mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-20 05:53:50 +00:00
Move common stuff to scene util, fix errors with 1st person meshes
This commit is contained in:
parent
8444ee9981
commit
e2ac392a40
8 changed files with 290 additions and 165 deletions
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@ -9,6 +9,7 @@
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcemanager.hpp>
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#include <components/resource/resourcemanager.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/actorutil.hpp>
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#include <components/sceneutil/attach.hpp>
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#include <components/sceneutil/attach.hpp>
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#include <components/sceneutil/skeleton.hpp>
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#include <components/sceneutil/skeleton.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/sceneutil/visitor.hpp>
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@ -45,35 +46,21 @@ namespace CSVRender
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// Remove children
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// Remove children
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mBaseNode->removeChildren(0, mBaseNode->getNumChildren());
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mBaseNode->removeChildren(0, mBaseNode->getNumChildren());
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try
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{
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// Npcs and creatures are handled differently
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// Npcs and creatures are handled differently
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if (mType == CSMWorld::UniversalId::Type_Npc)
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if (mType == CSMWorld::UniversalId::Type_Npc)
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{
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{
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auto& npc = dynamic_cast<const CSMWorld::Record<ESM::NPC>& >(referenceables.getRecord(mId)).get();
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auto& npc = dynamic_cast<const CSMWorld::Record<ESM::NPC>& >(referenceables.getRecord(mId)).get();
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auto& race = dynamic_cast<const CSMWorld::Record<ESM::Race>& >(races.getRecord(npc.mRace)).get();
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auto isBeast = [&](std::string race) -> bool {
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bool is1stPerson = false;
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int index = races.searchId(race);
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bool isFemale = !npc.isMale();
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if (index != -1 && !races.getRecord(index).isDeleted())
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bool isBeast = race.mData.mFlags & ESM::Race::Beast;
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return races.getRecord(index).get().mData.mFlags & ESM::Race::Beast;
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bool isWerewolf = false;
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else
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return false;
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};
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// Load skeleton
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// Load skeleton
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std::string skeletonResource;
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std::string skeletonModel = SceneUtil::getActorSkeleton(is1stPerson, isFemale, isBeast, isWerewolf);
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if (isBeast(npc.mRace)) {
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std::cout << "is beast\n";
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skeletonResource = "base_animkna.nif";
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}
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else if (npc.isMale()) {
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std::cout << "is male\n";
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skeletonResource = "base_anim.nif";
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}
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else {
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std::cout << "is female\n";
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skeletonResource = "base_anim_female.nif";
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}
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std::string skeletonModel = MeshPrefix + skeletonResource;
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skeletonModel = Misc::ResourceHelpers::correctActorModelPath(skeletonModel, mData.getResourceSystem()->getVFS());
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skeletonModel = Misc::ResourceHelpers::correctActorModelPath(skeletonModel, mData.getResourceSystem()->getVFS());
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{
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{
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osg::ref_ptr<osg::Node> temp = sceneMgr->getInstance(skeletonModel);
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osg::ref_ptr<osg::Node> temp = sceneMgr->getInstance(skeletonModel);
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@ -91,16 +78,10 @@ namespace CSVRender
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SceneUtil::NodeMapVisitor nmVisitor(nodeMap);
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SceneUtil::NodeMapVisitor nmVisitor(nodeMap);
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mSkeleton->accept(nmVisitor);
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mSkeleton->accept(nmVisitor);
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if (!npc.isMale()) {
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for (auto it : nodeMap) {
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std::cout << it.first << "\n";
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}
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}
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// Female mesh has some drawables attached, get rid of them
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// Female mesh has some drawables attached, get rid of them
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SceneUtil::HideDrawablesVisitor hdVisitor;
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SceneUtil::CleanObjectRootVisitor cleanVisitor;
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mSkeleton->accept(hdVisitor);
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mSkeleton->accept(cleanVisitor);
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cleanVisitor.remove();
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// Convenience method to retrieve the mesh name of a body part
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// Convenience method to retrieve the mesh name of a body part
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auto getBodyPartMesh = [&](std::string bpName) -> std::string {
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auto getBodyPartMesh = [&](std::string bpName) -> std::string {
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@ -121,7 +102,15 @@ namespace CSVRender
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auto& record = bodyParts.getRecord(i);
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auto& record = bodyParts.getRecord(i);
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if (!record.isDeleted())
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if (!record.isDeleted())
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{
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{
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// Method to check if 1st person part or not
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auto is1stPersonPart = [](std::string name) {
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return name.size() >= 4 && name.find(".1st", name.size() - 4) != std::string::npos;
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};
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auto& bodyPart = record.get();
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auto& bodyPart = record.get();
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if (bodyPart.mData.mType != ESM::BodyPart::MT_Skin || is1stPersonPart(bodyPart.mId))
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continue;
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bpMap.emplace(
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bpMap.emplace(
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BPRaceKey(bodyPart.mData.mPart, bodyPart.mData.mFlags & FemaleFlag ? 1 : 0, bodyPart.mRace),
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BPRaceKey(bodyPart.mData.mPart, bodyPart.mData.mFlags & FemaleFlag ? 1 : 0, bodyPart.mRace),
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MeshPrefix + bodyPart.mModel);
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MeshPrefix + bodyPart.mModel);
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@ -138,11 +127,16 @@ namespace CSVRender
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// Retrieve mesh name if necessary
