Implement mouse wheel bindings (bug #2679)

pull/556/head
Michael Stopa 5 years ago committed by Andrei Kortunov
parent fe2f4bcedc
commit e4bec88a68

@ -4,6 +4,7 @@
Bug #1515: Opening console masks dialogue, inventory menu
Bug #1933: Actors can have few stocks of the same item
Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin
Bug #2679: Unable to map mouse wheel under control settings
Bug #2969: Scripted items can stack
Bug #2976: Data lines in global openmw.cfg take priority over user openmw.cfg
Bug #2987: Editor: some chance and AI data fields can overflow

@ -44,6 +44,7 @@ New Editor Features:
- Land heightmap/shape editing and vertex selection (#5170)
Bug Fixes:
- The Mouse Wheel can now be used for key bindings (#2679)
- Scripted Items cannot be stacked anymore to avoid multiple script execution (#2969)
- Stray text after an "else" statement is now ignored, like in the original engine, to handle mods which erroneously use "else if" statements (#3006)
- "SetPos" and "SetPosition" commands now more closely replicate the original engine's behaviour (#3109)

@ -84,7 +84,6 @@ bool Launcher::AdvancedPage::loadSettings()
loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
// Input Settings
loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
loadSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
@ -145,7 +144,6 @@ void Launcher::AdvancedPage::saveSettings()
saveSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
// Input Settings
saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
saveSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");

@ -500,8 +500,11 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
if(boost::filesystem::exists(input2)) {
boost::filesystem::copy_file(input2, keybinderUser);
keybinderUserExists = boost::filesystem::exists(keybinderUser);
Log(Debug::Info) << "Loading keybindings file: " << keybinderUser;
}
}
else
Log(Debug::Info) << "Loading keybindings file: " << keybinderUser;
// find correct path to the game controller bindings
// File format for controller mappings is different for SDL <= 2.0.4, 2.0.5, and >= 2.0.6

