.find("iDispKilling")->getInt(); + disp = dispVictim = store.find("iDispKilling")->getFloat(); } else if (type == OT_Theft) { disp = dispVictim = store.find("fDispStealing")->getFloat() * arg; - arg *= store.find("fCrimeStealing")->getFloat(); + arg = static_cast(arg * store.find("fCrimeStealing")->getFloat()); arg = std::max(1, arg); // Minimum bounty of 1, in case items with zero value are stolen } @@ -1163,7 +1163,7 @@ namespace MWMechanics else if (type == OT_Murder) fight = fightVictim = esmStore.get().find("iFightKilling")->getInt(); else if (type == OT_Theft) - fight = fightVictim = esmStore.get().find("fFightStealing")->getFloat(); + fight = fightVictim = esmStore.get().find("fFightStealing")->getInt(); bool reported = false; @@ -1197,21 +1197,21 @@ namespace MWMechanics { float dispTerm = (*it == victim) ? dispVictim : disp; - float alarmTerm = 0.01 * it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase(); + float alarmTerm = 0.01f * it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase(); if (type == OT_Pickpocket && alarmTerm <= 0) alarmTerm = 1.0; if (*it != victim) dispTerm *= alarmTerm; - float fightTerm = (*it == victim) ? fightVictim : fight; + float fightTerm = static_cast((*it == victim) ? fightVictim : fight); fightTerm += getFightDispositionBias(dispTerm); fightTerm += getFightDistanceBias(*it, player); fightTerm *= alarmTerm; int observerFightRating = it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Fight).getBase(); if (observerFightRating + fightTerm > 100) - fightTerm = 100 - observerFightRating; + fightTerm = static_cast(100 - observerFightRating); fightTerm = std::max(0.f, fightTerm); if (observerFightRating + fightTerm >= 100) @@ -1221,9 +1221,9 @@ namespace MWMechanics NpcStats& observerStats = it->getClass().getNpcStats(*it); // Apply aggression value to the base Fight rating, so that the actor can continue fighting // after a Calm spell wears off - observerStats.setAiSetting(CreatureStats::AI_Fight, observerFightRating + fightTerm); + observerStats.setAiSetting(CreatureStats::AI_Fight, observerFightRating + static_cast(fightTerm)); - observerStats.setBaseDisposition(observerStats.getBaseDisposition()+dispTerm); + observerStats.setBaseDisposition(observerStats.getBaseDisposition() + static_cast(dispTerm)); // Set the crime ID, which we will use to calm down participants // once the bounty has been paid. @@ -1334,7 +1334,7 @@ namespace MWMechanics { static float fSneakSkillMult = store.find("fSneakSkillMult")->getFloat(); static float fSneakBootMult = store.find("fSneakBootMult")->getFloat(); - float sneak = ptr.getClass().getSkill(ptr, ESM::Skill::Sneak); + float sneak = static_cast(ptr.getClass().getSkill(ptr, ESM::Skill::Sneak)); int agility = stats.getAttribute(ESM::Attribute::Agility).getModified(); int luck = stats.getAttribute(ESM::Attribute::Luck).getModified(); float bootWeight = 0; @@ -1345,7 +1345,7 @@ namespace MWMechanics if (it != inv.end()) bootWeight = it->getClass().getWeight(*it); } - sneakTerm = fSneakSkillMult * sneak + 0.2 * agility + 0.1 * luck + bootWeight * fSneakBootMult; + sneakTerm = fSneakSkillMult * sneak + 0.2f * agility + 0.1f * luck + bootWeight * fSneakBootMult; } static float fSneakDistBase = store.find("fSneakDistanceBase")->getFloat(); @@ -1364,7 +1364,7 @@ namespace MWMechanics float obsBlind = observerStats.getMagicEffects().get(ESM::MagicEffect::Blind).getMagnitude(); int obsSneak = observer.getClass().getSkill(observer, ESM::Skill::Sneak); - float obsTerm = obsSneak + 0.2 * obsAgility + 0.1 * obsLuck - obsBlind; + float obsTerm = obsSneak + 0.2f * obsAgility + 0.1f * obsLuck - obsBlind; // is ptr behind the observer? static float fSneakNoViewMult = store.find("fSneakNoViewMult")->getFloat(); @@ -1378,7 +1378,7 @@ namespace MWMechanics y = obsTerm * observerStats.getFatigueTerm() * fSneakViewMult; float target = x - y; - int roll = std::rand()/ (static_cast (RAND_MAX) + 1) * 100; // [0, 99] + int roll = static_cast(std::rand() / (static_cast (RAND_MAX)+1) * 100); // [0, 99] return (roll >= target); } @@ -1479,9 +1479,8 @@ namespace MWMechanics if (ptr.getClass().isNpc()) disposition = getDerivedDisposition(ptr); - int fight = std::max(0.f, ptr.getClass().getCreatureStats(ptr).getAiSetting(CreatureStats::AI_Fight).getModified() - + getFightDistanceBias(ptr, target) - + getFightDispositionBias(disposition)); + int fight = std::max(0, ptr.getClass().getCreatureStats(ptr).getAiSetting(CreatureStats::AI_Fight).getModified() + + static_cast(getFightDistanceBias(ptr, target) + getFightDispositionBias(disposition))); if (ptr.getClass().isNpc() && target.getClass().isNpc()) { diff --git a/apps/openmw/mwmechanics/stat.hpp b/apps/openmw/mwmechanics/stat.hpp index 294dbcb6c..5c41e007e 100644 --- a/apps/openmw/mwmechanics/stat.hpp +++ b/apps/openmw/mwmechanics/stat.hpp @@ -251,7 +251,6 @@ namespace MWMechanics void damage(float damage) { mDamage = std::min(mDamage + damage, (float)(mBase + mFortified)); } void restore(float amount) { mDamage -= std::min(mDamage, amount); } - int getDamage() const { return mDamage; } void writeState (ESM::StatState& state) const; diff --git a/apps/openmw/mwrender/animation.cpp b/apps/openmw/mwrender/animation.cpp index 01a88faf2..871561bdc 100644 --- a/apps/openmw/mwrender/animation.cpp +++ b/apps/openmw/mwrender/animation.cpp @@ -365,7 +365,7 @@ void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectScene // with the standard 1 / (c + d*l + d*d*q) equation the attenuation factor never becomes zero, // so we ignore lights if their attenuation falls below this factor. - const float threshold = 0.03; + const float threshold = 0.03f; float quadraticAttenuation = 0; float linearAttenuation = 0; @@ -1477,7 +1477,7 @@ void Animation::setLightEffect(float effect) } mGlowLight->setType(Ogre::Light::LT_POINT); effect += 3; - mGlowLight->setAttenuation(1.0f / (0.03 * (0.5/effect)), 0, 0.5/effect, 0); + mGlowLight->setAttenuation(1.0f / (0.03f * (0.5f/effect)), 0, 0.5f/effect, 0); } } diff --git a/apps/openmw/mwrender/characterpreview.cpp b/apps/openmw/mwrender/characterpreview.cpp index 756c79ad8..8071dd5fd 100644 --- a/apps/openmw/mwrender/characterpreview.cpp +++ b/apps/openmw/mwrender/characterpreview.cpp @@ -69,13 +69,13 @@ namespace MWRender /// \todo Read the fallback values from INIImporter (Inventory:Directional*) l = mSceneMgr->createLight(); l->setType (Ogre::Light::LT_DIRECTIONAL); - l->setDirection (Ogre::Vector3(0.3, -0.7, 0.3)); + l->setDirection (Ogre::Vector3(0.3f, -0.7f, 0.3f)); l->setDiffuseColour (Ogre::ColourValue(1,1,1)); mSceneMgr->setAmbientLight (Ogre::ColourValue(0.25, 0.25, 0.25)); mCamera = mSceneMgr->createCamera (mName); - mCamera->setFOVy(Ogre::Degree(12.3)); + mCamera->setFOVy(Ogre::Degree(12.3f)); mCamera->setAspectRatio (float(mSizeX) / float(mSizeY)); Ogre::SceneNode* renderRoot = mSceneMgr->getRootSceneNode()->createChildSceneNode("renderRoot"); diff --git a/apps/openmw/mwrender/globalmap.cpp b/apps/openmw/mwrender/globalmap.cpp index de78748b5..95d4429d6 100644 --- a/apps/openmw/mwrender/globalmap.cpp +++ b/apps/openmw/mwrender/globalmap.cpp @@ -86,8 +86,8 @@ namespace MWRender { for (int cellX=0; cellX(float(cellX)/float(mCellSize) * 9); + int vertexY = static_cast(float(cellY) / float(mCellSize) * 9); int texelX = (x-mMinX) * mCellSize + cellX; @@ -102,9 +102,9 @@ namespace MWRender y = (SCHAR_MIN << 4) / 2048.f; if (y < 0) { - r = (14 * y + 38); - g = 20 * y + 56; - b = 18 * y + 51; + r = static_cast(14 * y + 38); + g = static_cast(20 * y + 56); + b = static_cast(18 * y + 51); } else if (y < 0.3f) { @@ -112,20 +112,20 @@ namespace MWRender y *= 8.f; else { - y -= 0.1; - y += 0.8; + y -= 0.1f; + y += 0.8f; } - r = 66 - 32 * y; - g = 48 - 23 * y; - b = 33 - 16 * y; + r = static_cast(66 - 32 * y); + g = static_cast(48 - 23 * y); + b = static_cast(33 - 16 * y); } else { y -= 0.3f; y *= 1.428f; - r = 34 - 29 * y; - g = 25 - 20 * y; - b = 17 - 12 * y; + r = static_cast(34 - 29 * y); + g = static_cast(25 - 20 * y); + b = static_cast(17 - 12 * y); } data[texelY * mWidth * 3 + texelX * 3] = r; @@ -172,9 +172,9 @@ namespace MWRender void GlobalMap::exploreCell(int cellX, int cellY) { - float originX = (cellX - mMinX) * mCellSize; + float originX = static_cast((cellX - mMinX) * mCellSize); // NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is - float originY = mHeight - (cellY+1 - mMinY) * mCellSize; + float originY = static_cast(mHeight - (cellY + 1 - mMinY) * mCellSize); if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY) return; @@ -188,7 +188,8 @@ namespace MWRender int mapHeight = localMapTexture->getHeight(); mOverlayTexture->load(); mOverlayTexture->getBuffer()->blit(localMapTexture->getBuffer(), Ogre::Image::Box(0,0,mapWidth,mapHeight), - Ogre::Image::Box(originX,originY,originX+mCellSize,originY+mCellSize)); + Ogre::Image::Box(static_cast(originX), static_cast(originY), + static_cast(originX + mCellSize), static_cast(originY + mCellSize))); Ogre::Image backup; std::vector data; @@ -204,7 +205,7 @@ namespace MWRender assert (originY+y < mOverlayImage.getHeight()); assert (x < int(backup.getWidth())); assert (y < int(backup.getHeight())); - mOverlayImage.setColourAt(backup.getColourAt(x, y, 0), originX+x, originY+y, 0); + mOverlayImage.setColourAt(backup.getColourAt(x, y, 0), static_cast(originX + x), static_cast(originY + y), 0); } } } diff --git a/apps/openmw/mwrender/localmap.cpp b/apps/openmw/mwrender/localmap.cpp index 638a08623..0299dc493 100644 --- a/apps/openmw/mwrender/localmap.cpp +++ b/apps/openmw/mwrender/localmap.cpp @@ -43,9 +43,9 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWRender::RenderingManag mLight = mRendering->getScene()->createLight(); mLight->setType (Ogre::Light::LT_DIRECTIONAL); - mLight->setDirection (Ogre::Vector3(0.3, 0.3, -0.7)); + mLight->setDirection (Ogre::Vector3(0.3f, 0.3f, -0.7f)); mLight->setVisible (false); - mLight->setDiffuseColour (ColourValue(0.7,0.7,0.7)); + mLight->setDiffuseColour (ColourValue(0.7f,0.7f,0.7f)); mRenderTexture = TextureManager::getSingleton().createManual( "localmap/rtt", @@ -114,8 +114,8 @@ void LocalMap::saveFogOfWar(MWWorld::CellStore* cell) Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y); Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().y); Vector2 length = max-min; - const int segsX = std::ceil( length.x / sSize ); - const int segsY = std::ceil( length.y / sSize ); + const int segsX = static_cast(std::ceil(length.x / sSize)); + const int segsY = static_cast(std::ceil(length.y / sSize)); mInteriorName = cell->getCell()->mName; @@ -175,7 +175,7 @@ void LocalMap::requestMap(MWWorld::CellStore* cell, float zMin, float zMax) // Note: using force=true for exterior cell maps. // They must be updated even if they were visited before, because the set of surrounding active cells might be different // (and objects in a different cell can "bleed" into another cell's map if they cross the border) - render((x+0.5)*sSize, (y+0.5)*sSize, zMin, zMax, sSize, sSize, name, true); + render((x+0.5f)*sSize, (y+0.5f)*sSize, zMin, zMax, static_cast(sSize), static_cast(sSize), name, true); if (mBuffers.find(name) == mBuffers.end()) { @@ -226,7 +226,7 @@ void LocalMap::requestMap(MWWorld::CellStore* cell, // Do NOT change padding! This will break older savegames. // If the padding really needs to be changed, then it must be saved in the ESM::FogState and // assume the old (500) value as default for older savegames. - const int padding = 500; + const Ogre::Real padding = 500.0f; // Apply a little padding mBounds.setMinimum (mBounds.getMinimum() - Vector3(padding,padding,0)); @@ -279,8 +279,8 @@ void LocalMap::requestMap(MWWorld::CellStore* cell, mCameraPosNode->setPosition(Vector3(center.x, center.y, 0)); // divide into segments - const int segsX = std::ceil( length.x / sSize ); - const int segsY = std::ceil( length.y / sSize ); + const int segsX = static_cast(std::ceil(length.x / sSize)); + const int segsY = static_cast(std::ceil(length.y / sSize)); mInteriorName = cell->getCell()->mName; @@ -289,12 +289,12 @@ void LocalMap::requestMap(MWWorld::CellStore* cell, { for (int y=0; y(sSize*x), static_cast(sSize*y)); Vector2 newcenter = start + sSize/2; std::string texturePrefix = cell->getCell()->mName + "_" + coordStr(x,y); - render(newcenter.x - center.x, newcenter.y - center.y, zMin, zMax, sSize, sSize, texturePrefix); + render(newcenter.x - center.x, newcenter.y - center.y, zMin, zMax, static_cast(sSize), static_cast(sSize), texturePrefix); if (!cell->getFog()) createFogOfWar(texturePrefix); @@ -397,7 +397,7 @@ void LocalMap::render(const float x, const float y, // set up lighting Ogre::ColourValue oldAmbient = mRendering->getScene()->getAmbientLight(); - mRendering->getScene()->setAmbientLight(Ogre::ColourValue(0.3, 0.3, 0.3)); + mRendering->getScene()->setAmbientLight(Ogre::ColourValue(0.3f, 0.3f, 0.3f)); mRenderingManager->disableLights(true); mLight->setVisible(true); @@ -439,11 +439,11 @@ void LocalMap::worldToInteriorMapPosition (Ogre::Vector2 pos, float& nX, float& Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y); - x = std::ceil((pos.x - min.x)/sSize)-1; - y = std::ceil((pos.y - min.y)/sSize)-1; + x = static_cast(std::ceil((pos.x - min.x) / sSize) - 1); + y = static_cast(std::ceil((pos.y - min.y) / sSize) - 1); nX = (pos.x - min.x - sSize*x)/sSize; - nY = 1.0-(pos.y - min.y - sSize*y)/sSize; + nY = 1.0f-(pos.y - min.y - sSize*y)/sSize; } Ogre::Vector2 LocalMap::interiorMapToWorldPosition (float nX, float nY, int x, int y) @@ -452,7 +452,7 @@ Ogre::Vector2 LocalMap::interiorMapToWorldPosition (float nX, float nY, int x, i Ogre::Vector2 pos; pos.x = sSize * (nX + x) + min.x; - pos.y = sSize * (1.0-nY + y) + min.y; + pos.y = sSize * (1.0f-nY + y) + min.y; pos = rotatePoint(pos, Vector2(mBounds.getCenter().x, mBounds.getCenter().y), -mAngle); return pos; @@ -468,8 +468,8 @@ bool LocalMap::isPositionExplored (float nX, float nY, int x, int y, bool interi nX = std::max(0.f, std::min(1.f, nX)); nY = std::max(0.f, std::min(1.f, nY)); - int texU = (sFogOfWarResolution-1) * nX; - int texV = (sFogOfWarResolution-1) * nY; + int texU = static_cast((sFogOfWarResolution - 1) * nX); + int texV = static_cast((sFogOfWarResolution - 1) * nY); Ogre::uint32 clr = mBuffers[texName][texV * sFogOfWarResolution + texU]; uint8 alpha = (clr >> 24); @@ -522,8 +522,8 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni if (!mInterior) { - x = std::ceil(pos.x / sSize)-1; - y = std::ceil(pos.y / sSize)-1; + x = static_cast(std::ceil(pos.x / sSize) - 1); + y = static_cast(std::ceil(pos.y / sSize) - 1); } else MWBase::Environment::get().getWindowManager()->setActiveMap(x,y,mInterior); @@ -533,7 +533,7 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni if (!mInterior) { u = std::abs((pos.x - (sSize*x))/sSize); - v = 1.0-std::abs((pos.y - (sSize*y))/sSize); + v = 1.0f-std::abs((pos.y - (sSize*y))/sSize); texBaseName = "Cell_"; } else @@ -545,7 +545,7 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni MWBase::Environment::get().getWindowManager()->setPlayerDir(playerdirection.x, playerdirection.y); // explore radius (squared) - const float exploreRadius = (mInterior ? 0.1 : 0.3) * (sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1 + const float exploreRadius = (mInterior ? 0.1f : 0.3f) * (sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1 const float sqrExploreRadius = Math::Sqr(exploreRadius); const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space) diff --git a/apps/openmw/mwrender/npcanimation.cpp b/apps/openmw/mwrender/npcanimation.cpp index a2ad1e02c..284788522 100644 --- a/apps/openmw/mwrender/npcanimation.cpp +++ b/apps/openmw/mwrender/npcanimation.cpp @@ -101,7 +101,7 @@ void HeadAnimationTime::setEnabled(bool enabled) void HeadAnimationTime::resetBlinkTimer() { - mBlinkTimer = -(2 + (std::rand() / double(RAND_MAX*1.0)) * 6); + mBlinkTimer = -(2 + (std::rand() / static_cast(RAND_MAX)) * 6); } void HeadAnimationTime::update(float dt) diff --git a/apps/openmw/mwrender/refraction.cpp b/apps/openmw/mwrender/refraction.cpp index 6cc49089a..739ed24d9 100644 --- a/apps/openmw/mwrender/refraction.cpp +++ b/apps/openmw/mwrender/refraction.cpp @@ -35,7 +35,7 @@ namespace MWRender vp->setShadowsEnabled(false); vp->setVisibilityMask(RV_Refraction); vp->setMaterialScheme("water_refraction"); - vp->setBackgroundColour (Ogre::ColourValue(0.090195, 0.115685, 0.12745)); + vp->setBackgroundColour (Ogre::ColourValue(0.090195f, 0.115685f, 0.12745f)); mRenderTarget->setAutoUpdated(true); mRenderTarget->addListener(this); } diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 05b43d54f..78ab45881 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -148,8 +148,8 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty (new sh::FloatValue(0.0))); sh::Factory::getInstance ().setSharedParameter ("waterLevel", sh::makeProperty(new sh::FloatValue(0))); sh::Factory::getInstance ().setSharedParameter ("waterTimer", sh::makeProperty(new sh::FloatValue(0))); - sh::Factory::getInstance ().setSharedParameter ("windDir_windSpeed", sh::makeProperty(new sh::Vector3(0.5, -0.8, 0.2))); - sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty(new sh::Vector2(1, 0.6))); + sh::Factory::getInstance ().setSharedParameter ("windDir_windSpeed", sh::makeProperty(new sh::Vector3(0.5f, -0.8f, 0.2f))); + sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty(new sh::Vector2(1, 0.6f))); sh::Factory::getInstance ().setGlobalSetting ("refraction", Settings::Manager::getBool("refraction", "Water") ? "true" : "false"); sh::Factory::getInstance ().setGlobalSetting ("viewproj_fix", "false"); sh::Factory::getInstance ().setSharedParameter ("vpRow2Fix", sh::makeProperty (new sh::Vector4(0,0,0,0))); @@ -346,7 +346,7 @@ void RenderingManager::update (float duration, bool paused) MWWorld::Ptr player = world->getPlayerPtr(); - int blind = player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::Blind).getMagnitude(); + int blind = static_cast(player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::Blind).getMagnitude()); MWBase::Environment::get().getWindowManager()->setBlindness(std::max(0, std::min(100, blind))); setAmbientMode(); @@ -365,7 +365,7 @@ void RenderingManager::update (float duration, bool paused) btVector3 btOrig(orig.x, orig.y, orig.z); btVector3 btDest(dest.x, dest.y, dest.z); - std::pair test = mPhysicsEngine->sphereCast(mRendering.getCamera()->getNearClipDistance()*2.5, btOrig, btDest); + std::pair test = mPhysicsEngine->sphereCast(mRendering.getCamera()->getNearClipDistance()*2.5f, btOrig, btDest); if(test.first) mCamera->setCameraDistance(test.second * orig.distance(dest), false, false); } @@ -375,8 +375,8 @@ void RenderingManager::update (float duration, bool paused) bool isInAir = !world->isOnGround(player); bool isSwimming = world->isSwimming(player); - static const int i1stPersonSneakDelta = MWBase::Environment::get().getWorld()->getStore().get() - .find("i1stPersonSneakDelta")->getInt(); + static const float i1stPersonSneakDelta = MWBase::Environment::get().getWorld()->getStore().get() + .find("i1stPersonSneakDelta")->getFloat(); if(!paused && isSneaking && !