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// Retrieve mesh name if necessary
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if (mesh.empty())
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if (mesh.empty())
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{
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{
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auto meshResult = r2bpMap.find(BPRaceKey(ESM::getMeshPart(type), npc.isMale() ? 0 : 1, npc.mRace));
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auto meshResult = r2bpMap.find(BPRaceKey(ESM::getMeshPart(type), isFemale ? 1 : 0, npc.mRace));
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if (meshResult != r2bpMap.end())
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if (meshResult != r2bpMap.end())
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{
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{
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mesh = meshResult->second;
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mesh = meshResult->second;
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}
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}
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else if (isFemale){
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meshResult = r2bpMap.find(BPRaceKey(ESM::getMeshPart(type), 0, npc.mRace));
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if (meshResult != r2bpMap.end())
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mesh = meshResult->second;
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}
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}
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}
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// Attach to skeleton
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// Attach to skeleton
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@ -151,16 +145,6 @@ namespace CSVRender
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if (!mesh.empty() && node != nodeMap.end())
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if (!mesh.empty() && node != nodeMap.end())
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{
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{
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auto instance = sceneMgr->getInstance(mesh);
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auto instance = sceneMgr->getInstance(mesh);
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if (!npc.isMale() && type == ESM::PRT_LHand) {
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SceneUtil::NodeMapVisitor::NodeMap handNodeMap;
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SceneUtil::NodeMapVisitor nmVisitor(handNodeMap);
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instance->accept(nmVisitor);
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std::cout << "Left hand\n";
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for (auto it : handNodeMap) {
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std::cout << it.first << std::endl;
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}
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}
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SceneUtil::attach(instance, mSkeleton, boneName, node->second);
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SceneUtil::attach(instance, mSkeleton, boneName, node->second);
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}
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}
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};
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};
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@ -193,4 +177,9 @@ namespace CSVRender
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mSkeleton->setActive(SceneUtil::Skeleton::Active);
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mSkeleton->setActive(SceneUtil::Skeleton::Active);
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}
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}
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}
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}
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catch (std::exception& e)
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{
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std::cout << "Caught exception: " << e.what() << std::endl;
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}
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}
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}
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}
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@ -1339,7 +1339,7 @@ namespace MWRender
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{
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{
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osg::ref_ptr<osg::Node> created = sceneMgr->getInstance(model);
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osg::ref_ptr<osg::Node> created = sceneMgr->getInstance(model);
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CleanObjectRootVisitor removeDrawableVisitor;
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SceneUtil::CleanObjectRootVisitor removeDrawableVisitor;
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created->accept(removeDrawableVisitor);
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created->accept(removeDrawableVisitor);
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removeDrawableVisitor.remove();
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removeDrawableVisitor.remove();
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@ -1408,7 +1408,7 @@ namespace MWRender
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if (isCreature)
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if (isCreature)
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{
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{
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RemoveTriBipVisitor removeTriBipVisitor;
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SceneUtil::RemoveTriBipVisitor removeTriBipVisitor;
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mObjectRoot->accept(removeTriBipVisitor);
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mObjectRoot->accept(removeTriBipVisitor);
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removeTriBipVisitor.remove();
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removeTriBipVisitor.remove();
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}
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}
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@ -15,6 +15,7 @@
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/actorutil.hpp>
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#include <components/sceneutil/attach.hpp>
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#include <components/sceneutil/attach.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/sceneutil/skeleton.hpp>
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#include <components/sceneutil/skeleton.hpp>
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@ -451,37 +452,15 @@ void NpcAnimation::updateNpcBase()
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}
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}
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}
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}
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bool is1stPerson = mViewMode == VM_FirstPerson;
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bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
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bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
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std::string smodel;
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std::string smodel = SceneUtil::getActorSkeleton(is1stPerson, isFemale, isBeast, isWerewolf);
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if (mViewMode != VM_FirstPerson)
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{
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if (isWerewolf)
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smodel = "meshes\\wolf\\skin.nif";
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else if (isBeast)
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smodel = "meshes\\base_animkna.nif";
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else if (isFemale)
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smodel = "meshes\\base_anim_female.nif";
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else
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smodel = "meshes\\base_anim.nif";
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}
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else
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{
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if (isWerewolf)
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smodel = "meshes\\wolf\\skin.1st.nif";
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else if (isBeast)
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smodel = "meshes\\base_animkna.1st.nif";
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else if (isFemale)
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smodel = "meshes\\base_anim_female.1st.nif";
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else
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smodel = "meshes\\base_anim.1st.nif";