@ -464,6 +464,14 @@ namespace MWInput
case A_ToggleDebug:
MWBase::Environment::get().getWindowManager()->toggleDebugWindow();
break;
case A_ZoomIn:
if (mControlSwitch["playerviewswitch"] && mControlSwitch["playercontrols"] && !MWBase::Environment::get().getWindowManager()->isGuiMode())
MWBase::Environment::get().getWorld()->setCameraDistance(ZOOM_SCALE, true, true);
break;
case A_ZoomOut:
if (mControlSwitch["playerviewswitch"] && mControlSwitch["playercontrols"] && !MWBase::Environment::get().getWindowManager()->isGuiMode())
MWBase::Environment::get().getWorld()->setCameraDistance(-ZOOM_SCALE, true, true);
break;
case A_QuickSave:
quickSave();
break;
@ -750,7 +758,9 @@ namespace MWInput
actionIsActive(A_MoveRight) ||
actionIsActive(A_Jump) ||
actionIsActive(A_Sneak) ||
actionIsActive(A_TogglePOV))
actionIsActive(A_TogglePOV) ||
actionIsActive(A_ZoomIn) ||
actionIsActive(A_ZoomOut) )
{
resetIdleTime();
} else {
@ -938,6 +948,14 @@ namespace MWInput
}
}
void InputManager::mouseWheelMoved(const SDL_MouseWheelEvent &arg)
{
if (mInputBinder->detectingBindingState() || !mControlsDisabled)
mInputBinder->mouseWheelMoved(arg);
mJoystickLastUsed = false;
}
void InputManager::mouseMoved(const SDLUtil::MouseMotionEvent &arg )
{
mInputBinder->mouseMoved (arg);
@ -985,9 +1003,6 @@ namespace MWInput
if (arg.zrel && mControlSwitch["playerviewswitch"] && mControlSwitch["playercontrols"]) //Check to make sure you are allowed to zoomout and there is a change
{
MWBase::Environment::get().getWorld()->changeVanityModeScale(static_cast<float>(arg.zrel));
if (Settings::Manager::getBool("allow third person zoom", "Input"))
MWBase::Environment::get().getWorld()->setCameraDistance(static_cast<float>(arg.zrel), true, true);
}
}
}
@ -1447,6 +1462,10 @@ namespace MWInput
defaultMouseButtonBindings[A_Inventory] = SDL_BUTTON_RIGHT;
defaultMouseButtonBindings[A_Use] = SDL_BUTTON_LEFT;
std::map<int, ICS::InputControlSystem::MouseWheelClick> defaultMouseWheelBindings;
defaultMouseWheelBindings[A_ZoomIn] = ICS::InputControlSystem::MouseWheelClick::UP;
defaultMouseWheelBindings[A_ZoomOut] = ICS::InputControlSystem::MouseWheelClick::DOWN;
for (int i = 0; i < A_Last; ++i)
{
ICS::Control* control;
@ -1465,6 +1484,7 @@ namespace MWInput
if (!controlExists || force ||
( mInputBinder->getKeyBinding (control, ICS::Control::INCREASE) == SDL_SCANCODE_UNKNOWN
&& mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE) == ICS_MAX_DEVICE_BUTTONS
&& mInputBinder->getMouseWheelBinding(control, ICS::Control::INCREASE) == ICS::InputControlSystem::MouseWheelClick::UNASSIGNED
))
{
clearAllKeyBindings(control);
@ -1481,6 +1501,12 @@ namespace MWInput
control->setInitialValue(0.0f);
mInputBinder->addMouseButtonBinding (control, defaultMouseButtonBindings[i], ICS::Control::INCREASE);
}
else if (defaultMouseWheelBindings.find(i) != defaultMouseWheelBindings.end()
&& (force || !mInputBinder->isMouseWheelBound(defaultMouseWheelBindings[i])))
{
control->setInitialValue(0.f);
mInputBinder->addMouseWheelBinding(control, defaultMouseWheelBindings[i], ICS::Control::INCREASE);
}
if (i == A_LookLeftRight && !mInputBinder->isKeyBound(SDL_SCANCODE_KP_4) && !mInputBinder->isKeyBound(SDL_SCANCODE_KP_6))
{
@ -1571,6 +1597,10 @@ namespace MWInput
if (action == A_Screenshot)
return "Screenshot";
else if (action == A_ZoomIn)
return "Zoom In";
else if (action == A_ZoomOut)
return "Zoom Out";
descriptions[A_Use] = "sUse";
descriptions[A_Activate] = "sActivate";
@ -1623,10 +1653,25 @@ namespace MWInput
SDL_Scancode key = mInputBinder->getKeyBinding (c, ICS::Control::INCREASE);
