Make min and max view distance accurate to vanilla

pull/593/head
Alexei Dobrohotov 4 years ago
parent 66e0a7ff02
commit e4e19bab1b

@ -46,7 +46,7 @@ viewing distance
:Type: floating point
:Range: > 0
:Default: 6656.0
:Default: 7168.0
This value controls the maximum visible distance (also called the far clipping plane).
Larger values significantly improve rendering in exterior spaces,

@ -377,25 +377,25 @@
<Property key="Caption" value="#{sRender_Distance}"/>
</Widget>
<Widget type="ScrollBar" skin="MW_HScroll" position="0 154 352 18" align="HStretch Top" name="RenderingDistanceSlider">
<Property key="Range" value="4609"/>
<Property key="Range" value="4669"/>
<Property key="Page" value="128"/>
<UserString key="SettingType" value="Slider"/>
<UserString key="SettingCategory" value="Camera"/>
<UserString key="SettingName" value="viewing distance"/>
<UserString key="SettingValueType" value="Integer"/>
<UserString key="SettingMin" value="2048"/>
<UserString key="SettingMax" value="6656"/>
<UserString key="SettingMin" value="2500"/>
<UserString key="SettingMax" value="7168"/>
<UserString key="SettingLabelWidget" value="RenderDistanceLabel"/>
<UserString key="SettingLabelCaption" value="#{sRender_Distance} (%s)"/>
</Widget>
<Widget type="ScrollBar" skin="MW_HScroll" position="0 154 352 18" align="HStretch Top" name="LargeRenderingDistanceSlider">
<Property key="Range" value="79873"/>
<Property key="Range" value="79421"/>
<Property key="Page" value="2048"/>
<UserString key="SettingType" value="Slider"/>
<UserString key="SettingCategory" value="Camera"/>
<UserString key="SettingName" value="viewing distance"/>
<UserString key="SettingValueType" value="Cell"/>
<UserString key="SettingMin" value="2048"/>
<UserString key="SettingMin" value="2500"/>
<UserString key="SettingMax" value="81920"/>
<UserString key="SettingLabelWidget" value="RenderDistanceLabel"/>
<UserString key="SettingLabelCaption" value="#{sRender_Distance} (x%s)"/>

@ -23,7 +23,7 @@ small feature culling pixel size = 2.0
# Maximum visible distance. Caution: this setting
# can dramatically affect performance, see documentation for details.
viewing distance = 6656.0
viewing distance = 7168.0
# Camera field of view in degrees (e.g. 30.0 to 110.0).
# Does not affect the player's hands in the first person camera.

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