Removed minor comments left in by accident.

actorid
cfcohen 12 years ago
parent 68a856ff6f
commit e4a61486c8

@ -48,7 +48,6 @@ std::string bodyPartLabel(char idx)
"Tail"
};
// BUG? idx should probably be unsigned char instead
if ((int)idx >= 0 && (int)(idx) <= 26)
return bodyPartLabels[(int)(idx)];
else
@ -576,7 +575,6 @@ std::string ruleFunction(int idx)
"Player Skill Mercantile",
"Player Skill Speechcraft",
"Player Skill Hand to Hand",
// Unknown1=0->Male, Unknown1=1->Female
"Player Gender",
"Player Expelled from Faction",
"Player Diseased (Common)",
@ -646,7 +644,7 @@ std::string cellFlags(int flags)
if (flags & ESM::Cell::Interior) properties += "Interior ";
if (flags & ESM::Cell::NoSleep) properties += "NoSleep ";
if (flags & ESM::Cell::QuasiEx) properties += "QuasiEx ";
// CHANGE? This used value is not in the ESM component.
// This used value is not in the ESM component.
if (flags & 0x00000040) properties += "Unknown ";
int unused = (0xFFFFFFFF ^
(ESM::Cell::HasWater|
@ -725,9 +723,8 @@ std::string leveledListFlags(int flags)
std::string properties = "";
if (flags == 0) properties += "[None] ";
if (flags & ESM::LeveledListBase::AllLevels) properties += "AllLevels ";
// BUG? This flag apparently not present on creature lists...
// This flag apparently not present on creature lists...
if (flags & ESM::LeveledListBase::Each) properties += "Each ";
// BUG! The unsused bits should be defined in LeveledListBase.
int unused = (0xFFFFFFFF ^
(ESM::LeveledListBase::AllLevels|
ESM::LeveledListBase::Each));

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