Fix restoring the original texture name when the DDS check fails

actorid
Chris Robinson 12 years ago
parent 3961fb36d4
commit e3fd4b8429

@ -621,7 +621,12 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
// if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
// verify, and revert if false (this call succeeds quickly, but fails slowly)
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texName))
texName = path + Misc::StringUtils::lowerCase(texName);
{
texName = st->filename;
Misc::StringUtils::toLower(texName);
if(texName.compare(0, sizeof(path)-1, path) != 0)
texName = path + texName;
}
}
}
else warn("Found internal texture, ignoring.");

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