unsigned int mouse = mInputBinder->getMouseButtonBinding (c, ICS::Control::INCREASE);
ICS::InputControlSystem::MouseWheelClick wheel = mInputBinder->getMouseWheelBinding(c, ICS::Control::INCREASE);
if (key != SDL_SCANCODE_UNKNOWN)
return MyGUI::TextIterator::toTagsString(mInputBinder->scancodeToString (key));
else if (mouse != ICS_MAX_DEVICE_BUTTONS)
return "#{sMouse} " + std::to_string(mouse);
else if (wheel != ICS::InputControlSystem::MouseWheelClick::UNASSIGNED)
switch (wheel)
{
case ICS::InputControlSystem::MouseWheelClick::UP:
return "Mouse Wheel Up";
case ICS::InputControlSystem::MouseWheelClick::DOWN:
return "Mouse Wheel Down";
case ICS::InputControlSystem::MouseWheelClick::RIGHT:
return "Mouse Wheel Right";
case ICS::InputControlSystem::MouseWheelClick::LEFT:
return "Mouse Wheel Left";
default:
return "#{sNone}";
}
else
return "#{sNone}";
}
@ -1713,6 +1758,8 @@ namespace MWInput
ret.push_back(A_MoveLeft);
ret.push_back(A_MoveRight);
ret.push_back(A_TogglePOV);
ret.push_back(A_ZoomIn);
ret.push_back(A_ZoomOut);
ret.push_back(A_Run);
ret.push_back(A_AlwaysRun);
ret.push_back(A_Sneak);
@ -1751,6 +1798,8 @@ namespace MWInput
{
std::vector<int> ret;
ret.push_back(A_TogglePOV);
ret.push_back(A_ZoomIn);
ret.push_back(A_ZoomOut);
ret.push_back(A_Sneak);
ret.push_back(A_Activate);
ret.push_back(A_Use);
@ -1790,13 +1839,6 @@ namespace MWInput
mInputBinder->enableDetectingBindingState (c, ICS::Control::INCREASE);
}
void InputManager::mouseAxisBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, ICS::InputControlSystem::NamedAxis axis, ICS::Control::ControlChangingDirection direction)
{
// we don't want mouse movement bindings
return;
}
void InputManager::keyBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, SDL_Scancode key, ICS::Control::ControlChangingDirection direction)
{
@ -1828,6 +1870,13 @@ namespace MWInput
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
}
void InputManager::mouseAxisBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, ICS::InputControlSystem::NamedAxis axis, ICS::Control::ControlChangingDirection direction)
{
// we don't want mouse movement bindings
return;
}
void InputManager::mouseButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, unsigned int button, ICS::Control::ControlChangingDirection direction)
{
@ -1839,6 +1888,17 @@ namespace MWInput
MWBase::Environment::get().getWindowManager ()->notifyInputActionBound ();
}
void InputManager::mouseWheelBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, ICS::InputControlSystem::MouseWheelClick click, ICS::Control::ControlChangingDirection direction)
{
if(!mDetectingKeyboard)
return;
clearAllKeyBindings(control);
control->setInitialValue(0.0f);
ICS::DetectingBindingListener::mouseWheelBindingDetected(ICS, control, click, direction);
MWBase::Environment::get().getWindowManager()->notifyInputActionBound();
}
void InputManager::joystickAxisBindingDetected(ICS::InputControlSystem* ICS, int deviceID, ICS::Control* control
, int axis, ICS::Control::ControlChangingDirection direction)
{
@ -1873,6 +1933,8 @@ namespace MWInput
mInputBinder->removeKeyBinding (mInputBinder->getKeyBinding (control, ICS::Control::INCREASE));
if (mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
mInputBinder->removeMouseButtonBinding (mInputBinder->getMouseButtonBinding (control, ICS::Control::INCREASE));
if (mInputBinder->getMouseWheelBinding (control, ICS::Control::INCREASE) != ICS::InputControlSystem::MouseWheelClick::UNASSIGNED)
mInputBinder->removeMouseWheelBinding (mInputBinder->getMouseWheelBinding(control, ICS::Control::INCREASE));
}
void InputManager::clearAllControllerBindings (ICS::Control* control)

