Final touches on 0.3. It's done!

git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@15 ea6a568a-9f4f-0410-981a-c910a81bb256
actorid
nkorslund 16 years ago
parent feb765315a
commit e2733875e5

@ -12,8 +12,6 @@ engine. For more information, see README.txt or
Installation from source
========================
(this file is NOT complete!)
Supported Unix platforms:
-------------------------
@ -22,8 +20,8 @@ The only Unix operating system that has been tested and is known to
work is 32bit Ubuntu Linux 8.04.
FreeBSD works partially, but you have to recompile most of the
dependencies as well. There is a bug in the compiler can breaks
exceptions though, so if anything goes wrong you probably will not get
dependencies as well. There is a bug in the compiler however, that
breaks exceptions. So if anything goes wrong you probably will not get
any sensible error message.
Linux 64 bit is known NOT to work at the moment.
@ -32,6 +30,7 @@ If you manage to build OpenMW on a platform not listed here, or want
to try, please let me know!
Dependencies:
-------------
@ -44,44 +43,38 @@ gcc and g++ (C++ compiler)
GNU make (build tool for C++ files)
DMD 1.031 (D compiler)
or GDC 4.1.3 (alternative D compiler)
Monster 0.8 (scripting language and tools)
DSSS 0.75 (D build tool)
curl (for DSSS)
The above versions are the ones I have tested recently, but other
versions might work. OGRE, Audiere and OIS will require their own set
of dependencies. I recommend using an automated package tool to
install as many of these as possible. On ubuntu, try typing:
sudo apt-get install libogre-dev libaudiere-dev libois-dev build-essential g++ curl gdc
sudo apt-get install libogre-dev libaudiere-dev libois-dev build-essential g++ gdc
If you want to install Ogre, Audiere or OIS manually, try:
This takes care of OGRE, Audiere, OIS, the C and D compilers, make and
curl. The rest have to be installed manually. This will give you the
GDC (frontend for GCC) compiler.
OGRE: http://ogre3d.org
Audiere: http://audiere.sourceforge.net/
OIS: http://sourceforge.net/projects/wgois/
The "official" compiler, DMD, is updated more often, but both should
work. Note however that DMD is only available on 32 bit Linux - other
operating systems or architectures will have to use GDC. (However GDC
might also be unstable on these platforms.)
If you want to use DMD instead, go to
http://digitalmars.com/d/1.0/dmd-linux.html
You can find the two remaining dependencies here:
Choosing a D compiler
---------------------
DSSS: http://svn.dsource.org/projects/dsss/downloads/
Monster: http://monster.snaptoad.com/download.html
The above apt-get command installs the GDC compiler. There are
currently two choices for the D compiler, DMD and GDC. DMD is the
"official" compiler and is updated more often, while GDC is a
completely open source frontend to GCC (The GNU compiler.) Both should
work equally well with OpenMW.
If you are using a DSSS binary and not compiling from source (I
recommend the binary), make sure to get one that matches your D
compiler. Ie. get the GDC version if you installed GDC, and the DMD
version for DMD.
If you want to use DMD instead, it can be found at:
http://digitalmars.com/d/1.0/dmd-linux.html
If you want to install Ogre, Audiere or OIS manually as well, try:
Note that DMD is only available on 32 bit Linux - other operating
systems or architectures will have to use GDC. However GDC might be
unstable on these platforms as well, even if it runs.
OGRE: http://ogre3d.org
Audiere: http://audiere.sourceforge.net/
OIS: http://sourceforge.net/projects/wgois/
Building:
@ -89,22 +82,16 @@ Building:
After installing all the dependencies, you can try running make first
to see if the C++ parts compile. You may need to alter the Makefile if
you are using non-standard include paths, etc. When you are ready to
compile the D parts and link it all together, type:
you are using non-standard include paths, etc. If you have DSSS
installed (a D build tool), type:
dsss build
If something goes terribly wrong during the build (which isn't
unlikely), and you figure out how to solve it, I would appreciate if
you told me about it so I could update these instructions.
If you do NOT have DSSS, you can compile using the script
./build_openmw.sh
Installation from binary
========================
(not written yet - we might as well create a .deb file)
(Currently only works with the GDC compiler)

