Merge remote branch 'gus/DialogueSystem'

actorid
Marc Zinnschlag 13 years ago
commit e403c7158a

@ -528,6 +528,13 @@ namespace MWDialogue
mChoice = -1;
mIsInChoice = false;
mCompilerContext.setExtensions (&extensions);
mDialogueMap.clear();
actorKnownTopics.clear();
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
{
mDialogueMap[it->first] = it->second;
}
}
void DialogueManager::addTopic(std::string topic)
@ -563,13 +570,7 @@ namespace MWDialogue
mActor = actor;
mDialogueMap.clear();
actorKnownTopics.clear();
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
{
mDialogueMap[it->first] = it->second;
}
//initialise the GUI
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
@ -582,6 +583,7 @@ namespace MWDialogue
//greeting
bool greetingFound = false;
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
{
ESM::Dialogue ndialogue = it->second;

Loading…
Cancel
Save