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Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
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parent
2836c7c927
commit
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2 changed files with 10 additions and 2 deletions
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@ -6,6 +6,7 @@
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include <OgreVector3.h>
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@ -185,6 +186,14 @@ namespace MWMechanics
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playIdle(actor, mPlayedIdle);
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mChooseAction = false;
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mIdleNow = true;
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// Play idle voiced dialogue entries randomly
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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float chance = store.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
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int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
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// TODO: do not show subtitle messagebox if player is too far away? or do not say at all?
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if (roll < chance)
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MWBase::Environment::get().getDialogueManager()->say(actor, "idle");
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}
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}
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@ -248,14 +248,13 @@ namespace MWSound
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return;
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try
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{
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// The range values are not tested
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float basevol = volumeFromType(Play_TypeVoice);
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std::string filePath = "Sound/"+filename;
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const ESM::Position &pos = ptr.getRefData().getPosition();
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const Ogre::Vector3 objpos(pos.pos);
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MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, 1.0f, basevol, 1.0f,
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20.0f, 12750.0f, Play_Normal|Play_TypeVoice, 0);
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20.0f, 1500.0f, Play_Normal|Play_TypeVoice, 0);
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mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
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}
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catch(std::exception &e)
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