@ -27,7 +27,7 @@ vec4 doLighting(vec3 viewPos, vec3 viewNormal, vec4 vertexColor, out vec3 shadow
if (colorMode == 3)
{
diffuse = gl_FrontMaterial.diffuse;
ambient - vertexColor.xyz;
ambient = vertexColor.xyz;
}
else if (colorMode == 2)