[Client] Don't initialize actors without unique indexes

pull/176/merge
David Cernat 8 years ago
parent 328b4fb763
commit e419e25e72

@ -193,6 +193,9 @@ void ActorList::sendActorsInCell(MWWorld::CellStore* cellStore)
{
MWWorld::Ptr ptr(&*listIter, 0);
// If this Ptr is lacking a unique index, ignore it
if (ptr.getCellRef().getRefNum().mIndex == 0 && ptr.getCellRef().getMpNum() == 0) continue;
BaseActor actor;
actor.refId = ptr.getCellRef().getRefId();
actor.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
@ -208,6 +211,9 @@ void ActorList::sendActorsInCell(MWWorld::CellStore* cellStore)
{
MWWorld::Ptr ptr(&*listIter, 0);
// If this Ptr is lacking a unique index, ignore it
if (ptr.getCellRef().getRefNum().mIndex == 0 && ptr.getCellRef().getMpNum() == 0) continue;
BaseActor actor;
actor.refId = ptr.getCellRef().getRefId();
actor.refNumIndex = ptr.getCellRef().getRefNum().mIndex;

@ -253,6 +253,9 @@ void Cell::initializeLocalActors()
{
MWWorld::Ptr ptr(&*listIter, store);
// If this Ptr is lacking a unique index, ignore it
if (ptr.getCellRef().getRefNum().mIndex == 0 && ptr.getCellRef().getMpNum() == 0) continue;
initializeLocalActor(ptr);
}
@ -263,6 +266,9 @@ void Cell::initializeLocalActors()
{
MWWorld::Ptr ptr(&*listIter, store);
// If this Ptr is lacking a unique index, ignore it
if (ptr.getCellRef().getRefNum().mIndex == 0 && ptr.getCellRef().getMpNum() == 0) continue;
initializeLocalActor(ptr);
}
}

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