@ -31,10 +31,10 @@ gdc 4.1.3 (mingw) (D compiler)
The above versions are the ones I have tested recently, but other
versions might work. OGRE, Audiere and OIS are complex libraries with
their own set of dependencies. I recomend downloading prebuild SDKs
their own set of dependencies. I recommend downloading prebuild SDKs
instead of building them from source. You can find these here:
OGRE: http://ogre3d.org (See "Getting Ogre" above)
OGRE: http://ogre3d.org (See "Getting Ogre" in README-win32.txt for details)
Audiere: http://audiere.sourceforge.net/
OIS: Comes with Ogre
Mingw http://sourceforge.net/projects/mingw/
@ -44,15 +44,14 @@ gdc http://sourceforge.net/projects/gdcwin/
is incompatible with most C++ compilers in Windows.)
Setting everything up:
----------------------
Setting everything up
---------------------
First, install Mingw (get the automatic installer.) Make sure gcc and
g++ packages are selected.
Next install the gdcwin installer (the package named 'gdc') and
install it (the default is to install it in the same dir as mingw,
this is ok.)
install it in the same directory as Mingw.
Open a command line. Set up your PATH to include Mingw and gdc
(eg. "set PATH=%PATH%;c:\mingw\bin"). Make sure the commands g++ and
@ -75,6 +74,7 @@ To build, simply run build_openmw.bat
Running
-------
For instructions on how to set everything up, see RUNNING-win32.txt
For instructions on how to set everything up after compilation, see
README-win32.txt.
Good luck!

@ -13,11 +13,12 @@ Running OpenMW
==============
If you downloaded one of the binary releases, keep on reading. If you
got the source release, read the file BUILDING-win32.txt first, and
got the source release, read the file COMPILE-win32.txt first, and
come back here when you are done.
There are two binary packages for Windows: one that includes the Ogre
DLLs, and one doesn't. (They are about 190mb in total.)
There are two binary packages for Windows: one that includes all the
Ogre DLLs, and one doesn't. The only reason to get the non-ogre
version is to save bandwidth when you already have the Ogre SDK.
If you have the version with Ogre, you can skip the next section.
@ -46,13 +47,13 @@ OIS_d.dll
Final configuration
-------------------
The final file you need (not included for copyright reasons) is
The final DLL you need (not included for copyright reasons) is
d3dx9d_30.dll. If you have DirectX installed, you most likely have
d3dx9_30.dll in your \windows\system32 folder. Copy it to the OpenMW
directory and rename it to d3dx9d_30.dll (note the "d" after the "9".)
OpenMW assumes you have the Morrowind data files in c:\Program
Files\Bethesda Softworks\Morrowind\Data Files\ If this is not the
Files\Bethesda Softworks\Morrowind\Data Files\ . If this is not the
case, you should edit openmw.ini first.
@ -62,9 +63,9 @@ Running
Just run openmw.exe and enjoy! ;-)
The first time you run OpenMW, you will be asked to set screen
resolution and other graphics settings. To be safe, don't select
fullscreen mode on the first run. You can bring up the dialogue at any
time by using the -oc switch.
resolution and other graphics settings. To be safe, it's not
recommended to select fullscreen mode on the first run. You can bring
up the dialogue at any time by using the -oc switch.
Move around with WASD or arrow keys, move up and down with left shift
and ctrl, exit with 'q' or escape.

