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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 18:19:55 +00:00
Implement modFactionReaction instruction (Closes #1347)
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parent
578adb4ef6
commit
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13 changed files with 138 additions and 42 deletions
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@ -68,6 +68,12 @@ namespace MWBase
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virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const = 0;
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virtual void readRecord (ESM::ESMReader& reader, int32_t type) = 0;
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/// Changes faction1's opinion of faction2 by \a diff.
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virtual void modFactionReaction (const std::string& faction1, const std::string& faction2, int diff) = 0;
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/// @return faction1's opinion of faction2
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virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const = 0;
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};
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}
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@ -642,6 +642,8 @@ namespace MWDialogue
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if (iter->second)
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state.mKnownTopics.push_back (iter->first);
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state.mModFactionReaction = mModFactionReaction;
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writer.startRecord (ESM::REC_DIAS);
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state.save (writer);
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writer.endRecord (ESM::REC_DIAS);
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@ -661,9 +663,44 @@ namespace MWDialogue
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iter!=state.mKnownTopics.end(); ++iter)
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if (store.get<ESM::Dialogue>().search (*iter))
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mKnownTopics.insert (std::make_pair (*iter, true));
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mModFactionReaction = state.mModFactionReaction;
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}
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}
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void DialogueManager::modFactionReaction(const std::string &faction1, const std::string &faction2, int diff)
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{
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std::string fact1 = Misc::StringUtils::lowerCase(faction1);
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std::string fact2 = Misc::StringUtils::lowerCase(faction2);
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// Make sure the factions exist
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact2);
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std::map<std::string, int>& map = mModFactionReaction[fact1];
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if (map.find(fact2) == map.end())
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map[fact2] = 0;
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map[fact2] += diff;
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}
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int DialogueManager::getFactionReaction(const std::string &faction1, const std::string &faction2) const
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{
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std::string fact1 = Misc::StringUtils::lowerCase(faction1);
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std::string fact2 = Misc::StringUtils::lowerCase(faction2);
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ModFactionReactionMap::const_iterator map = mModFactionReaction.find(fact1);
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int diff = 0;
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if (map != mModFactionReaction.end() && map->second.find(fact2) != map->second.end())
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diff = map->second.at(fact2);
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const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
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std::map<std::string, int>::const_iterator it = faction->mReactions.find(fact2);
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if (it == faction->mReactions.end())
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return diff;
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else
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return it->second + diff;
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}
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std::vector<HyperTextToken> ParseHyperText(const std::string& text)
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{
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@ -24,6 +24,11 @@ namespace MWDialogue
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{
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std::map<std::string, ESM::Dialogue> mDialogueMap;
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std::map<std::string, bool> mKnownTopics;// Those are the topics the player knows.
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// Modified faction reactions. <Faction1, <Faction2, Difference> >
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typedef std::map<std::string, std::map<std::string, int> > ModFactionReactionMap;
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ModFactionReactionMap mModFactionReaction;
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std::list<std::string> mActorKnownTopics;
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Translation::Storage& mTranslationDataStorage;
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@ -86,6 +91,12 @@ namespace MWDialogue
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virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
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virtual void readRecord (ESM::ESMReader& reader, int32_t type);
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/// Changes faction1's opinion of faction2 by \a diff.
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virtual void modFactionReaction (const std::string& faction1, const std::string& faction2, int diff);
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/// @return faction1's opinion of faction2
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virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const;
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};
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@ -396,16 +396,15 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
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int value = 0;
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const ESM::Faction& faction =
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*MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);
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MWMechanics::NpcStats& playerStats = player.getClass().getNpcStats (player);
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for (std::vector<ESM::Faction::Reaction>::const_iterator iter (faction.mReactions.begin());
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iter!=faction.mReactions.end(); ++iter)
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if (playerStats.getFactionRanks().find (iter->mFaction)!=playerStats.getFactionRanks().end())
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if (low ? iter->mReaction<value : iter->mReaction>value)
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value = iter->mReaction;
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std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin();
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for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt)
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{
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int reaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(factionId, playerFactionIt->first);
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if (low ? reaction < value : reaction > value)
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value = reaction;
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}
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return value;
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}
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@ -498,27 +498,24 @@ namespace MWMechanics
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if (playerStats.getFactionRanks().find(npcFaction) != playerStats.getFactionRanks().end())
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{
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for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.begin();
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it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.end(); ++it)
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if (!playerStats.getExpelled(npcFaction))
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{
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if(Misc::StringUtils::ciEqual(it->mFaction, npcFaction)
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&& !playerStats.getExpelled(it->mFaction))
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reaction = it->mReaction;
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reaction = playerStats.getFactionReputation(npcFaction);
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rank = playerStats.getFactionRanks().find(npcFaction)->second;
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}
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rank = playerStats.getFactionRanks().find(npcFaction)->second;
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}
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else if (npcFaction != "")
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else if (!npcFaction.empty())
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{
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for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.begin();
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it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.end();++it)
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std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin();
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for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt)
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{
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if(playerStats.getFactionRanks().find(Misc::StringUtils::lowerCase(it->mFaction)) != playerStats.getFactionRanks().end() )
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{
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if(it->mReaction < reaction)
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reaction = it->mReaction;
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}
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std::string itFaction = playerFactionIt->first;
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int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction);
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if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction)
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reaction = itReaction;
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}
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rank = 0;
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}
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else
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{
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@ -196,6 +196,24 @@ namespace MWScript
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}
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};
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class OpModFactionReaction : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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std::string faction1 = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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std::string faction2 = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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int modReaction = runtime[0].mInteger;
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runtime.pop();
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MWBase::Environment::get().getDialogueManager()->modFactionReaction(faction1, faction2, modReaction);
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}
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};
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void installOpcodes (Interpreter::Interpreter& interpreter)
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{
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@ -215,6 +233,7 @@ namespace MWScript
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interpreter.installSegment5 (Compiler::Dialogue::opcodeGetReputationExplicit, new OpGetReputation<ExplicitRef>);
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interpreter.installSegment5 (Compiler::Dialogue::opcodeSameFaction, new OpSameFaction<ImplicitRef>);
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interpreter.installSegment5 (Compiler::Dialogue::opcodeSameFactionExplicit, new OpSameFaction<ExplicitRef>);
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interpreter.installSegment5 (Compiler::Dialogue::opcodeModFactionReaction, new OpModFactionReaction);
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}
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}
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@ -390,5 +390,6 @@ op 0x200023e: GetPcInJail
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op 0x200023f: GetPcTraveling
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op 0x2000240: onKnockout
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op 0x2000241: onKnockoutExplicit
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op 0x2000242: ModFactionReaction
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opcodes 0x2000242-0x3ffffff unused
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opcodes 0x2000243-0x3ffffff unused
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@ -179,6 +179,7 @@ namespace Compiler
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opcodeGetReputationExplicit);
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extensions.registerFunction("samefaction", 'l', "", opcodeSameFaction,
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opcodeSameFactionExplicit);
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extensions.registerInstruction("modfactionreaction", "ccl", opcodeModFactionReaction);
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}
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}
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@ -152,6 +152,7 @@ namespace Compiler
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const int opcodeGetReputationExplicit = 0x20001b2;
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const int opcodeSameFaction = 0x20001b5;
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const int opcodeSameFactionExplicit = 0x20001b6;
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const int opcodeModFactionReaction = 0x2000242;
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}
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namespace Gui
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@ -8,6 +8,20 @@ void ESM::DialogueState::load (ESMReader &esm)
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{
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while (esm.isNextSub ("TOPI"))
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mKnownTopics.push_back (esm.getHString());
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while (esm.isNextSub ("FACT"))
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{
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std::string faction = esm.getHString();
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while (esm.isNextSub ("REAC"))
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{
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std::string faction2 = esm.getHString();
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int reaction;
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esm.getHNT(reaction, "INTV");
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mModFactionReaction[faction][faction2] = reaction;
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}
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}
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}
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void ESM::DialogueState::save (ESMWriter &esm) const
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iter!=mKnownTopics.end(); ++iter)
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{
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esm.writeHNString ("TOPI", *iter);
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}
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}
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for (std::map<std::string, std::map<std::string, int> >::const_iterator iter = mModFactionReaction.begin();
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iter != mModFactionReaction.end(); ++iter)
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{
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esm.writeHNString ("FACT", iter->first);
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for (std::map<std::string, int>::const_iterator reactIter = iter->second.begin();
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reactIter != iter->second.end(); ++reactIter)
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{
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esm.writeHNString ("REAC", reactIter->first);
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esm.writeHNT ("INTV", reactIter->second);
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}
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}
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}
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@ -3,6 +3,7 @@
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#include <string>
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#include <vector>
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#include <map>
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namespace ESM
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{
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@ -15,9 +16,11 @@ namespace ESM
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{
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std::vector<std::string> mKnownTopics;
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std::map<std::string, std::map<std::string, int> > mModFactionReaction;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif
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#endif
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@ -44,10 +44,10 @@ void Faction::load(ESMReader &esm)
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// Read faction response values
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while (esm.hasMoreSubs())
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{
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Reaction r;
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r.mFaction = esm.getHNString("ANAM");
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esm.getHNT(r.mReaction, "INTV");
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mReactions.push_back(r);
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std::string faction = esm.getHNString("ANAM");
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int reaction;
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esm.getHNT(reaction, "INTV");
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mReactions[faction] = reaction;
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}
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}
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void Faction::save(ESMWriter &esm) const
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@ -64,10 +64,10 @@ void Faction::save(ESMWriter &esm) const
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esm.writeHNT("FADT", mData, 240);
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for (std::vector<Reaction>::const_iterator it = mReactions.begin(); it != mReactions.end(); ++it)
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for (std::map<std::string, int>::const_iterator it = mReactions.begin(); it != mReactions.end(); ++it)
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{
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esm.writeHNString("ANAM", it->mFaction);
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esm.writeHNT("INTV", it->mReaction);
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esm.writeHNString("ANAM", it->first);
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esm.writeHNT("INTV", it->second);
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}
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}
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@ -2,7 +2,7 @@
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#define OPENMW_ESM_FACT_H
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#include <string>
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#include <vector>
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#include <map>
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namespace ESM
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{
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@ -53,13 +53,8 @@ struct Faction
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FADTstruct mData;
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struct Reaction
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{
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std::string mFaction;
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int mReaction;
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};
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std::vector<Reaction> mReactions;
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// <Faction ID, Reaction>
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std::map<std::string, int> mReactions;
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// Name of faction ranks (may be empty for NPC factions)
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std::string mRanks[10];
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