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Play item sound even if merchant doesn't purchase it.

This commit is contained in:
Rohit Nirmal 2014-03-19 20:08:01 -05:00
parent 7ed3effc92
commit e4c4747a27

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@ -162,6 +162,7 @@ namespace MWGui
}
const ItemStack& item = mTradeModel->getItem(index);
std::string sound = MWWorld::Class::get(item.mBase).getDownSoundId(item.mBase);
MWWorld::Ptr object = item.mBase;
int count = item.mCount;
@ -213,6 +214,7 @@ namespace MWGui
int services = MWBase::Environment::get().getWindowManager()->getTradeWindow()->getMerchantServices();
if (!MWWorld::Class::get(object).canSell(object, services))
{
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog4}");
return;