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}
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smodel = Misc::ResourceHelpers::correctActorModelPath(smodel, mResourceSystem->getVFS());
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smodel = Misc::ResourceHelpers::correctActorModelPath(smodel, mResourceSystem->getVFS());
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setObjectRoot(smodel, true, true, false);
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setObjectRoot(smodel, true, true, false);
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if(mViewMode != VM_FirstPerson)
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if(!is1stPerson)
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{
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{
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const std::string base = "meshes\\xbase_anim.nif";
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const std::string base = "meshes\\xbase_anim.nif";
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if (smodel != base)
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if (smodel != base)
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@ -51,6 +51,7 @@ add_component_dir (shader
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add_component_dir (sceneutil
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add_component_dir (sceneutil
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clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
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clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
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lightmanager lightutil positionattitudetransform workqueue unrefqueue pathgridutil waterutil writescene serialize optimizer
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lightmanager lightutil positionattitudetransform workqueue unrefqueue pathgridutil waterutil writescene serialize optimizer
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actorutil
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)
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)
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add_component_dir (nif
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add_component_dir (nif
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30
components/sceneutil/actorutil.cpp
Normal file
30
components/sceneutil/actorutil.cpp
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@ -0,0 +1,30 @@
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#include "actorutil.hpp"
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namespace SceneUtil
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{
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std::string getActorSkeleton(bool firstPerson, bool isFemale, bool isBeast, bool isWerewolf)
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{
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if (!firstPerson)
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{
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if (isWerewolf)
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return "meshes\\wolf\\skin.nif";
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else if (isBeast)
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return "meshes\\base_animkna.nif";
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else if (isFemale)
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return "meshes\\base_anim_female.nif";
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else
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return "meshes\\base_anim.nif";
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}
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else
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{
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if (isWerewolf)
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return "meshes\\wolf\\skin.1st.nif";
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else if (isBeast)
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return "meshes\\base_animkna.1st.nif";
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else if (isFemale)
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return "meshes\\base_anim_female.1st.nif";
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else
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return "meshes\\base_anim.1st.nif";
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}
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}
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}
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11
components/sceneutil/actorutil.hpp
Normal file
11
components/sceneutil/actorutil.hpp
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@ -0,0 +1,11 @@
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#ifndef OPENMW_COMPONENTS_SCENEUTIL_ACTORUTIL_HPP
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#define OPENMW_COMPONENTS_SCENEUTIL_ACTORUTIL_HPP
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#include <string>
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namespace SceneUtil
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{
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std::string getActorSkeleton(bool firstPerson, bool female, bool beast, bool werewolf);
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}
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#endif
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#include "visitor.hpp"
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#include "visitor.hpp"
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#include <iostream>
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#include <osg/Drawable>
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#include <osg/Drawable>
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#include <osg/MatrixTransform>
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#include <osg/MatrixTransform>
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@ -67,8 +69,91 @@ namespace SceneUtil
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traverse(trans);
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traverse(trans);
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}
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}
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void HideDrawablesVisitor::apply(osg::Drawable& drawable)
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void RemoveVisitor::remove()
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{
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{
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drawable.setNodeMask(0);
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for (RemoveVec::iterator it = mToRemove.begin(); it != mToRemove.end(); ++it)
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{
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if (!it->second->removeChild(it->first))
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std::cerr << "error removing " << it->first->getName() << std::endl;
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}
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}
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void CleanObjectRootVisitor::apply(osg::Drawable& drw)
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{
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applyDrawable(drw);
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}
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void CleanObjectRootVisitor::apply(osg::Group& node)
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{
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applyNode(node);
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}
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void CleanObjectRootVisitor::apply(osg::MatrixTransform& node)
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{
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applyNode(node);
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}
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void CleanObjectRootVisitor::apply(osg::Node& node)
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{
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applyNode(node);
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}
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void CleanObjectRootVisitor::applyNode(osg::Node& node)
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{
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if (node.getStateSet())
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node.setStateSet(NULL);
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if (node.getNodeMask() == 0x1 && node.getNumParents() == 1)
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mToRemove.push_back(std::make_pair(&node, node.getParent(0)));
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else
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traverse(node);
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}
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void CleanObjectRootVisitor::applyDrawable(osg::Node& node)
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{
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osg::NodePath::iterator parent = getNodePath().end()-2;
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// We know that the parent is a Group because only Groups can have children.