@ -6,7 +6,7 @@ Email: korslund@gmail.com
WWW: http://openmw.snaptoad.com
License: See GPL3.txt
Current version: 0.3 (still very pre-alpha)
Date: 2008 jul. 6
Date: 2008 jul. 10
@ -21,12 +21,13 @@ Morrowind installed on your system!
Release notes for 0.3
=====================
This release adds support for building and running on Windows. As a
result, the installation instructions have been split into the files
INSTALL-win32.txt and INSTALL-linux.txt. These files cover both the
binary packages and installation from source.
As of this release, OpenMW officially builds and runs on Windows. The
installation instructions have been split into the files
COMPILE-win32.txt and README-win32.txt for the source and binary
windows releases respectively, and COMPILE-linux.txt for Linux / Unix
systems.
See also the changelog at the end.
See the changelog at the end for more changes.
Note: if you are using a localized (non-English) version of Morrowind,
the default starting cell (Sud) might not exist, and the esmtool
@ -41,6 +42,7 @@ On the immediate TODO list:
===========================
- read the data files in the correct code page
- switch audio to OpenAL
- support for Mac
- collision detection
- displaying creatures correcty, animation
@ -57,14 +59,17 @@ Installation
Currently supported platforms are Windows and Linux. Tested on Windows
XP and Ubuntu 8.04.
For instructions, see the files INSTALL-win32.txt or
INSTALL-linux.txt.
For instructions, see one of the following:
README-win32.txt - instructions for binary Windows release
COMPILE-win32.txt - instructions for building source on Windows
COMPILE-linux.tx - instructions for building source on Linux / Unix
FreeBSD has also been tested but is only partially supported, due to
sketchy D compiler support. It will run, but exceptions do not work
and will immediately abort the program.
Linux 64 bit is known NOT to work, also because of compiler
Linux 64 bit is known NOT to work, also because of current compiler
deficiencies.
@ -91,12 +96,14 @@ Acknowledgements
Thanks goes out to:
- Bethesda Softworks for creating Morrowind!
- The NifTools group / NIFLA for their great work on decoding the NIF
file format.
- Dmitry Marakasov for testing and porting to FreeBSD.
- Nebelmann for continued testing on 64 bit linux.
- Bastien Jansen for continued testing on 64 bit linux.
- Bethesda Softworks for creating Morrowind!
@ -106,9 +113,10 @@ Thanks goes out to:
Changelog:
==========
0.3 (work in progress)
0.3 (2008 jul. 10) - latest release
- built and tested on Windows XP
- partial support for FreeBSD (exceptions do not work)
- temporarily dropped DSSS and Monster as necessary dependencies
- renamed main program from 'morro' to 'openmw'
- made the config system more robust
- added -oc switch for showing Ogre config window on startup
@ -118,7 +126,7 @@ Changelog:
Dmitry Marakasov.)
- tested against OIS 1.0.0 (Ubuntu repository package)
0.2 (2008 jun. 17) - latest release
0.2 (2008 jun. 17)
- compiles with gdc
- switched to DSSS for building D code
- includes the program esmtool

@ -1,5 +1,6 @@
@echo off
rem See INSTALL.txt for instructions.
rem See BUILDING-win32.txt for instructions.
rem This file assumes it can find Ogre in ..\ogre and
rem Audiere in ..\audiere

@ -0,0 +1,9 @@
#!/bin/sh
# See INSTALL-linux.txt for instructions
make || exit 1
gdc -Wall -Wextra -O2 -g -fversion=Posix -o openmw openmw.d core/*.d ogre/*.d nif/*.d util/*.d bsa/*.d monster/util/*.d input/*.d sound/*.d scene/*.d esm/*.d cpp_*.o -laudiere -lm -lOgreMain -lOIS -lstdc++
gdc -Wall -Wextra -O2 -g -fversion=Posix -o esmtool esmtool.d core/*.d ogre/*.d nif/*.d util/*.d bsa/*.d monster/util/*.d input/*.d sound/*.d scene/*.d esm/*.d cpp_*.o -laudiere -lm -lOgreMain -lOIS -lstdc++
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