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Merge pull request #2549 from unelsson/wnamfix
OpenMW-CS: Fix minimap corruption
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commit
e37bcc26ac
3 changed files with 6 additions and 1 deletions
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@ -154,6 +154,7 @@
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Bug #5168: Force1stPerson and Force3rdPerson commands are not really force view change
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Bug #5169: Nested levelled items/creatures have significantly higher chance not to spawn
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Bug #5175: Random script function returns an integer value
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Bug #5177: Editor: Unexplored map tiles get corrupted after a file with terrain is saved
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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@ -102,6 +102,7 @@ Editor Bug Fixes:
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- Cloned, added, or moved instances no longer disappear at load-time (#4748)
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- "Clear" function in the content selector no longer tries to execute a "Remove" action on an empty file list (#4757)
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- Engine no longer tries to swap buffers of windows which weren't exposed to Qt's window management system (#4911)
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- Minimap doesn't get corrupted, when editing new omwgame (#5177)
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Miscellaneous:
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- Upgraded to FFMPEG3 for media decoding (#4686)
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@ -323,7 +323,9 @@ namespace ESM
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: mFlags (land.mFlags), mX (land.mX), mY (land.mY), mPlugin (land.mPlugin),
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mContext (land.mContext), mDataTypes (land.mDataTypes),
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mLandData (land.mLandData ? new LandData (*land.mLandData) : 0)
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{}
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{
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std::copy(land.mWnam, land.mWnam + LAND_GLOBAL_MAP_LOD_SIZE, mWnam);
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}
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Land& Land::operator= (Land land)
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{
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@ -340,6 +342,7 @@ namespace ESM
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std::swap (mContext, land.mContext);
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std::swap (mDataTypes, land.mDataTypes);
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std::swap (mLandData, land.mLandData);
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std::swap (mWnam, land.mWnam);
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}
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const Land::LandData *Land::getLandData (int flags) const
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