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Use constant instead magic value

This commit is contained in:
Koncord 2016-11-17 13:02:24 +08:00
parent b57ed2c119
commit e2359b01ea

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@ -715,7 +715,7 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
if (pl->first == guid.g) continue;
// If an invalid key makes it into the Players map, ignore it
else if (pl->first == -1) continue;
else if (pl->first == RakNet::UNASSIGNED_RAKNET_GUID.g) continue;
// If we are iterating over a player who has inputted their name, proceed
else if (pl->second->getLoadState() == Player::POSTLOADED)