(isSwimming || isInAir)) mCamera->setSneakOffset(i1stPersonSneakDelta); @@ -538,7 +538,7 @@ void RenderingManager::applyFog (bool underwater) } else { - Ogre::ColourValue clv(0.090195, 0.115685, 0.12745); + Ogre::ColourValue clv(0.090195f, 0.115685f, 0.12745f); mRendering.getScene()->setFog (FOG_LINEAR, Ogre::ColourValue(clv), 0, 0, 1000); mRendering.getViewport()->setBackgroundColour (Ogre::ColourValue(clv)); mWater->setViewportBackground (Ogre::ColourValue(clv)); @@ -598,9 +598,9 @@ void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour) mAmbientColor = colour; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); - int nightEye = player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::NightEye).getMagnitude(); + int nightEye = static_cast(player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::NightEye).getMagnitude()); Ogre::ColourValue final = colour; - final += Ogre::ColourValue(0.7,0.7,0.7,0) * std::min(1.f, (nightEye/100.f)); + final += Ogre::ColourValue(0.7f,0.7f,0.7f,0) * std::min(1.f, (nightEye/100.f)); mRendering.getScene()->setAmbientLight(final); } @@ -662,7 +662,7 @@ void RenderingManager::requestMap(MWWorld::CellStore* cell) assert(mTerrain); Ogre::AxisAlignedBox dims = mObjects->getDimensions(cell); - Ogre::Vector2 center (cell->getCell()->getGridX() + 0.5, cell->getCell()->getGridY() + 0.5); + Ogre::Vector2 center (cell->getCell()->getGridX() + 0.5f, cell->getCell()->getGridY() + 0.5f); dims.merge(mTerrain->getWorldBoundingBox(center)); mLocalMap->requestMap(cell, dims.getMinimum().z, dims.getMaximum().z); @@ -714,8 +714,8 @@ Ogre::Vector4 RenderingManager::boundingBoxToScreen(Ogre::AxisAlignedBox bounds) // make 2D relative/normalized coords from the view-space vertex // by dividing out the Z (depth) factor -- this is an approximation - float x = corner.x / corner.z + 0.5; - float y = corner.y / corner.z + 0.5; + float x = corner.x / corner.z + 0.5f; + float y = corner.y / corner.z + 0.5f; if (x < min_x) min_x = x; diff --git a/apps/openmw/mwrender/ripplesimulation.cpp b/apps/openmw/mwrender/ripplesimulation.cpp index bb1bccc0a..f75061af4 100644 --- a/apps/openmw/mwrender/ripplesimulation.cpp +++ b/apps/openmw/mwrender/ripplesimulation.cpp @@ -107,7 +107,7 @@ void RippleSimulation::update(float dt, Ogre::Vector2 position) Ogre::Radian& rotation = created->rotation; #endif timeToLive = totalTimeToLive = mRippleLifeTime; - colour = Ogre::ColourValue(0.f, 0.f, 0.f, 0.7); // Water_RippleAlphas.x? + colour = Ogre::ColourValue(0.f, 0.f, 0.f, 0.7f); // Water_RippleAlphas.x? direction = Ogre::Vector3(0,0,0); position = currentPos; position.z = 0; // Z is set by the Scene Node diff --git a/apps/openmw/mwrender/shadows.cpp b/apps/openmw/mwrender/shadows.cpp index 5a6ccaca6..f2e60b11b 100644 --- a/apps/openmw/mwrender/shadows.cpp +++ b/apps/openmw/mwrender/shadows.cpp @@ -21,7 +21,7 @@ using namespace MWRender; Shadows::Shadows(OEngine::Render::OgreRenderer* rend) : mRendering(rend), mSceneMgr(rend->getScene()), mPSSMSetup(NULL), - mShadowFar(1000), mFadeStart(0.9) + mShadowFar(1000), mFadeStart(0.9f) { recreate(); } @@ -58,7 +58,7 @@ void Shadows::recreate() mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT32_R); mSceneMgr->setShadowDirectionalLightExtrusionDistance(1000000); - mShadowFar = split ? Settings::Manager::getInt("split shadow distance", "Shadows") : Settings::Manager::getInt("shadow distance", "Shadows"); + mShadowFar = Settings::Manager::getFloat(split ? "split shadow distance" : "shadow distance", "Shadows"); mSceneMgr->setShadowFarDistance(mShadowFar); mFadeStart = Settings::Manager::getFloat("fade start", "Shadows"); diff --git a/apps/openmw/mwrender/sky.cpp b/apps/openmw/mwrender/sky.cpp index f6287de5e..6e9684475 100644 --- a/apps/openmw/mwrender/sky.cpp +++ b/apps/openmw/mwrender/sky.cpp @@ -310,22 +310,22 @@ void SkyManager::create() // Create light used for thunderstorm mLightning = mSceneMgr->createLight(); mLightning->setType (Ogre::Light::LT_DIRECTIONAL); - mLightning->setDirection (Ogre::Vector3(0.3, -0.7, 0.3)); + mLightning->setDirection (Ogre::Vector3(0.3f, -0.7f, 0.3f)); mLightning->setVisible (false); mLightning->setDiffuseColour (ColourValue(3,3,3)); const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback(); - mSecunda = new Moon("secunda_texture", fallback->getFallbackFloat("Moons_Secunda_Size")/100, Vector3(-0.4, 0.4, 0.5), mRootNode, "openmw_moon"); + mSecunda = new Moon("secunda_texture", fallback->getFallbackFloat("Moons_Secunda_Size")/100, Vector3(-0.4f, 0.4f, 0.5f), mRootNode, "openmw_moon"); mSecunda->setType(Moon::Type_Secunda); mSecunda->setRenderQueue(RQG_SkiesEarly+4); - mMasser = new Moon("masser_texture", fallback->getFallbackFloat("Moons_Masser_Size")/100, Vector3(-0.4, 0.4, 0.5), mRootNode, "openmw_moon"); + mMasser = new Moon("masser_texture", fallback->getFallbackFloat("Moons_Masser_Size")/100, Vector3(-0.4f, 0.4f, 0.5f), mRootNode, "openmw_moon"); mMasser->setRenderQueue(RQG_SkiesEarly+3); mMasser->setType(Moon::Type_Masser); - mSun = new BillboardObject("textures\\tx_sun_05.dds", 1, Vector3(0.4, 0.4, 0.4), mRootNode, "openmw_sun"); + mSun = new BillboardObject("textures\\tx_sun_05.dds", 1, Vector3(0.4f, 0.4f, 0.4f), mRootNode, "openmw_sun"); mSun->setRenderQueue(RQG_SkiesEarly+4); - mSunGlare = new BillboardObject("textures\\tx_sun_flash_grey_05.dds", 3, Vector3(0.4, 0.4, 0.4), mRootNode, "openmw_sun"); + mSunGlare = new BillboardObject("textures\\tx_sun_flash_grey_05.dds", 3, Vector3(0.4f, 0.4f, 0.4f), mRootNode, "openmw_sun"); mSunGlare->setRenderQueue(RQG_SkiesLate); mSunGlare->setVisibilityFlags(RV_NoReflection); @@ -464,8 +464,8 @@ void SkyManager::updateRain(float dt) // TODO: handle rain settings from Morrowind.ini const float rangeRandom = 100; - float xOffs = (std::rand()/(RAND_MAX+1.0)) * rangeRandom - (rangeRandom/2); - float yOffs = (std::rand()/(RAND_MAX+1.0)) * rangeRandom - (rangeRandom/2); + float xOffs = (std::rand()/(RAND_MAX+1.0f)) * rangeRandom - (rangeRandom/2); + float yOffs = (std::rand()/(RAND_MAX+1.0f)) * rangeRandom - (rangeRandom/2); // Create a separate node to control the offset, since a node with setInheritOrientation(false) will still // consider the orientation of the parent node for its position, just not for its orientation @@ -680,9 +680,9 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather) if (mCloudColour != weather.mSunColor) { - ColourValue clr( weather.mSunColor.r*0.7 + weather.mAmbientColor.r*0.7, - weather.mSunColor.g*0.7 + weather.mAmbientColor.g*0.7, - weather.mSunColor.b*0.7 + weather.mAmbientColor.b*0.7); + ColourValue clr( weather.mSunColor.r*0.7f + weather.mAmbientColor.r*0.7f, + weather.mSunColor.g*0.7f + weather.mAmbientColor.g*0.7f, + weather.mSunColor.b*0.7f + weather.mAmbientColor.b*0.7f); sh::Factory::getInstance().setSharedParameter ("cloudColour", sh::makeProperty(new sh::Vector3(clr.r, clr.g, clr.b))); @@ -774,7 +774,7 @@ void SkyManager::setSunDirection(const Vector3& direction, bool is_night) mSunGlare->setPosition(direction); float height = direction.z; - float fade = is_night ? 0.0 : (( height > 0.5) ? 1.0 : height * 2); + float fade = is_night ? 0.0f : (( height > 0.5) ? 