@ -56,6 +56,7 @@ struct SDL_Window;
namespace MWInput
{
const float ZOOM_SCALE = 120.f; /// Used for scrolling camera in and out
/**
* @brief Class that handles all input and key bindings for OpenMW.
@ -120,6 +121,8 @@ namespace MWInput
virtual void mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id );
virtual void mouseMoved( const SDLUtil::MouseMotionEvent &arg );
virtual void mouseWheelMoved( const SDL_MouseWheelEvent &arg);
virtual void buttonPressed(int deviceID, const SDL_ControllerButtonEvent &arg);
virtual void buttonReleased(int deviceID, const SDL_ControllerButtonEvent &arg);
virtual void axisMoved(int deviceID, const SDL_ControllerAxisEvent &arg);
@ -133,15 +136,18 @@ namespace MWInput
virtual void channelChanged(ICS::Channel* channel, float currentValue, float previousValue);
virtual void mouseAxisBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, ICS::InputControlSystem::NamedAxis axis, ICS::Control::ControlChangingDirection direction);
virtual void keyBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, SDL_Scancode key, ICS::Control::ControlChangingDirection direction);
virtual void mouseAxisBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, ICS::InputControlSystem::NamedAxis axis, ICS::Control::ControlChangingDirection direction);
virtual void mouseButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, unsigned int button, ICS::Control::ControlChangingDirection direction);
virtual void mouseWheelBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, ICS::InputControlSystem::MouseWheelClick click, ICS::Control::ControlChangingDirection direction);
virtual void joystickAxisBindingDetected(ICS::InputControlSystem* ICS, int deviceID, ICS::Control* control
, int axis, ICS::Control::ControlChangingDirection direction);
@ -268,33 +274,33 @@ namespace MWInput
A_Unused,
A_Screenshot, // Take a screenshot
A_Screenshot, // Take a screenshot
A_Inventory, // Toggle inventory screen
A_Inventory, // Toggle inventory screen
A_Console, // Toggle console screen
A_Console, // Toggle console screen
A_MoveLeft, // Move player left / right
A_MoveLeft, // Move player left / right
A_MoveRight,
A_MoveForward, // Forward / Backward
A_MoveForward, // Forward / Backward
A_MoveBackward,
A_Activate,
A_Use, //Use weapon, spell, etc.
A_Use, //Use weapon, spell, etc.
A_Jump,
A_AutoMove, //Toggle Auto-move forward
A_Rest, //Rest
A_Journal, //Journal
A_Weapon, //Draw/Sheath weapon
A_Spell, //Ready/Unready Casting
A_Run, //Run when held
A_CycleSpellLeft, //cycling through spells
A_AutoMove, //Toggle Auto-move forward
A_Rest, //Rest
A_Journal, //Journal
A_Weapon, //Draw/Sheath weapon
A_Spell, //Ready/Unready Casting
A_Run, //Run when held
A_CycleSpellLeft, //cycling through spells
A_CycleSpellRight,
A_CycleWeaponLeft,//Cycling through weapons
A_CycleWeaponLeft, //Cycling through weapons
A_CycleWeaponRight,
A_ToggleSneak, //Toggles Sneak
A_AlwaysRun, //Toggle Walking/Running
A_ToggleSneak, //Toggles Sneak
A_AlwaysRun, //Toggle Walking/Running
A_Sneak,
A_QuickSave,
@ -322,12 +328,15 @@ namespace MWInput
A_ToggleDebug,
A_LookUpDown, //Joystick look
A_LookUpDown, //Joystick look
A_LookLeftRight,
A_MoveForwardBackward,
A_MoveLeftRight,
A_Last // Marker for the last item
A_ZoomIn,
A_ZoomOut,
A_Last // Marker for the last item
};
};
}

