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@ -44,9 +44,11 @@
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{"UseActorCollisionForPlacedObjects", WorldstateFunctions::UseActorCollisionForPlacedObjects},\
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{"UseActorCollisionForPlacedObjects", WorldstateFunctions::UseActorCollisionForPlacedObjects},\
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\
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\
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{"AddSynchronizedClientScriptId", WorldstateFunctions::AddSynchronizedClientScriptId},\
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{"AddSynchronizedClientScriptId", WorldstateFunctions::AddSynchronizedClientScriptId},\
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{"AddSynchronizedClientGlobalId", WorldstateFunctions::AddSynchronizedClientGlobalId},\
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{"AddEnforcedCollisionRefId", WorldstateFunctions::AddEnforcedCollisionRefId},\
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{"AddEnforcedCollisionRefId", WorldstateFunctions::AddEnforcedCollisionRefId},\
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\
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\
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{"ClearSynchronizedClientScriptIds", WorldstateFunctions::ClearSynchronizedClientScriptIds},\
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{"ClearSynchronizedClientScriptIds", WorldstateFunctions::ClearSynchronizedClientScriptIds},\
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{"ClearSynchronizedClientGlobalIds", WorldstateFunctions::ClearSynchronizedClientGlobalIds},\
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{"ClearEnforcedCollisionRefIds", WorldstateFunctions::ClearEnforcedCollisionRefIds},\
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{"ClearEnforcedCollisionRefIds", WorldstateFunctions::ClearEnforcedCollisionRefIds},\
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\
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\
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{"SaveMapTileImageFile", WorldstateFunctions::SaveMapTileImageFile},\
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{"SaveMapTileImageFile", WorldstateFunctions::SaveMapTileImageFile},\
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@ -298,14 +300,23 @@ public:
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static void UseActorCollisionForPlacedObjects(bool useActorCollision) noexcept;
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static void UseActorCollisionForPlacedObjects(bool useActorCollision) noexcept;
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/**
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/**
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* \brief Add an ID to the list of script IDs whose variables should all be synchronized
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* \brief Add an ID to the list of script IDs whose variable changes should be sent to the
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* across players.
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* the server by clients.
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*
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*
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* \param scriptId The ID.
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* \param scriptId The ID.
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* \return void
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* \return void
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*/
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*/
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static void AddSynchronizedClientScriptId(const char* scriptId) noexcept;
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static void AddSynchronizedClientScriptId(const char* scriptId) noexcept;
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/**
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* \brief Add an ID to the list of global IDs whose value changes should be sent to the
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* server by clients.
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*
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* \param globalId The ID.
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* \return void
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*/
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static void AddSynchronizedClientGlobalId(const char* globalId) noexcept;
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/**
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/**
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* \brief Add a refId to the list of refIds for which collision should be enforced
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* \brief Add a refId to the list of refIds for which collision should be enforced
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* irrespective of other settings.
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* irrespective of other settings.
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@ -316,13 +327,21 @@ public:
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static void AddEnforcedCollisionRefId(const char* refId) noexcept;
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static void AddEnforcedCollisionRefId(const char* refId) noexcept;
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/**
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/**
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* \brief Clear the list of script IDs whose variables should all be synchronized
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* \brief Clear the list of script IDs whose variable changes should be sent to the
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* across players.
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* the server by clients.
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*
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*
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* \return void
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* \return void
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*/
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*/
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static void ClearSynchronizedClientScriptIds() noexcept;
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static void ClearSynchronizedClientScriptIds() noexcept;
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/**
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* \brief Clear the list of global IDs whose value changes should be sent to the
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* the server by clients.
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*
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* \return void
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*/
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static void ClearSynchronizedClientGlobalIds() noexcept;
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/**
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/**
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* \brief Clear the list of refIds for which collision should be enforced irrespective
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* \brief Clear the list of refIds for which collision should be enforced irrespective
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* of other settings.
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* of other settings.
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