1.0f : height * 2); sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty(new sh::Vector2(fade, height))); } @@ -836,7 +836,7 @@ void SkyManager::setSecundaFade(const float fade) void SkyManager::setHour(double hour) { - mHour = hour; + mHour = static_cast(hour); } void SkyManager::setDate(int day, int month) diff --git a/apps/openmw/mwrender/terrainstorage.cpp b/apps/openmw/mwrender/terrainstorage.cpp index e74b6af12..8ad2ea321 100644 --- a/apps/openmw/mwrender/terrainstorage.cpp +++ b/apps/openmw/mwrender/terrainstorage.cpp @@ -36,13 +36,13 @@ namespace MWRender for (; it != esmStore.get().extEnd(); ++it) { if (it->getGridX() < minX) - minX = it->getGridX(); + minX = static_cast(it->getGridX()); if (it->getGridX() > maxX) - maxX = it->getGridX(); + maxX = static_cast(it->getGridX()); if (it->getGridY() < minY) - minY = it->getGridY(); + minY = static_cast(it->getGridY()); if (it->getGridY() > maxY) - maxY = it->getGridY(); + maxY = static_cast(it->getGridY()); } // since grid coords are at cell origin, we need to add 1 cell diff --git a/apps/openmw/mwrender/water.cpp b/apps/openmw/mwrender/water.cpp index 456fc47e9..a16b156ae 100644 --- a/apps/openmw/mwrender/water.cpp +++ b/apps/openmw/mwrender/water.cpp @@ -210,7 +210,8 @@ Water::Water (Ogre::Camera *camera, RenderingManager* rend, const MWWorld::Fallb int waterScale = 30; MeshManager::getSingleton().createPlane("water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, - CELL_SIZE*5*waterScale, CELL_SIZE*5*waterScale, 40, 40, true, 1, 3*waterScale,3*waterScale, Vector3::UNIT_Y); + static_cast(CELL_SIZE*5*waterScale), static_cast(CELL_SIZE*5*waterScale), + 40, 40, true, 1, static_cast(3 * waterScale), static_cast(3 * waterScale), Vector3::UNIT_Y); mWater = mSceneMgr->createEntity("water"); mWater->setVisibilityFlags(RV_Water); @@ -284,7 +285,7 @@ void Water::setActive(bool active) mActive = active; updateVisible(); - sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty (new sh::FloatValue(active ? 1.0 : 0.0))); + sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty (new sh::FloatValue(active ? 1.0f : 0.0f))); } Water::~Water() @@ -351,7 +352,7 @@ Water::updateUnderwater(bool underwater) Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY) { - return Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), gridY * CELL_SIZE + (CELL_SIZE / 2), mTop); + return Vector3(static_cast(gridX * CELL_SIZE + (CELL_SIZE / 2)), static_cast(gridY * CELL_SIZE + (CELL_SIZE / 2)), mTop); } void Water::setViewportBackground(const ColourValue& bg) diff --git a/apps/openmw/mwrender/water.hpp b/apps/openmw/mwrender/water.hpp index 10d0a06ff..775950431 100644 --- a/apps/openmw/mwrender/water.hpp +++ b/apps/openmw/mwrender/water.hpp @@ -122,7 +122,7 @@ namespace MWRender { bool mIsUnderwater; bool mActive; bool mToggled; - int mTop; + float mTop; float mWaterTimer; diff --git a/apps/openmw/mwscript/aiextensions.cpp b/apps/openmw/mwscript/aiextensions.cpp index a3f935487..d6eb80265 100644 --- a/apps/openmw/mwscript/aiextensions.cpp +++ b/apps/openmw/mwscript/aiextensions.cpp @@ -107,7 +107,7 @@ namespace MWScript // discard additional arguments (reset), because we have no idea what they mean. for (unsigned int i=0; i(duration), x, y, z); ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr); std::cout << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration @@ -145,7 +145,7 @@ namespace MWScript // discard additional arguments (reset), because we have no idea what they mean. for (unsigned int i=0; i(duration), x, y, z); ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr); std::cout << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration @@ -177,13 +177,13 @@ namespace MWScript { MWWorld::Ptr ptr = R()(runtime); - Interpreter::Type_Integer range = runtime[0].mFloat; + Interpreter::Type_Integer range = static_cast(runtime[0].mFloat); runtime.pop(); - Interpreter::Type_Integer duration = runtime[0].mFloat; + Interpreter::Type_Integer duration = static_cast(runtime[0].mFloat); runtime.pop(); - Interpreter::Type_Integer time = runtime[0].mFloat; + Interpreter::Type_Integer time = static_cast(runtime[0].mFloat); runtime.pop(); std::vector idleList; diff --git a/apps/openmw/mwscript/interpretercontext.cpp b/apps/openmw/mwscript/interpretercontext.cpp index c4e0b4261..a8c04aa4b 100644 --- a/apps/openmw/mwscript/interpretercontext.cpp +++ b/apps/openmw/mwscript/interpretercontext.cpp @@ -475,7 +475,7 @@ namespace MWScript for (int i=0; i<3; ++i) diff[i] = pos1[i] - pos2[i]; - return std::sqrt (diff[0]*diff[0] + diff[1]*diff[1] + diff[2]*diff[2]); + return static_cast(std::sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2])); } bool InterpreterContext::hasBeenActivated (const MWWorld::Ptr& ptr) diff --git a/apps/openmw/mwscript/locals.cpp b/apps/openmw/mwscript/locals.cpp index 9dbf07fba..a18d0d5ae 100644 --- a/apps/openmw/mwscript/locals.cpp +++ b/apps/openmw/mwscript/locals.cpp @@ -63,7 +63,7 @@ namespace MWScript return mLongs.at (index); case 'f': - return mFloats.at (index); + return static_cast(mFloats.at(index)); default: return 0; } @@ -87,7 +87,7 @@ namespace MWScript mLongs.at (index) = val; break; case 'f': - mFloats.at (index) = val; break; + mFloats.at(index) = static_cast(val); break; } return true; } diff --git a/apps/openmw/mwscript/miscextensions.cpp b/apps/openmw/mwscript/miscextensions.cpp index f69031b2c..446be1cbc 100644 --- a/apps/openmw/mwscript/miscextensions.cpp +++ b/apps/openmw/mwscript/miscextensions.cpp @@ -312,7 +312,7 @@ namespace MWScript Interpreter::Type_Float time = runtime[0].mFloat; runtime.pop(); - MWBase::Environment::get().getWindowManager()->fadeScreenTo(alpha, time, false); + MWBase::Environment::get().getWindowManager()->fadeScreenTo(static_cast(alpha), time, false); } }; diff --git a/apps/openmw/mwscript/statsextensions.cpp b/apps/openmw/mwscript/statsextensions.cpp index b8bb76388..d825b085e 100644 --- a/apps/openmw/mwscript/statsextensions.cpp +++ b/apps/openmw/mwscript/statsextensions.cpp @@ -169,7 +169,7 @@ namespace MWScript if (mIndex==0 && ptr.getClass().hasItemHealth (ptr)) { // health is a special case - value = ptr.getClass().getItemMaxHealth (ptr); + value = static_cast(ptr.getClass().getItemMaxHealth(ptr)); } else { value = ptr.getClass() @@ -402,7 +402,7 @@ namespace MWScript MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr player = world->getPlayerPtr(); - int bounty = runtime[0].mFloat; + int bounty = static_cast(runtime[0].mFloat); runtime.pop(); player.getClass().getNpcStats (player).setBounty(bounty); @@ -420,7 +420,7 @@ namespace MWScript MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr player = world->getPlayerPtr(); - player.getClass().getNpcStats (player).setBounty(runtime[0].mFloat + player.getClass().getNpcStats (player).getBounty()); + player.getClass().getNpcStats(player).setBounty(static_cast(runtime[0].mFloat) + player.getClass().getNpcStats(player).getBounty()); runtime.pop(); } }; @@ -1195,11 +1195,10 @@ namespace MWScript float currentValue = stats.getMagicEffects().get(mPositiveEffect).getMagnitude(); if (mNegativeEffect != -1) currentValue -= stats.getMagicEffects().get(mNegativeEffect).getMagnitude(); - currentValue = int(currentValue); int arg = runtime[0].mInteger; runtime.pop(); - stats.getMagicEffects().modifyBase(mPositiveEffect, (arg - currentValue)); + stats.getMagicEffects().modifyBase(mPositiveEffect, (arg - static_cast(currentValue))); } }; diff --git a/apps/openmw/mwscript/transformationextensions.cpp b/apps/openmw/mwscript/transformationextensions.cpp index 734df7d74..1ed5f0c30 100644 --- a/apps/openmw/mwscript/transformationextensions.cpp +++ b/apps/openmw/mwscript/transformationextensions.cpp @@ -332,7 +332,7 @@ namespace MWScript // except for when you position the player, then degrees must be used. // See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference. if(ptr != MWBase::Environment::get().getWorld()->getPlayerPtr()) - zRot = zRot/60.; + zRot = zRot/60.0f; MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,zRot); ptr.getClass().adjustPosition(ptr, false); @@ -389,7 +389,7 @@ namespace MWScript // except for when you position the player, then degrees must be used. // See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference. if(ptr != MWBase::Environment::get().getWorld()->getPlayerPtr()) - zRot = zRot/60.; + zRot = zRot/60.0f; MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,zRot); ptr.getClass().adjustPosition(ptr, false); } diff --git a/apps/openmw/mwsound/loudness.cpp b/apps/openmw/mwsound/loudness.cpp index c64913b1f..007791984 100644 --- a/apps/openmw/mwsound/loudness.cpp +++ b/apps/openmw/mwsound/loudness.cpp @@ -8,7 +8,7 @@ namespace MWSound void analyzeLoudness(const std::vector &data, int sampleRate, ChannelConfig chans, SampleType type, std::vector &out, float valuesPerSecond) { - int samplesPerSegment = sampleRate / valuesPerSecond; + int samplesPerSegment = static_cast(sampleRate / valuesPerSecond); int numSamples = bytesToFrames(data.size(), chans, type); int advance = framesToBytes(1, chans, type); diff --git a/apps/openmw/mwsound/openal_output.cpp b/apps/openmw/mwsound/openal_output.cpp index bc9478945..1b3dced80 100644 --- a/apps/openmw/mwsound/openal_output.cpp +++ b/apps/openmw/mwsound/openal_output.cpp @@ -801,7 +801,7 @@ const CachedSound& OpenAL_Output::getBuffer(const std::string &fname) decoder->close(); CachedSound cached; - analyzeLoudness(data, srate, chans, type, cached.mLoudnessVector, loudnessFPS); + analyzeLoudness(data, srate, chans, type, cached.mLoudnessVector, static_cast(loudnessFPS)); alGenBuffers(1, &buf); throwALerror(); @@ -885,7 +885,7 @@ MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float vol, f offset=1; alSourcei(src, AL_BUFFER, buf); - alSourcef(src, AL_SEC_OFFSET, sound->getLength()*offset/pitch); + alSourcef(src, AL_SEC_OFFSET, static_cast(sound->getLength()*offset / pitch)); alSourcePlay(src); throwALerror(); @@ -910,7 +910,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre sound.reset(new OpenAL_Sound3D(*this, src, buf, pos, vol, basevol, pitch, min, max, flags)); if (extractLoudness) - sound->setLoudnessVector(cached.mLoudnessVector, loudnessFPS); + sound->setLoudnessVector(cached.mLoudnessVector, static_cast(loudnessFPS)); } catch(std::exception&) { @@ -929,7 +929,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre offset=1; alSourcei(src, AL_BUFFER, buf); - alSourcef(src, AL_SEC_OFFSET, sound->getLength()*offset/pitch); + alSourcef(src, AL_SEC_OFFSET, static_cast(sound->getLength()*offset / pitch)); alSourcePlay(src); throwALerror(); diff --git a/apps/openmw/mwsound/sound.cpp b/apps/openmw/mwsound/sound.cpp index b3105a82c..8b6bfda82 100644 --- a/apps/openmw/mwsound/sound.cpp +++ b/apps/openmw/mwsound/sound.cpp @@ -7,7 +7,7 @@ namespace MWSound { if (mLoudnessVector.empty()) return 0.f; - int index = getTimeOffset() * mLoudnessFPS; + int index = static_cast(getTimeOffset() * mLoudnessFPS); index = std::max(0, std::min(index, int(mLoudnessVector.size()-1))); diff --git a/apps/openmw/mwsound/soundmanagerimp.cpp b/apps/openmw/mwsound/soundmanagerimp.cpp index 0bc155118..b3978f9d5 100644 --- a/apps/openmw/mwsound/soundmanagerimp.cpp +++ b/apps/openmw/mwsound/soundmanagerimp.cpp @@ -106,7 +106,7 @@ namespace MWSound MWBase::World* world = MWBase::Environment::get().getWorld(); const ESM::Sound *snd = world->getStore().get().find(soundId); - volume *= pow(10.0, (snd->mData.mVolume/255.0*3348.0 - 3348.0) / 2000.0); + volume *= static_cast(pow(10.0, (snd->mData.mVolume / 255.0*3348.0 - 3348.0) / 2000.0)); if(snd->mData.mMinRange == 0 && snd->mData.mMaxRange == 0) { @@ -559,7 +559,7 @@ namespace MWSound if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound) return; - float a = std::rand() / (double)RAND_MAX; + float a = std::rand() / static_cast(RAND_MAX); // NOTE: We should use the "Minimum Time Between Environmental Sounds" and // "Maximum Time Between Environmental Sounds" fallback settings here. sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a); diff --git a/apps/openmw/mwworld/containerstore.cpp b/apps/openmw/mwworld/containerstore.cpp index c2906e447..8ef6799ba 100644 --- a/apps/openmw/mwworld/containerstore.cpp +++ b/apps/openmw/mwworld/containerstore.cpp @@ -185,7 +185,7 @@ bool MWWorld::ContainerStore::stacks(const Ptr& ptr1, const Ptr& ptr2) { const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get().find( ptr1.getClass().getEnchantment(ptr1)); - float maxCharge = enchantment->mData.mCharge; + float maxCharge = static_cast(enchantment->mData.mCharge); float enchantCharge1 = ptr1.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr1.getCellRef().getEnchantmentCharge(); float enchantCharge2 = ptr2.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr2.getCellRef().getEnchantmentCharge(); if (enchantCharge1 != maxCharge || enchantCharge2 != maxCharge) diff --git a/apps/openmw/mwworld/esmstore.cpp b/apps/openmw/mwworld/esmstore.cpp index 36c198f01..5d9beecb6 100644 --- a/apps/openmw/mwworld/esmstore.cpp +++ b/apps/openmw/mwworld/esmstore.cpp @@ -124,7 +124,7 @@ void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener) mIds[Misc::StringUtils::lowerCase (id)] = n.val; } } - listener->setProgress(esm.getFileOffset() / (float)esm.getFileSize() * 1000); + listener->setProgress(static_cast(esm.getFileOffset() / (float)esm.getFileSize() * 1000)); } } diff --git a/apps/openmw/mwworld/player.cpp b/apps/openmw/mwworld/player.cpp index 8f3560a69..58718074e 100644 --- a/apps/openmw/mwworld/player.cpp +++ b/apps/openmw/mwworld/player.cpp @@ -97,13 +97,13 @@ namespace MWWorld if (mAutoMove) value = 1; - ptr.getClass().getMovementSettings (ptr).mPosition[1] = value; + ptr.getClass().getMovementSettings(ptr).mPosition[1] = static_cast(value); } void Player::setLeftRight (int value) { MWWorld::Ptr ptr = getPlayer(); - ptr.getClass().getMovementSettings (ptr).mPosition[0] = value; + ptr.getClass().getMovementSettings(ptr).mPosition[0] = static_cast(value); } void Player::setForwardBackward (int value) @@ -115,13 +115,13 @@ namespace MWWorld if (mAutoMove) value = 1; - ptr.getClass().getMovementSettings (ptr).mPosition[1] = value; + ptr.getClass().getMovementSettings(ptr).mPosition[1] = static_cast(value); } void Player::setUpDown(int value) { MWWorld::Ptr ptr = getPlayer(); - ptr.getClass().getMovementSettings (ptr).mPosition[2] = value; + ptr.getClass().getMovementSettings(ptr).mPosition[2] = static_cast(value); } void Player::setRunState(bool run) diff --git a/apps/openmw/mwworld/projectilemanager.cpp b/apps/openmw/mwworld/projectilemanager.cpp index c97e4e3a5..acbe819f1 100644 --- a/apps/openmw/mwworld/projectilemanager.cpp +++ b/apps/openmw/mwworld/projectilemanager.cpp @@ -68,7 +68,7 @@ namespace MWWorld { float height = 0; if (OEngine::Physic::PhysicActor* actor = mPhysEngine.getCharacter(caster.getRefData().getHandle())) - height = actor->getHalfExtents().z * 2 * 0.75; // Spawn at 0.75 * ActorHeight + height = actor->getHalfExtents().z * 2 * 0.75f; // Spawn at 0.75 * ActorHeight Ogre::Vector3 pos(caster.getRefData().getPosition().pos); pos.z += height; diff --git a/apps/openmw/mwworld/timestamp.cpp b/apps/openmw/mwworld/timestamp.cpp index a73ed7ca5..bd07b91f3 100644 --- a/apps/openmw/mwworld/timestamp.cpp +++ b/apps/openmw/mwworld/timestamp.cpp @@ -33,7 +33,7 @@ namespace MWWorld mHour = static_cast (std::fmod (hours, 24)); - mDay += hours / 24; + mDay += static_cast(hours / 24); return *this; } diff --git a/apps/openmw/mwworld/weather.cpp b/apps/openmw/mwworld/weather.cpp index 4440ed030..69495cdd2 100644 --- a/apps/openmw/mwworld/weather.cpp +++ b/apps/openmw/mwworld/weather.cpp @@ -142,7 +142,7 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering,MWWorld::Fa * These values are fallbacks attached to weather. */ mNightStart = mSunsetTime + mSunsetDuration; - mNightEnd = mSunriseTime - 0.5; + mNightEnd = mSunriseTime - 0.5f; mDayStart = mSunriseTime + mSunriseDuration; mDayEnd = mSunsetTime; @@ -368,7 +368,7 @@ void WeatherManager::transition(float factor) mResult.mParticleEffect = other.mParticleEffect; mResult.mRainSpeed = other.mRainSpeed; mResult.mRainFrequency = other.mRainFrequency; - mResult.mAmbientSoundVolume = 2*(factor-0.5); + mResult.mAmbientSoundVolume = 2*(factor-0.5f); mResult.mEffectFade = mResult.mAmbientSoundVolume; mResult.mAmbientLoopSoundID = other.mAmbientLoopSoundID; } @@ -376,7 +376,7 @@ void WeatherManager::transition(float factor) void WeatherManager::update(float duration, bool paused) { - float timePassed = mTimePassed; + float timePassed = static_cast(mTimePassed); mTimePassed = 0; mWeatherUpdateTime -= timePassed; @@ -454,9 +454,9 @@ void WeatherManager::update(float duration, bool paused) } Vector3 final( - cos( theta ), + static_cast(cos(theta)), -0.268f, // approx tan( -15 degrees ) - sin( theta ) ); + static_cast(sin(theta))); mRendering->setSunDirection( final, is_night ); } @@ -488,8 +488,8 @@ void WeatherManager::update(float duration, bool paused) moonHeight); Vector3 secunda( - (moonHeight - 1) * facing * 1.25, - (1 - moonHeight) * facing * 0.8, + (moonHeight - 1) * facing * 1.25f, + (1 - moonHeight) * facing * 0.8f, moonHeight); mRendering->getSkyManager()->setMasserDirection(masser); @@ -542,7 +542,7 @@ void WeatherManager::update(float duration, bool paused) mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold ); else { - mThunderChanceNeeded = rand() % 100; + mThunderChanceNeeded = static_cast(rand() % 100); mThunderChance = 0; mRendering->getSkyManager()->setLightningStrength( 0.f ); } diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index 3ef4f8e81..ebd756781 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -570,9 +570,9 @@ namespace MWWorld if (name=="gamehour") setHour (value); else if (name=="day") - setDay (value); + setDay(static_cast(value)); else if (name=="month") - setMonth (value); + setMonth(static_cast(value)); else mGlobalVariables[name].setFloat (value); } @@ -800,7 +800,7 @@ namespace MWWorld void World::advanceTime (double hours) { - MWBase::Environment::get().getMechanicsManager()->advanceTime(hours*3600); + MWBase::Environment::get().getMechanicsManager()->advanceTime(static_cast(hours * 3600)); mWeatherManager->advanceTime (hours); @@ -808,7 +808,7 @@ namespace MWWorld setHour (hours); - int days = hours / 24; + int days = static_cast(hours / 24); if (days>0) mGlobalVariables["dayspassed"].setInteger ( @@ -820,15 +820,15 @@ namespace MWWorld if (hour<0) hour = 0; - int days = hour / 24; + int days = static_cast(hour / 24); hour = std::fmod (hour, 24); - mGlobalVariables["gamehour"].setFloat (hour); + mGlobalVariables["gamehour"].setFloat(static_cast(hour)); mRendering->skySetHour (hour); - mWeatherManager->setHour (hour); + mWeatherManager->setHour(static_cast(hour)); if (days>0) setDay (days + mGlobalVariables["day"].getInteger()); @@ -1015,25 +1015,9 @@ namespace MWWorld float World::getMaxActivationDistance () { if (mActivationDistanceOverride >= 0) - return mActivationDistanceOverride; - - return (std::max) (getNpcActivationDistance (), getObjectActivationDistance ()); - } - - float World::getNpcActivationDistance () - { - if (mActivationDistanceOverride >= 0) - return mActivationDistanceOverride; - - return getStore().get().find ("iMaxActivateDist")->getInt()*5/4; - } - - float World::getObjectActivationDistance () - { - if (mActivationDistanceOverride >= 0) - return mActivationDistanceOverride; + return static_cast(mActivationDistanceOverride); - return getStore().get().find ("iMaxActivateDist")->getInt(); + return getStore().get().find("iMaxActivateDist")->getFloat() * 5 / 4; } MWWorld::Ptr World::getFacedObject() @@ -1387,8 +1371,8 @@ namespace MWWorld { const int cellSize = 8192; - x = cellSize * cellX; - y = cellSize * cellY; + x = static_cast(cellSize * cellX); + y = static_cast(cellSize * cellY); if (centre) { @@ -1401,8 +1385,8 @@ namespace MWWorld { const int cellSize = 8192; - cellX = std::floor(x/cellSize); - cellY = std::floor(y/cellSize); + cellX = static_cast(std::floor(x / cellSize)); + cellY = static_cast(std::floor(y / cellSize)); } void World::queueMovement(const Ptr &ptr, const Vector3 &velocity) @@ -1621,7 +1605,7 @@ namespace MWWorld { Ogre::Vector3 playerPos = mPlayer->getPlayer().getRefData().getBaseNode()->getPosition(); const OEngine::Physic::PhysicActor *actor = mPhysEngine->getCharacter(getPlayerPtr().getRefData().getHandle()); - if(actor) playerPos.z += 1.85*actor->getHalfExtents().z; + if(actor) playerPos.z += 1.85f * actor->getHalfExtents().z; Ogre::Quaternion playerOrient = Ogre::Quaternion(Ogre::Radian(getPlayerPtr().getRefData().getPosition().rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z) * Ogre::Quaternion(Ogre::Radian(getPlayerPtr().getRefData().getPosition().rot[0]), Ogre::Vector3::NEGATIVE_UNIT_X) * Ogre::Quaternion(Ogre::Radian(getPlayerPtr().getRefData().getPosition().rot[1]), Ogre::Vector3::NEGATIVE_UNIT_Y); @@ -2013,7 +1997,7 @@ namespace MWWorld bool World::isSubmerged(const MWWorld::Ptr &object) const { - return isUnderwater(object, 1.0/mSwimHeightScale); + return isUnderwater(object, 1.0f/mSwimHeightScale); } bool World::isSwimming(const MWWorld::Ptr &object) const @@ -2371,8 +2355,8 @@ namespace MWWorld Ogre::Vector3 halfExt2 = actor2->getHalfExtents(); const float* pos2 = targetActor.getRefData().getPosition().pos; - btVector3 from(pos1[0],pos1[1],pos1[2]+halfExt1.z*2*0.9); // eye level - btVector3 to(pos2[0],pos2[1],pos2[2]+halfExt2.z*2*0.9); + btVector3 from(pos1[0],pos1[1],pos1[2]+halfExt1.z*2*0.9f); // eye level + btVector3 to(pos2[0],pos2[1],pos2[2]+halfExt2.z*2*0.9f); std::pair result = mPhysEngine->rayTest(from, to,false); if(result.first == "") return true; @@ -2591,7 +2575,7 @@ namespace MWWorld const Store &gmst = getStore().get(); MWMechanics::NpcStats &stats = actor.getClass().getNpcStats(actor); - stats.getSkill(ESM::Skill::Acrobatics).setBase(gmst.find("fWerewolfAcrobatics")->getFloat()); + stats.getSkill(ESM::Skill::Acrobatics).setBase(gmst.find("fWerewolfAcrobatics")->getInt()); } bool World::getGodModeState() @@ -3071,8 +3055,8 @@ namespace MWWorld float fCrimeGoldDiscountMult = getStore().get().find("fCrimeGoldDiscountMult")->getFloat(); float fCrimeGoldTurnInMult = getStore().get().find("fCrimeGoldTurnInMult")->getFloat(); - int discount = bounty * fCrimeGoldDiscountMult; - int turnIn = bounty * fCrimeGoldTurnInMult; + int discount = static_cast(bounty * fCrimeGoldDiscountMult); + int turnIn = static_cast(bounty * fCrimeGoldTurnInMult); if (bounty > 0) { @@ -3153,7 +3137,7 @@ namespace MWWorld const ESM::CreatureLevList* list = getStore().get().find(creatureList); int iNumberCreatures = getStore().get().find("iNumberCreatures")->getInt(); - int numCreatures = 1 + std::rand()/ (static_cast (RAND_MAX) + 1) * iNumberCreatures; // [1, iNumberCreatures] + int numCreatures = static_cast(1 + std::rand() / (static_cast (RAND_MAX)+1) * iNumberCreatures); // [1, iNumberCreatures] for (int i=0; i (RAND_MAX) + 1) * 3; // [0, 2] + int roll = static_cast(std::rand() / (static_cast (RAND_MAX)+1) * 3); // [0, 2] modelName << roll; std::string model = "meshes\\" + getFallback()->getFallbackString(modelName.str()); @@ -3235,7 +3219,7 @@ namespace MWWorld else areaStatic = getStore().get().find ("VFX_DefaultArea"); - mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, effectIt->mArea); + mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast(effectIt->mArea)); // Play explosion sound (make sure to use NoTrack, since we will delete the projectile now) static const std::string schools[] = { @@ -3251,7 +3235,7 @@ namespace MWWorld // Get the actors in range of the effect std::vector objects; MWBase::Environment::get().getMechanicsManager()->getObjectsInRange( - origin, feetToGameUnits(effectIt->mArea), objects); + origin, feetToGameUnits(static_cast(effectIt->mArea)), objects); for (std::vector::iterator affected = objects.begin(); affected != objects.end(); ++affected) toApply[*affected].push_back(*effectIt); } diff --git a/apps/openmw/mwworld/worldimp.hpp b/apps/openmw/mwworld/worldimp.hpp index 1db86f738..63d6506de 100644 --- a/apps/openmw/mwworld/worldimp.hpp +++ b/apps/openmw/mwworld/worldimp.hpp @@ -115,9 +115,6 @@ namespace MWWorld void performUpdateSceneQueries (); void getFacedHandle(std::string& facedHandle, float maxDistance, bool ignorePlayer=true); - float getNpcActivationDistance (); - float getObjectActivationDistance (); - void removeContainerScripts(const Ptr& reference); void addContainerScripts(const Ptr& reference, CellStore* cell); void PCDropped (const Ptr& item); diff --git a/components/esm/loadpgrd.cpp b/components/esm/loadpgrd.cpp index 61f56b511..fc0974c9d 100644 --- a/components/esm/loadpgrd.cpp +++ b/components/esm/loadpgrd.cpp @@ -10,22 +10,22 @@ namespace ESM Pathgrid::Point& Pathgrid::Point::operator=(const float rhs[3]) { - mX = rhs[0]; - mY = rhs[1]; - mZ = rhs[2]; + mX = static_cast(rhs[0]); + mY = static_cast(rhs[1]); + mZ = static_cast(rhs[2]); mAutogenerated = 0; mConnectionNum = 0; mUnknown = 0; return *this; } Pathgrid::Point::Point(const float rhs[3]) - : mAutogenerated(0), + : mX(static_cast(rhs[0])), + mY(static_cast(rhs[1])), + mZ(static_cast(rhs[2])), + mAutogenerated(0), mConnectionNum(0), mUnknown(0) { - mX = rhs[0]; - mY = rhs[1]; - mZ = rhs[2]; } Pathgrid::Point::Point():mX(0),mY(0),mZ(0),mAutogenerated(0), mConnectionNum(0),mUnknown(0) diff --git a/components/esm/loadrace.cpp b/components/esm/loadrace.cpp index 967c0d0d7..e88454d4c 100644 --- a/components/esm/loadrace.cpp +++ b/components/esm/loadrace.cpp @@ -15,7 +15,7 @@ namespace ESM int Race::MaleFemaleF::getValue (bool male) const { - return male ? mMale : mFemale; + return static_cast(male ? mMale : mFemale); } void Race::load(ESMReader &esm) diff --git a/components/esm/statstate.hpp b/components/esm/statstate.hpp index 801d0ce82..f57ba9f30 100644 --- a/components/esm/statstate.hpp +++ b/components/esm/statstate.hpp @@ -40,7 +40,7 @@ namespace ESM // mDamage was changed to a float; ensure backwards compatibility T oldDamage = 0; esm.getHNOT(oldDamage, "STDA"); - mDamage = oldDamage; + mDamage = static_cast(oldDamage); esm.getHNOT (mDamage, "STDF"); diff --git a/components/esm/variantimp.cpp b/components/esm/variantimp.cpp index fd068fc19..eeb0bf04f 100644 --- a/components/esm/variantimp.cpp +++ b/components/esm/variantimp.cpp @@ -128,7 +128,7 @@ int ESM::VariantIntegerData::getInteger (bool default_) const float ESM::VariantIntegerData::getFloat (bool default_) const { - return mValue; + return static_cast(mValue); } void ESM::VariantIntegerData::setInteger (int value) @@ -202,7 +202,7 @@ void ESM::VariantIntegerData::write (ESMWriter& esm, Variant::Format format, Var { if (type==VT_Short || type==VT_Long) { - float value = mValue; + float value = static_cast(mValue); esm.writeHNString ("FNAM", type==VT_Short ? "s" : "l"); esm.writeHNT ("FLTV", value); } @@ -262,7 +262,7 @@ float ESM::VariantFloatData::getFloat (bool default_) const void ESM::VariantFloatData::setInteger (int value) { - mValue = value; + mValue = static_cast(value); } void ESM::VariantFloatData::setFloat (float value) diff --git a/components/esmterrain/storage.cpp b/components/esmterrain/storage.cpp index 9c7beebce..763f0f4e0 100644 --- a/components/esmterrain/storage.cpp +++ b/components/esmterrain/storage.cpp @@ -27,8 +27,8 @@ namespace ESMTerrain assert(origin.x == (int) origin.x); assert(origin.y == (int) origin.y); - int cellX = origin.x; - int cellY = origin.y; + int cellX = static_cast(origin.x); + int cellY = static_cast(origin.y); const ESM::Land* land = getLand(cellX, cellY); if (!land || !