@ -30,6 +30,7 @@ public:
virtual void mouseMoved( const MouseMotionEvent &arg ) = 0;
virtual void mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0;
virtual void mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0;
virtual void mouseWheelMoved( const SDL_MouseWheelEvent &arg) = 0;
};
class KeyListener

@ -77,6 +77,7 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
break;
case SDL_MOUSEWHEEL:
mMouseListener->mouseMoved(_packageMouseMotion(evt));
mMouseListener->mouseWheelMoved(evt.wheel);
break;
case SDL_MOUSEBUTTONDOWN:
mMouseListener->mousePressed(evt.button, evt.button.button);

@ -54,18 +54,6 @@ based on whether the caps lock key was on or off at the time you exited.
This settings can be toggled in game by pressing the CapsLock key and exiting.
allow third person zoom
-----------------------
:Type: boolean
:Range: True/False
:Default: False
Allow zooming in and out using the middle mouse wheel in third person view.
This feature may not work correctly if the mouse wheel is bound to other actions,
and may be triggered accidentally in some cases, so is disabled by default.
This setting can only be configured by editing the settings configuration file.
camera sensitivity
------------------

@ -226,6 +226,15 @@ namespace ICS
loadJoystickButtonBinders(xmlControl);
/* ----------------------------------------------------------------------------------------
* OPENMW CODE STARTS HERE
* Mouse Wheel support added by Michael Stopa (Stomy) */
loadMouseWheelBinders(xmlControl);
/* OPENMW CODE ENDS HERE
* ------------------------------------------------------------------------------------- */
// Attach controls to channels
TiXmlElement* xmlChannel = xmlControl->FirstChildElement("Channel");
while(xmlChannel)
@ -307,6 +316,15 @@ namespace ICS
mControlsMouseButtonBinderMap.clear();
mControlsJoystickButtonBinderMap.clear();
/* ----------------------------------------------------------------------------------------
* OPENMW CODE STARTS HERE
* Mouse Wheel support added by Michael Stopa (Stomy) */
mControlsMouseWheelBinderMap.clear();
/* OPENMW CODE ENDS HERE
* ------------------------------------------------------------------------------------- */
ICS_LOG(" - InputControlSystem deleted - ");
}
@ -491,6 +509,67 @@ namespace ICS
control.InsertEndChild(binder);
}
/* ----------------------------------------------------------------------------------------
* OPENMW CODE STARTS HERE
* Mouse Wheel support added by Stomy */
if(getMouseWheelBinding(*o, Control::INCREASE) != MouseWheelClick::UNASSIGNED)
{
TiXmlElement binder( "MouseWheelBinder" );
MouseWheelClick click = getMouseWheelBinding(*o, Control::INCREASE);
bool skip = false;
switch (click) {
case MouseWheelClick::UP: {
binder.SetAttribute("button", "UP");
} break;
case MouseWheelClick::DOWN: {
binder.SetAttribute("button", "DOWN");
} break;
case MouseWheelClick::RIGHT: {
binder.SetAttribute("button", "RIGHT");
} break;
case MouseWheelClick::LEFT: {
binder.SetAttribute("button", "LEFT");
} break;
default: {
skip = true;
} break;
}
binder.SetAttribute( "direction", "INCREASE" );
if (!skip)
control.InsertEndChild(binder);
}
if(getMouseWheelBinding(*o, Control::DECREASE) != MouseWheelClick::UNASSIGNED)
{
TiXmlElement binder( "MouseWheelBinder" );
MouseWheelClick click = getMouseWheelBinding(*o, Control::INCREASE);
bool skip = false;
switch (click) {
case MouseWheelClick::UP: {
binder.SetAttribute("button", "UP");
} break;
case MouseWheelClick::DOWN: {
binder.SetAttribute("button", "DOWN");
} break;
case MouseWheelClick::RIGHT: {
binder.SetAttribute("button", "RIGHT");
} break;
case MouseWheelClick::LEFT: {
binder.SetAttribute("button", "LEFT");
} break;
default: {
skip = true;
} break;
}
binder.SetAttribute( "direction", "DECREASE" );
if (!skip)
control.InsertEndChild(binder);
}
/* OPENMW CODE ENDS HERE
* ------------------------------------------------------------------------------------- */
if(getMouseButtonBinding(*o, Control/*::ControlChangingDirection*/::INCREASE)
!= ICS_MAX_DEVICE_BUTTONS)
{

