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@ -6,6 +6,7 @@
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#include <components/esm/loadnpc.hpp>
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#include <components/esm/player.hpp>
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#include <components/esm/dialoguestate.hpp>
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#include <components/esm/globalmap.hpp>
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#include "importnpcc.hpp"
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#include "importcrec.hpp"
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@ -28,6 +29,8 @@ namespace ESSImport
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ESM::DialogueState mDialogueState;
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ESM::GlobalMap mGlobalMapState;
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int mDay, mMonth, mYear;
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float mHour;
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@ -48,6 +51,11 @@ namespace ESSImport
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mPlayer.mCurrentCrimeId = 0; // TODO
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mPlayer.mObject.blank();
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mPlayer.mObject.mRef.mRefID = "player"; // REFR.mRefID would be PlayerSaveGame
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mGlobalMapState.mBounds.mMinX = 0;
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mGlobalMapState.mBounds.mMaxX = 0;
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mGlobalMapState.mBounds.mMinY = 0;
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mGlobalMapState.mBounds.mMaxY = 0;
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}
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};
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