diff --git a/AUTHORS.md b/AUTHORS.md index 2c77e522e..0f0522c44 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -155,6 +155,7 @@ Programmers Paul McElroy (Greendogo) pchan3 Perry Hugh + Petr Mikheev (ptmikheev) Phillip Andrews (PhillipAnd) Pi03k Pieter van der Kloet (pvdk) diff --git a/CHANGELOG.md b/CHANGELOG.md index 060c857e5..cc06df61e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -29,9 +29,11 @@ Bug #5441: Enemies can't push a player character when in critical strike stance Bug #5451: Magic projectiles don't disappear with the caster Bug #5452: Autowalk is being included in savegames + Feature #390: 3rd person look "over the shoulder" Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher Feature #5362: Show the soul gems' trapped soul in count dialog Feature #5445: Handle NiLines + Feature #5457: Realistic diagonal movement Task #5480: Drop Qt4 support 0.46.0 diff --git a/docs/source/reference/modding/settings/camera.rst b/docs/source/reference/modding/settings/camera.rst index 8bc36d8fb..756db3999 100644 --- a/docs/source/reference/modding/settings/camera.rst +++ b/docs/source/reference/modding/settings/camera.rst @@ -113,3 +113,29 @@ because the Bethesda provided Morrowind assets do not adapt well to large values while small values can result in the hands not being visible. This setting can only be configured by editing the settings configuration file. + +view over shoulder +------------------ + +:Type: boolean +:Range: True/False +:Default: False + +This setting controls third person view mode. +False: View is centered on the character's head. Crosshair is hidden. +True: In non-combat mode camera is positioned behind the character's shoulder. Crosshair is visible in third person mode as well. + +This setting can only be configured by editing the settings configuration file. + +view over shoulder horizontal offset +------------------------------------ + +:Type: floating point +:Range: Any +:Default: 30 + +This setting makes sense only if 'view over shoulder' is enabled. Controls horizontal offset of the camera in third person mode. Negative value means offset to the left, positive - to the right. +Recommened values: 30 for the right shoulder, -30 for the left shoulder. + +This setting can only be configured by editing the settings configuration file. + diff --git a/docs/source/reference/modding/settings/game.rst b/docs/source/reference/modding/settings/game.rst index 201704f35..416688321 100644 --- a/docs/source/reference/modding/settings/game.rst +++ b/docs/source/reference/modding/settings/game.rst @@ -315,3 +315,30 @@ Setting the value of this setting to true will remove the 0 lower cap from the v allowing Damage Fatigue to reduce Fatigue to a value below zero. This setting can be controlled in Advanced tab of the launcher. + +turn to movement direction +-------------------------- + +:Type: boolean +:Range: True/False +:Default: False + +Affects side and diagonal movement. Enabling this setting makes movement more realistic. + +If disabled then the whole character's body is pointed to the direction of view. Diagonal movement has no special animation and causes sliding. + +If enabled then the character turns lower body to the direction of movement. Upper body is turned partially. Head is always pointed to the direction of view. In combat mode it works only for diagonal movement. In non-combat mode it also changes straight right and straight left movement. + +This setting can only be configured by editing the settings configuration file. + +turn to movement direction speed coef +------------------------------------- + +:Type: floating point +:Range: >0 +:Default: 1.0 + +Makes difference only if 'turn to movement direction' is enabled. Modifies turning speed. + +This setting can only be configured by editing the settings configuration file. +