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Play item sound when trying to sell a bound item, too.
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@ -171,6 +171,7 @@ namespace MWGui
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if (item.mBase.getCellRef().mRefID.size() > 6
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&& item.mBase.getCellRef().mRefID.substr(0,6) == "bound_")
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{
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog12}");
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return;
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}
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