@ -214,6 +214,26 @@ namespace ICS
Uint16 mClientWidth;
Uint16 mClientHeight;
/* ----------------------------------------------------------------------------------------
* OPENMW CODE STARTS HERE
* Mouse Wheel support added by Michael Stopa (Stomy) */
public:
enum class MouseWheelClick : int { UNASSIGNED = 0, UP = 1, DOWN = 2, LEFT = 3, RIGHT = 4};
void mouseWheelMoved(const SDL_MouseWheelEvent &evt);
void addMouseWheelBinding(Control* control, MouseWheelClick click, Control::ControlChangingDirection direction);
void removeMouseWheelBinding(MouseWheelClick click);
MouseWheelClick getMouseWheelBinding(Control* control, ICS::Control::ControlChangingDirection direction);
bool isMouseWheelBound(MouseWheelClick button) const;
protected:
void loadMouseWheelBinders(TiXmlElement* xmlControlNode);
ControlsButtonBinderMapType mControlsMouseWheelBinderMap;
/* OPENMW CODE ENDS HERE
* ------------------------------------------------------------------------------------- */
};
class DllExport DetectingBindingListener
@ -234,6 +254,16 @@ namespace ICS
virtual void joystickButtonBindingDetected(InputControlSystem* ICS, int deviceID, Control* control
, unsigned int button, Control::ControlChangingDirection direction);
/* ----------------------------------------------------------------------------------------
* OPENMW CODE STARTS HERE
* Mouse Wheel support added by Michael Stopa (Stomy) */
virtual void mouseWheelBindingDetected(InputControlSystem* ICS, Control* control,
InputControlSystem::MouseWheelClick click,
Control::ControlChangingDirection direction);
/* OPENMW CODE ENDS HERE
* ------------------------------------------------------------------------------------- */
};
extern const float ICS_MAX;

@ -396,4 +396,171 @@ namespace ICS
ICS->cancelDetectingBindingState();
}
/* ----------------------------------------------------------------------------------------
* OPENMW CODE STARTS HERE
* Mouse Wheel support added by Michael Stopa (Stomy) */
void InputControlSystem::loadMouseWheelBinders(TiXmlElement* xmlControlNode)
{
TiXmlElement* xmlMouseWheelBinder = xmlControlNode->FirstChildElement("MouseWheelBinder");
while (xmlMouseWheelBinder)
{
Control::ControlChangingDirection dir = Control::STOP;
if (std::string(xmlMouseWheelBinder->Attribute("direction")) == "INCREASE")
{
dir = Control::INCREASE;
}
else if (std::string(xmlMouseWheelBinder->Attribute("direction")) == "DECREASE")
{
dir = Control::DECREASE;
}
MouseWheelClick click = MouseWheelClick::UNASSIGNED;
if (std::string(xmlMouseWheelBinder->Attribute("button")) == "UP")
{
click = MouseWheelClick::UP;
}
else if (std::string(xmlMouseWheelBinder->Attribute("button")) == "DOWN")
{
click = MouseWheelClick::DOWN;
}
else if (std::string(xmlMouseWheelBinder->Attribute("button")) == "DOWN")
{
click = MouseWheelClick::RIGHT;
}
else if (std::string(xmlMouseWheelBinder->Attribute("button")) == "DOWN")
{
click = MouseWheelClick::LEFT;
}
addMouseWheelBinding(mControls.back(), click, dir);
xmlMouseWheelBinder = xmlMouseWheelBinder->NextSiblingElement("MouseWheelBinder");
}
}
void InputControlSystem::addMouseWheelBinding(
Control* control,
MouseWheelClick click,
Control::ControlChangingDirection direction)
{
ICS_LOG("\tAdding MouseWheelBinder [button="
+ ToString<int>(static_cast<int>(click)) + ", direction="
+ ToString<int>(direction) + "]");
ControlButtonBinderItem controlButtonBinderItem;
controlButtonBinderItem.control = control;
controlButtonBinderItem.direction = direction;
mControlsMouseWheelBinderMap[static_cast<int>(click)] = controlButtonBinderItem;
}
void InputControlSystem::removeMouseWheelBinding(MouseWheelClick click)
{
ControlsAxisBinderMapType::iterator it = mControlsMouseWheelBinderMap.find(static_cast<int>(click));
if (it != mControlsMouseWheelBinderMap.end())
{
mControlsMouseWheelBinderMap.erase(it);
}
}
InputControlSystem::MouseWheelClick InputControlSystem::getMouseWheelBinding(
Control* control,
ICS::Control::ControlChangingDirection direction)
{
ControlsAxisBinderMapType::iterator it = mControlsMouseWheelBinderMap.begin();
while (it != mControlsMouseWheelBinderMap.end())
{
if (it->first > 0 && it->second.control == control && it->second.direction == direction)
{
return (MouseWheelClick)(it->first);
}
++it;
}
return MouseWheelClick::UNASSIGNED;
}
bool InputControlSystem::isMouseWheelBound(MouseWheelClick button) const
{
return mControlsMouseWheelBinderMap.find(static_cast<int>(button)) != mControlsMouseWheelBinderMap.end();
}
void InputControlSystem::mouseWheelMoved(const SDL_MouseWheelEvent &evt)
{
if (mActive)
{
MouseWheelClick click = MouseWheelClick::UNASSIGNED;
int value;
if (evt.y != 0)
{
value = evt.y;
if (evt.direction == SDL_MOUSEWHEEL_FLIPPED)
value *= -1;
if (value > 0)
click = MouseWheelClick::UP;
else
click = MouseWheelClick::DOWN;
}
else if (evt.x != 0)
{
value = evt.x;
if (evt.direction == SDL_MOUSEWHEEL_FLIPPED)
value *= -1;
if (value > 0)
click = MouseWheelClick::RIGHT;
else
click = MouseWheelClick::LEFT;
}
else
return;
if(!mDetectingBindingControl)
{
// This assumes a single event is sent for every single mouse wheel direction, if they are
// buffered up then all bindings will have to be resolved on every invocation of this function
ControlButtonBinderItem wheelBinderItem = mControlsMouseWheelBinderMap[static_cast<int>(click)];
Control* control = wheelBinderItem.control;
if (control)
{
control->setIgnoreAutoReverse(false);
if (wheelBinderItem.direction == Control::INCREASE)
{
control->setValue(static_cast<float>(std::abs(value)));
control->setChangingDirection(Control::STOP);
}
else if (wheelBinderItem.direction == Control::DECREASE)
{
control->setValue(static_cast<float>(std::abs(value)));
control->setChangingDirection(Control::STOP);
}
}
}
else if(mDetectingBindingListener)
{
mDetectingBindingListener->mouseWheelBindingDetected(this,
mDetectingBindingControl, click, mDetectingBindingDirection);
}
}
}
void DetectingBindingListener::mouseWheelBindingDetected(
InputControlSystem* ICS,
Control* control,
InputControlSystem::MouseWheelClick click,
Control::ControlChangingDirection direction)
{
ICS->removeMouseWheelBinding(click);
InputControlSystem::MouseWheelClick oldClick = ICS->getMouseWheelBinding(control, direction);
if (oldClick != InputControlSystem::MouseWheelClick::UNASSIGNED)
{
ICS->removeMouseWheelBinding(oldClick);
}
ICS->addMouseWheelBinding(control, click, direction);
ICS->cancelDetectingBindingState();
}
/* OPENMW CODE ENDS HERE
* ------------------------------------------------------------------------------------- */
}

@ -348,9 +348,6 @@ toggle sneak = false
# Player is running by default.
always run = false
# Zoom in and out from player in third person view with mouse wheel.
allow third person zoom = false
# Camera sensitivity when not in GUI mode. (>0.0, e.g. 0.1 to 5.0).
camera sensitivity = 1.0

@ -178,16 +178,6 @@
<string>Input</string>
</property>
<layout class="QVBoxLayout" name="inputGroupVerticalLayout">
<item>
<widget class="QCheckBox" name="allowThirdPersonZoomCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Allow zooming in and out using the middle mouse wheel in third person view. This feature may not work correctly if the mouse wheel is bound to other actions, and may be triggered accidentally in some cases, so is disabled by default.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Allow third person zoom</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="grabCursorCheckBox">
<property name="toolTip">

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