Prettier repeated borders.

actorid
Lars Söderberg 12 years ago
parent 62c5568ed9
commit e32646ee50

@ -2,71 +2,73 @@
<MyGUI type="Skin">
<!-- The 'box' frame that surrounds various HUD items and other elements -->
<Skin name="HUD_Box" size="40 40" texture="textures\menu_icon_equip.dds">
<BasisSkin type="TileRect" offset="0 0 40 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="2 2 40 2">
<Skin name="HUD_Box" size="40 40" texture="mwgui.png">
<BasisSkin type="TileRect" offset="0 0 39 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="4 2 38 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 38 40 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="2 40 40 2">
<Property key="TileSize" value="40 2"/>
<BasisSkin type="TileRect" offset="0 1 2 37" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 26 2 36">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 2 2 36" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 4 2 36">
<Property key="TileSize" value="2 36"/>
<BasisSkin type="TileRect" offset="38 0 2 40" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="16 26 2 38">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="38 2 2 36" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="40 4 2 36">
<Property key="TileSize" value="2 36"/>
<BasisSkin type="TileRect" offset="0 38 39 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="4 20 40 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<!-- The interior of the box -->
<Child type="Widget" skin="BlackBG" offset="2 2 36 36" align="ALIGN_STRETCH" name="Client"/>
</Skin>
<Skin name="HUD_Box_NoTransp" size="40 40" texture="textures\menu_icon_equip.dds">
<BasisSkin type="TileRect" offset="0 0 40 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="2 2 40 2">
<Skin name="HUD_Box_NoTransp" size="40 40" texture="mwgui.png">
<BasisSkin type="TileRect" offset="0 0 39 2" align="ALIGN_TOP ALIGN_HSTRETCH">
<State name="normal" offset="4 2 38 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 38 40 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="2 40 40 2">
<Property key="TileSize" value="40 2"/>
<BasisSkin type="TileRect" offset="0 1 2 37" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 26 2 36">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="0 2 2 36" align="ALIGN_LEFT ALIGN_VSTRETCH">
<State name="normal" offset="2 4 2 36">
<Property key="TileSize" value="2 36"/>
<BasisSkin type="TileRect" offset="38 0 2 40" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="16 26 2 38">
<Property key="TileSize" value="2 40"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>
</BasisSkin>
<BasisSkin type="TileRect" offset="38 2 2 36" align="ALIGN_RIGHT ALIGN_VSTRETCH">
<State name="normal" offset="40 4 2 36">
<Property key="TileSize" value="2 36"/>
<BasisSkin type="TileRect" offset="0 38 39 2" align="ALIGN_BOTTOM ALIGN_HSTRETCH">
<State name="normal" offset="4 20 40 2">
<Property key="TileSize" value="40 2"/>
<Property key="TileH" value="true"/>
<Property key="TileV" value="true"/>
</State>

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