(land->mDataTypes&ESM::Land::DATA_VHGT)) @@ -135,10 +135,10 @@ namespace ESMTerrain assert(origin.x == (int) origin.x); assert(origin.y == (int) origin.y); - int startX = origin.x; - int startY = origin.y; + int startX = static_cast(origin.x); + int startY = static_cast(origin.y); - size_t numVerts = size*(ESM::Land::LAND_SIZE-1)/increment + 1; + size_t numVerts = static_cast(size*(ESM::Land::LAND_SIZE - 1) / increment + 1); colours.resize(numVerts*numVerts*4); positions.resize(numVerts*numVerts*3); @@ -175,12 +175,12 @@ namespace ESMTerrain vertX = vertX_; for (int row=rowStart; row(vertX*numVerts * 3 + vertY * 3)] = ((vertX / float(numVerts - 1) - 0.5f) * size * 8192); + positions[static_cast(vertX*numVerts * 3 + vertY * 3 + 1)] = ((vertY / float(numVerts - 1) - 0.5f) * size * 8192); if (land) - positions[vertX*numVerts*3 + vertY*3 + 2] = land->mLandData->mHeights[col*ESM::Land::LAND_SIZE+row]; + positions[static_cast(vertX*numVerts * 3 + vertY * 3 + 2)] = land->mLandData->mHeights[col*ESM::Land::LAND_SIZE + row]; else - positions[vertX*numVerts*3 + vertY*3 + 2] = -2048; + positions[static_cast(vertX*numVerts * 3 + vertY * 3 + 2)] = -2048; if (land && land->mDataTypes&ESM::Land::DATA_VNML) { @@ -202,9 +202,9 @@ namespace ESMTerrain assert(normal.z > 0); - normals[vertX*numVerts*3 + vertY*3] = normal.x; - normals[vertX*numVerts*3 + vertY*3 + 1] = normal.y; - normals[vertX*numVerts*3 + vertY*3 + 2] = normal.z; + normals[static_cast(vertX*numVerts * 3 + vertY * 3)] = normal.x; + normals[static_cast(vertX*numVerts * 3 + vertY * 3 + 1)] = normal.y; + normals[static_cast(vertX*numVerts * 3 + vertY * 3 + 2)] = normal.z; if (land && land->mDataTypes&ESM::Land::DATA_VCLR) { @@ -226,7 +226,7 @@ namespace ESMTerrain color.a = 1; Ogre::uint32 rsColor; Ogre::Root::getSingleton().getRenderSystem()->convertColourValue(color, &rsColor); - memcpy(&colours[vertX*numVerts*4 + vertY*4], &rsColor, sizeof(Ogre::uint32)); + memcpy(&colours[static_cast(vertX*numVerts * 4 + vertY * 4)], &rsColor, sizeof(Ogre::uint32)); ++vertX; } @@ -293,7 +293,7 @@ namespace ESMTerrain { out.push_back(Terrain::LayerCollection()); out.back().mTarget = *it; - getBlendmapsImpl((*it)->getSize(), (*it)->getCenter(), pack, out.back().mBlendmaps, out.back().mLayers); + getBlendmapsImpl(static_cast((*it)->getSize()), (*it)->getCenter(), pack, out.back().mBlendmaps, out.back().mLayers); } } @@ -311,8 +311,8 @@ namespace ESMTerrain // and interpolate the rest of the cell by hand? :/ Ogre::Vector2 origin = chunkCenter - Ogre::Vector2(chunkSize/2.f, chunkSize/2.f); - int cellX = origin.x; - int cellY = origin.y; + int cellX = static_cast(origin.x); + int cellY = static_cast(origin.y); // Save the used texture indices so we know the total number of textures // and number of required blend maps @@ -343,7 +343,7 @@ namespace ESMTerrain int numTextures = textureIndices.size(); // numTextures-1 since the base layer doesn't need blending - int numBlendmaps = pack ? std::ceil((numTextures-1) / 4.f) : (numTextures-1); + int numBlendmaps = pack ? static_cast(std::ceil((numTextures - 1) / 4.f)) : (numTextures - 1); int channels = pack ? 4 : 1; @@ -364,7 +364,7 @@ namespace ESMTerrain { UniqueTextureId id = getVtexIndexAt(cellX, cellY, x, y); int layerIndex = textureIndicesMap.find(id)->second; - int blendIndex = (pack ? std::floor((layerIndex-1)/4.f) : layerIndex-1); + int blendIndex = (pack ? static_cast(std::floor((layerIndex - 1) / 4.f)) : layerIndex - 1); int channel = pack ? std::max(0, (layerIndex-1) % 4) : 0; if (blendIndex == i) @@ -379,8 +379,8 @@ namespace ESMTerrain float Storage::getHeightAt(const Ogre::Vector3 &worldPos) { - int cellX = std::floor(worldPos.x / 8192.f); - int cellY = std::floor(worldPos.y / 8192.f); + int cellX = static_cast(std::floor(worldPos.x / 8192.f)); + int cellY = static_cast(std::floor(worldPos.y / 8192.f)); ESM::Land* land = getLand(cellX, cellY); if (!land || !(land->mDataTypes&ESM::Land::DATA_VHGT)) @@ -519,7 +519,7 @@ namespace ESMTerrain float Storage::getCellWorldSize() { - return ESM::Land::REAL_SIZE; + return static_cast(ESM::Land::REAL_SIZE); } int Storage::getCellVertices() diff --git a/components/fontloader/fontloader.cpp b/components/fontloader/fontloader.cpp index 17c630fd9..0ca37ad11 100644 --- a/components/fontloader/fontloader.cpp +++ b/components/fontloader/fontloader.cpp @@ -288,7 +288,7 @@ namespace Gui code->addAttribute("advance", data[i].width); code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " " + MyGUI::utility::toString((fontSize-data[i].ascent))); - code->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height)); + code->addAttribute("size", MyGUI::IntSize(static_cast(data[i].width), static_cast(data[i].height))); // More hacks! The french game uses several win1252 characters that are not included // in the cp437 encoding of the font. Fall back to similar available characters. @@ -334,7 +334,7 @@ namespace Gui code->addAttribute("advance", data[i].width); code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " " + MyGUI::utility::toString((fontSize-data[i].ascent))); - code->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height)); + code->addAttribute("size", MyGUI::IntSize(static_cast(data[i].width), static_cast(data[i].height))); } } @@ -350,7 +350,7 @@ namespace Gui cursorCode->addAttribute("advance", data[i].width); cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " " + MyGUI::utility::toString((fontSize-data[i].ascent))); - cursorCode->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height)); + cursorCode->addAttribute("size", MyGUI::IntSize(static_cast(data[i].width), static_cast(data[i].height))); } // Question mark, use for NotDefined marker (used for glyphs not existing in the font) @@ -365,7 +365,7 @@ namespace Gui cursorCode->addAttribute("advance", data[i].width); cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " " + MyGUI::utility::toString((fontSize-data[i].ascent))); - cursorCode->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height)); + cursorCode->addAttribute("size", MyGUI::IntSize(static_cast(data[i].width), static_cast(data[i].height))); } } diff --git a/components/terrain/defaultworld.cpp b/components/terrain/defaultworld.cpp index e14c64f3a..c6f0f7136 100644 --- a/components/terrain/defaultworld.cpp +++ b/components/terrain/defaultworld.cpp @@ -108,8 +108,8 @@ namespace Terrain storage->getBounds(mMinX, mMaxX, mMinY, mMaxY); - int origSizeX = mMaxX-mMinX; - int origSizeY = mMaxY-mMinY; + int origSizeX = static_cast(mMaxX - mMinX); + int origSizeY = static_cast(mMaxY - mMinY); // Dividing a quad tree only works well for powers of two, so round up to the nearest one int size = nextPowerOfTwo(std::max(origSizeX, origSizeY)); @@ -124,7 +124,7 @@ namespace Terrain LayersRequestData data; data.mPack = getShadersEnabled(); - mRootNode = new QuadTreeNode(this, Root, size, Ogre::Vector2(centerX, centerY), NULL); + mRootNode = new QuadTreeNode(this, Root, static_cast(size), Ogre::Vector2(centerX, centerY), NULL); buildQuadTree(mRootNode, data.mNodes); //loadingListener->indicateProgress(); mRootNode->initAabb(); @@ -160,7 +160,7 @@ namespace Terrain float minZ,maxZ; Ogre::Vector2 center = node->getCenter(); float cellWorldSize = getStorage()->getCellWorldSize(); - if (mStorage->getMinMaxHeights(node->getSize(), center, minZ, maxZ)) + if (mStorage->getMinMaxHeights(static_cast(node->getSize()), center, minZ, maxZ)) { Ogre::AxisAlignedBox bounds(Ogre::Vector3(-halfSize*cellWorldSize, -halfSize*cellWorldSize, minZ), Ogre::Vector3(halfSize*cellWorldSize, halfSize*cellWorldSize, maxZ)); @@ -275,7 +275,7 @@ namespace Terrain LoadResponseData* responseData = new LoadResponseData(); - getStorage()->fillVertexBuffers(node->getNativeLodLevel(), node->getSize(), node->getCenter(), getAlign(), + getStorage()->fillVertexBuffers(node->getNativeLodLevel(), static_cast(node->getSize()), node->getCenter(), getAlign(), responseData->mPositions, responseData->mNormals, responseData->mColours); return OGRE_NEW Ogre::WorkQueue::Response(req, true, Ogre::Any(responseData)); diff --git a/components/terrain/defaultworld.hpp b/components/terrain/defaultworld.hpp index 90e8cc2b6..4caef8462 100644 --- a/components/terrain/defaultworld.hpp +++ b/components/terrain/defaultworld.hpp @@ -84,7 +84,7 @@ namespace Terrain /// adding or removing passes. This can only be achieved by a full rebuild.) virtual void applyMaterials(bool shadows, bool splitShadows); - int getMaxBatchSize() { return mMaxBatchSize; } + int getMaxBatchSize() { return static_cast(mMaxBatchSize); } /// Wait until all background loading is complete. void syncLoad(); diff --git a/components/terrain/material.cpp b/components/terrain/material.cpp index 4ff04ab93..4d2318aa6 100644 --- a/components/terrain/material.cpp +++ b/components/terrain/material.cpp @@ -36,7 +36,7 @@ namespace int getBlendmapIndexForLayer (int layerIndex) { - return std::floor((layerIndex-1)/4.f); + return static_cast(std::floor((layerIndex - 1) / 4.f)); } std::string getBlendmapComponentForLayer (int layerIndex) diff --git a/components/terrain/quadtreenode.cpp b/components/terrain/quadtreenode.cpp index 5fce5eae9..6a9964213 100644 --- a/components/terrain/quadtreenode.cpp +++ b/components/terrain/quadtreenode.cpp @@ -135,7 +135,7 @@ QuadTreeNode::QuadTreeNode(DefaultWorld* terrain, ChildDirection dir, float size : mMaterialGenerator(NULL) , mIsDummy(false) , mSize(size) - , mLodLevel(Log2(mSize)) + , mLodLevel(Log2(static_cast(mSize))) , mBounds(Ogre::AxisAlignedBox::BOX_NULL) , mWorldBounds(Ogre::AxisAlignedBox::BOX_NULL) , mDirection(dir) diff --git a/components/terrain/quadtreenode.hpp b/components/terrain/quadtreenode.hpp index 1ecd6fcd5..e44b64600 100644 --- a/components/terrain/quadtreenode.hpp +++ b/components/terrain/quadtreenode.hpp @@ -95,7 +95,7 @@ namespace Terrain Ogre::SceneNode* getSceneNode() { return mSceneNode; } - int getSize() { return mSize; } + int getSize() { return static_cast(mSize); } Ogre::Vector2 getCenter() { return mCenter; } bool hasChildren() { return mChildren[0] != 0; } diff --git a/components/terrain/terraingrid.cpp b/components/terrain/terraingrid.cpp index 269152e61..bb99ca23e 100644 --- a/components/terrain/terraingrid.cpp +++ b/components/terrain/terraingrid.cpp @@ -56,16 +56,16 @@ void TerrainGrid::loadCell(int x, int y) if (mGrid.find(std::make_pair(x, y)) != mGrid.end()) return; // already loaded - Ogre::Vector2 center(x+0.5, y+0.5); + Ogre::Vector2 center(x+0.5f, y+0.5f); float minH, maxH; if (!mStorage->getMinMaxHeights(1, center, minH, maxH)) return; // no terrain defined - Ogre::Vector3 min (-0.5*mStorage->getCellWorldSize(), - -0.5*mStorage->getCellWorldSize(), + Ogre::Vector3 min (-0.5f*mStorage->getCellWorldSize(), + -0.5f*mStorage->getCellWorldSize(), minH); - Ogre::Vector3 max (0.5*mStorage->getCellWorldSize(), - 0.5*mStorage->getCellWorldSize(), + Ogre::Vector3 max (0.5f*mStorage->getCellWorldSize(), + 0.5f*mStorage->getCellWorldSize(), maxH); Ogre::AxisAlignedBox bounds(min, max); @@ -163,8 +163,8 @@ void TerrainGrid::setVisible(bool visible) Ogre::AxisAlignedBox TerrainGrid::getWorldBoundingBox (const Ogre::Vector2& center) { - int cellX = std::floor(center.x); - int cellY = std::floor(center.y); + int cellX = static_cast(std::floor(center.x)); + int cellY = static_cast(std::floor(center.y)); Grid::iterator it = mGrid.find(std::make_pair(cellX, cellY)); if (it == mGrid.end()) diff --git a/components/widgets/list.cpp b/components/widgets/list.cpp index f3d3a2c28..8517a0303 100644 --- a/components/widgets/list.cpp +++ b/components/widgets/list.cpp @@ -138,10 +138,10 @@ namespace Gui void MWList::onMouseWheel(MyGUI::Widget* _sender, int _rel) { //NB view offset is negative - if (mScrollView->getViewOffset().top + _rel*0.3 > 0) + if (mScrollView->getViewOffset().top + _rel*0.3f > 0) mScrollView->setViewOffset(MyGUI::IntPoint(0, 0)); else - mScrollView->setViewOffset(MyGUI::IntPoint(0, mScrollView->getViewOffset().top + _rel*0.3)); + mScrollView->setViewOffset(MyGUI::IntPoint(0, static_cast(mScrollView->getViewOffset().top + _rel*0.3))); } void MWList::onItemSelected(MyGUI::Widget* _sender) diff --git a/extern/sdl4ogre/sdlcursormanager.cpp b/extern/sdl4ogre/sdlcursormanager.cpp index 7623d57db..fab9051e7 100644 --- a/extern/sdl4ogre/sdlcursormanager.cpp +++ b/extern/sdl4ogre/sdlcursormanager.cpp @@ -91,7 +91,7 @@ namespace SFO // we use a render target to uncompress the DDS texture // just blitting doesn't seem to work on D3D9 - OEngine::Render::ImageRotate::rotate(tex->getName(), tempName, -rotDegrees); + OEngine::Render::ImageRotate::rotate(tex->getName(), tempName, static_cast(-rotDegrees)); Ogre::TexturePtr resultTexture = Ogre::TextureManager::getSingleton().getByName(tempName); @@ -110,7 +110,8 @@ namespace SFO Ogre::ColourValue clr = destImage.getColourAt(x, y, 0); //set the pixel on the SDL surface to the same value as the Ogre texture's - _putPixel(surf, x, y, SDL_MapRGBA(surf->format, clr.r*255, clr.g*255, clr.b*255, clr.a*255)); + _putPixel(surf, x, y, SDL_MapRGBA(surf->format, static_cast(clr.r * 255), + static_cast(clr.g * 255), static_cast(clr.b * 255), static_cast(clr.a * 255))); } } diff --git a/extern/sdl4ogre/sdlwindowhelper.cpp b/extern/sdl4ogre/sdlwindowhelper.cpp index 44993947f..637fae0ef 100644 --- a/extern/sdl4ogre/sdlwindowhelper.cpp +++ b/extern/sdl4ogre/sdlwindowhelper.cpp @@ -93,7 +93,8 @@ void SDLWindowHelper::setWindowIcon(const std::string &name) int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to set */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; - Uint32 pixel = SDL_MapRGBA(surface->format, clr.r*255, clr.g*255, clr.b*255, clr.a*255); + Uint32 pixel = SDL_MapRGBA(surface->format, static_cast(clr.r * 255), + static_cast(clr.g * 255), static_cast(clr.b * 255), static_cast(clr.a * 255)); switch(bpp) { case 1: *p = pixel; diff --git a/libs/openengine/bullet/BtOgre.cpp b/libs/openengine/bullet/BtOgre.cpp index de9ea6f57..88619b7fc 100644 --- a/libs/openengine/bullet/BtOgre.cpp +++ b/libs/openengine/bullet/BtOgre.cpp @@ -215,7 +215,7 @@ namespace BtOgre { if (mBoundRadius == (-1)) { getSize(); - mBoundRadius = (std::max(mBounds.x,std::max(mBounds.y,mBounds.z)) * 0.5); + mBoundRadius = (std::max(mBounds.x,std::max(mBounds.y,mBounds.z)) * 0.5f); } return mBoundRadius; } @@ -737,7 +737,7 @@ namespace BtOgre { { box_kCenter += vertices[c]; } - const Ogre::Real invVertexCount = 1.0 / vertex_count; + const Ogre::Real invVertexCount = 1.0f / vertex_count; box_kCenter *= invVertexCount; } Quaternion orient = boneOrientation; @@ -782,9 +782,9 @@ namespace BtOgre { box_afExtent.y = ((Real)0.5)*(fY1Max - fY1Min); box_afExtent.z = ((Real)0.5)*(fY2Max - fY2Min); - box_kCenter += (0.5*(fY0Max+fY0Min))*box_akAxis[0] + - (0.5*(fY1Max+fY1Min))*box_akAxis[1] + - (0.5*(fY2Max+fY2Min))*box_akAxis[2]; + box_kCenter += (0.5f*(fY0Max+fY0Min))*box_akAxis[0] + + (0.5f*(fY1Max+fY1Min))*box_akAxis[1] + + (0.5f*(fY2Max+fY2Min))*box_akAxis[2]; box_afExtent *= 2.0; diff --git a/libs/openengine/bullet/physic.cpp b/libs/openengine/bullet/physic.cpp index e0482104a..81a2eb043 100644 --- a/libs/openengine/bullet/physic.cpp +++ b/libs/openengine/bullet/physic.cpp @@ -385,7 +385,7 @@ namespace Physic } btHeightfieldTerrainShape* hfShape = new btHeightfieldTerrainShape( - sqrtVerts, sqrtVerts, heights, 1, + static_cast(sqrtVerts), static_cast(sqrtVerts), heights, 1, minh, maxh, 2, PHY_FLOAT,true); @@ -396,7 +396,7 @@ namespace Physic btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo(0,0,hfShape); RigidBody* body = new RigidBody(CI,name); - body->getWorldTransform().setOrigin(btVector3( (x+0.5)*triSize*(sqrtVerts-1), (y+0.5)*triSize*(sqrtVerts-1), (maxh+minh)/2.f)); + body->getWorldTransform().setOrigin(btVector3( (x+0.5f)*triSize*(sqrtVerts-1), (y+0.5f)*triSize*(sqrtVerts-1), (maxh+minh)/2.f)); HeightField hf; hf.mBody = body; @@ -720,7 +720,7 @@ namespace Physic void PhysicEngine::stepSimulation(double deltaT) { // This seems to be needed for character controller objects - mDynamicsWorld->stepSimulation(deltaT,10, 1/60.0); + mDynamicsWorld->stepSimulation(static_cast(deltaT), 10, 1 / 60.0f); if(isDebugCreated) { mDebugDrawer->step(); diff --git a/libs/openengine/ogre/lights.cpp b/libs/openengine/ogre/lights.cpp index 348057b84..97fa938da 100644 --- a/libs/openengine/ogre/lights.cpp +++ b/libs/openengine/ogre/lights.cpp @@ -74,16 +74,16 @@ Ogre::Real LightFunction::calculate(Ogre::Real value) if(mType == LT_Normal) { // Less than 1/255 light modifier for a constant light: - brightness = 1.0 + flickerAmplitude(mDeltaCount*slow)/255.0f; + brightness = 1.0f + flickerAmplitude(mDeltaCount*slow)/255.0f; } else if(mType == LT_Flicker) - brightness = 0.75 + flickerAmplitude(mDeltaCount*fast)*0.25; + brightness = 0.75f + flickerAmplitude(mDeltaCount*fast)*0.25f; else if(mType == LT_FlickerSlow) - brightness = 0.75 + flickerAmplitude(mDeltaCount*slow)*0.25; + brightness = 0.75f + flickerAmplitude(mDeltaCount*slow)*0.25f; else if(mType == LT_Pulse) - brightness = 1.0 + pulseAmplitude(mDeltaCount*fast)*0.25; + brightness = 1.0f + pulseAmplitude(mDeltaCount*fast)*0.25f; else if(mType == LT_PulseSlow) - brightness = 1.0 + pulseAmplitude(mDeltaCount*slow)*0.25; + brightness = 1.0f + pulseAmplitude(mDeltaCount*slow)*0.25f; return brightness; } diff --git a/libs/openengine/ogre/renderer.cpp b/libs/openengine/ogre/renderer.cpp index 0e37d2802..bdeeeb8c4 100644 --- a/libs/openengine/ogre/renderer.cpp +++ b/libs/openengine/ogre/renderer.cpp @@ -184,7 +184,7 @@ void OgreRenderer::setWindowGammaContrast(float gamma, float contrast) if (value > 65535) value = 65535; else if (value < 0) value = 0; - red[i] = green[i] = blue[i] = value; + red[i] = green[i] = blue[i] = static_cast(value); } if (SDL_SetWindowGammaRamp(mSDLWindow, red, green, blue) < 0) std::cout << "Couldn't set gamma: " << SDL_GetError() << std::endl; diff --git a/libs/openengine/ogre/selectionbuffer.cpp b/libs/openengine/ogre/selectionbuffer.cpp index 0ca24676e..87b85732b 100644 --- a/libs/openengine/ogre/selectionbuffer.cpp +++ b/libs/openengine/ogre/selectionbuffer.cpp @@ -26,7 +26,7 @@ namespace Render setupRenderTarget(); - mCurrentColour = Ogre::ColourValue(0.3, 0.3, 0.3); + mCurrentColour = Ogre::ColourValue(0.3f, 0.3f, 0.3f); } void SelectionBuffer::setupRenderTarget() @@ -145,7 +145,7 @@ namespace Render void SelectionBuffer::getNextColour () { - Ogre::ARGB color = (float(rand()) / float(RAND_MAX)) * std::numeric_limits::max(); + Ogre::ARGB color = static_cast((float(rand()) / float(RAND_MAX)) * std::numeric_limits::max()); if (mCurrentColour.getAsARGB () == color) {