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osg::Group* parentGroup = static_cast<osg::Group*>(*parent);
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// Try to prune nodes that would be empty after the removal
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if (parent != getNodePath().begin())
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{
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// This could be extended to remove the parent's parent, and so on if they are empty as well.
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// But for NIF files, there won't be a benefit since only TriShapes can be set to STATIC dataVariance.
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osg::Group* parentParent = static_cast<osg::Group*>(*(parent - 1));
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if (parentGroup->getNumChildren() == 1 && parentGroup->getDataVariance() == osg::Object::STATIC)
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{
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mToRemove.push_back(std::make_pair(parentGroup, parentParent));
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return;
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}
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}
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mToRemove.push_back(std::make_pair(&node, parentGroup));
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}
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void RemoveTriBipVisitor::apply(osg::Drawable& drw)
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{
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applyImpl(drw);
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}
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void RemoveTriBipVisitor::apply(osg::Group& node)
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{
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traverse(node);
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||||||
|
}
|
||||||
|
|
||||||
|
void RemoveTriBipVisitor::apply(osg::MatrixTransform& node)
|
||||||
|
{
|
||||||
|
traverse(node);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RemoveTriBipVisitor::applyImpl(osg::Node& node)
|
||||||
|
{
|
||||||
|
const std::string toFind = "tri bip";
|
||||||
|
if (Misc::StringUtils::ciCompareLen(node.getName(), toFind, toFind.size()) == 0)
|
||||||
|
{
|
||||||
|
osg::Group* parent = static_cast<osg::Group*>(*(getNodePath().end()-2));
|
||||||
|
// Not safe to remove in apply(), since the visitor is still iterating the child list
|
||||||
|
mToRemove.push_back(std::make_pair(&node, parent));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -68,7 +68,8 @@ namespace SceneUtil
|
||||||
NodeMapVisitor(NodeMap& map)
|
NodeMapVisitor(NodeMap& map)
|
||||||
: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
|
: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
|
||||||
, mMap(map)
|
, mMap(map)
|
||||||
{}
|
{
|
||||||
|
}
|
||||||
|
|
||||||
void apply(osg::MatrixTransform& trans);
|
void apply(osg::MatrixTransform& trans);
|
||||||
|
|
||||||
|
@ -76,18 +77,47 @@ namespace SceneUtil
|
||||||
NodeMap& mMap;
|
NodeMap& mMap;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Hides all attached drawables
|
/// @brief Base class for visitors that remove nodes from a scene graph.
|
||||||
class HideDrawablesVisitor : public osg::NodeVisitor
|
/// Subclasses need to fill the mToRemove vector.
|
||||||
|
/// To use, node->accept(removeVisitor); removeVisitor.remove();
|
||||||
|
class RemoveVisitor : public osg::NodeVisitor
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
HideDrawablesVisitor()
|
RemoveVisitor()
|
||||||
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
|
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void apply(osg::Drawable& drawable) override;
|
void remove();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
// <node to remove, parent node to remove it from>
|
||||||
|
typedef std::vector<std::pair<osg::Node*, osg::Group*> > RemoveVec;
|
||||||
|
std::vector<std::pair<osg::Node*, osg::Group*> > mToRemove;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Removes all drawables from a graph.
|
||||||
|
class CleanObjectRootVisitor : public RemoveVisitor
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void apply(osg::Drawable& drw);
|
||||||
|
virtual void apply(osg::Group& node);
|
||||||
|
virtual void apply(osg::MatrixTransform& node);
|
||||||
|
virtual void apply(osg::Node& node);
|
||||||
|
|
||||||
|
void applyNode(osg::Node& node);
|
||||||
|
void applyDrawable(osg::Node& node);
|
||||||
|
};
|
||||||
|
|
||||||
|
class RemoveTriBipVisitor : public RemoveVisitor
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void apply(osg::Drawable& drw);
|
||||||
|
virtual void apply(osg::Group& node);
|
||||||
|
virtual void apply(osg::MatrixTransform& node);
|
||||||
|
|
||||||
|
void applyImpl(osg::Node& node);
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue